C# Class UnityEngine.Advertisements.UnityAdsInternal

ファイルを表示 Open project: randomize/VimConfig

Public Methods

Method Description
CallUnityAdsCampaignsAvailable ( ) : void
CallUnityAdsCampaignsFetchFailed ( ) : void
CallUnityAdsHide ( ) : void
CallUnityAdsShow ( ) : void
CallUnityAdsVideoCompleted ( string rewardItemKey, bool skipped ) : void
CallUnityAdsVideoStarted ( ) : void
RemoveAllEventHandlers ( ) : void

Private Methods

Method Description
CanShowAds ( string zoneId ) : bool
Init ( string gameId, bool testModeEnabled, bool debugModeEnabled, string unityVersion ) : void
RegisterNative ( ) : void
SetCampaignDataURL ( string url ) : void
SetLogLevel ( int logLevel ) : void
Show ( string zoneId, string rewardItemKey, string options ) : bool

Method Details

CallUnityAdsCampaignsAvailable() public static method

public static CallUnityAdsCampaignsAvailable ( ) : void
return void

CallUnityAdsCampaignsFetchFailed() public static method

public static CallUnityAdsCampaignsFetchFailed ( ) : void
return void

CallUnityAdsHide() public static method

public static CallUnityAdsHide ( ) : void
return void

CallUnityAdsShow() public static method

public static CallUnityAdsShow ( ) : void
return void

CallUnityAdsVideoCompleted() public static method

public static CallUnityAdsVideoCompleted ( string rewardItemKey, bool skipped ) : void
rewardItemKey string
skipped bool
return void

CallUnityAdsVideoStarted() public static method

public static CallUnityAdsVideoStarted ( ) : void
return void

RemoveAllEventHandlers() public static method

public static RemoveAllEventHandlers ( ) : void
return void