C# Class UnityEditor.EulerCurveRenderer

Inheritance: CurveRenderer
ファイルを表示 Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor ) : void
EulerCurveRenderer ( int component, EulerCurveCombinedRenderer renderer ) : System
EvaluateCurveDeltaSlow ( float time ) : float
EvaluateCurveSlow ( float time ) : float
FlushCache ( ) : void
GetBounds ( ) : Bounds
GetBounds ( float minTime, float maxTime ) : Bounds
GetCurve ( ) : AnimationCurve
RangeEnd ( ) : float
RangeStart ( ) : float
SetCustomRange ( float start, float end ) : void
SetWrap ( WrapMode wrap ) : void
SetWrap ( WrapMode preWrapMode, WrapMode postWrapMode ) : void

Method Details

DrawCurve() public method

public DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor ) : void
minTime float
maxTime float
color Color
transform UnityEngine.Matrix4x4
wrapColor Color
return void

EulerCurveRenderer() public method

public EulerCurveRenderer ( int component, EulerCurveCombinedRenderer renderer ) : System
component int
renderer EulerCurveCombinedRenderer
return System

EvaluateCurveDeltaSlow() public method

public EvaluateCurveDeltaSlow ( float time ) : float
time float
return float

EvaluateCurveSlow() public method

public EvaluateCurveSlow ( float time ) : float
time float
return float

FlushCache() public method

public FlushCache ( ) : void
return void

GetBounds() public method

public GetBounds ( ) : Bounds
return UnityEngine.Bounds

GetBounds() public method

public GetBounds ( float minTime, float maxTime ) : Bounds
minTime float
maxTime float
return UnityEngine.Bounds

GetCurve() public method

public GetCurve ( ) : AnimationCurve
return UnityEngine.AnimationCurve

RangeEnd() public method

public RangeEnd ( ) : float
return float

RangeStart() public method

public RangeStart ( ) : float
return float

SetCustomRange() public method

public SetCustomRange ( float start, float end ) : void
start float
end float
return void

SetWrap() public method

public SetWrap ( WrapMode wrap ) : void
wrap WrapMode
return void

SetWrap() public method

public SetWrap ( WrapMode preWrapMode, WrapMode postWrapMode ) : void
preWrapMode WrapMode
postWrapMode WrapMode
return void