Method |
Description |
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BuildResourceFile ( Object selection, string pathName ) : bool |
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ClearProgressBar ( ) : void |
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CollectDeepHierarchy ( Object roots ) : Object[] |
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CollectDependencies ( Object roots ) : Object[] |
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CompressTexture ( Texture2D texture, TextureFormat format ) : void |
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CompressTexture ( Texture2D texture, TextureFormat format, int quality ) : void |
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CopySerialized ( Object source, Object dest ) : void |
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CreateEmptyPrefab ( string path ) : Object |
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DisplayCancelableProgressBar ( string title, string info, float progress ) : bool |
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DisplayCustomMenu ( Rect position, string options, bool enabled, int selected, SelectMenuItemFunction callback, object userData ) : void |
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DisplayCustomMenu ( Rect position, string options, bool enabled, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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DisplayCustomMenu ( Rect position, string options, int selected, SelectMenuItemFunction callback, object userData ) : void |
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DisplayCustomMenu ( Rect position, string options, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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DisplayCustomMenuWithSeparators ( Rect position, string options, bool enabled, bool separator, int selected, SelectMenuItemFunction callback, object userData ) : void |
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DisplayCustomMenuWithSeparators ( Rect position, string options, bool enabled, bool separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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DisplayCustomMenuWithSeparators ( Rect position, string options, bool separator, int selected, SelectMenuItemFunction callback, object userData ) : void |
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DisplayCustomMenuWithSeparators ( Rect position, string options, bool separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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DisplayDialog ( string title, string message, string ok ) : bool |
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DisplayDialog ( string title, string message, string ok, [ cancel ) : bool |
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DisplayDialogComplex ( string title, string message, string ok, string cancel, string alt ) : int |
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DisplayObjectContextMenu ( Rect position, Object context, int contextUserData ) : void |
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DisplayProgressBar ( string title, string info, float progress ) : void |
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ExtractOggFile ( Object obj, string path ) : bool |
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FindAsset ( string path, Type type ) : Object |
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FindPrefabRoot ( GameObject source ) : GameObject |
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FocusProjectWindow ( ) : void |
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ForceRebuildInspectors ( ) : void |
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ForceReloadInspectors ( ) : void |
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FormatBytes ( long bytes ) : string |
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GetActiveNativePlatformSupportModuleName ( ) : string |
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GetAssetPath ( Object asset ) : string |
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GetDirtyIndex ( int instanceID ) : int |
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GetInvalidFilenameChars ( ) : string |
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GetObjectEnabled ( Object target ) : int |
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GetPrefabParent ( Object source ) : Object |
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GetPrefabType ( Object target ) : PrefabType |
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INTERNAL_CALL_Internal_DisplayObjectContextMenu ( Rect &position, Object context, int contextUserData ) : void |
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INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 &pos, Quaternion &rot ) : Object |
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INTERNAL_CALL_Private_DisplayCustomMenu ( Rect &screenPosition, string options, int enabled, int separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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INTERNAL_CALL_Private_DisplayPopupMenu ( Rect &position, string menuItemPath, Object context, int contextUserData ) : void |
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InitInstantiatedPreviewRecursive ( GameObject go ) : void |
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InstanceIDToObject ( int instanceID ) : Object |
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InstantiateForAnimatorPreview ( Object original ) : GameObject |
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InstantiatePrefab ( Object target ) : Object |
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InstantiateRemoveAllNonAnimationComponents ( Object original, Vector3 position, Quaternion rotation ) : Object |
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InternalCopySerializedIfDifferent ( Object source, Object dest ) : void |
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Internal_CreateGameObjectWithHideFlags ( string name, HideFlags flags ) : GameObject |
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Internal_DisplayCustomMenu ( Rect screenPosition, string options, int enabled, int separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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Internal_DisplayObjectContextMenu ( Rect position, Object context, int contextUserData ) : void |
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Internal_DisplayPopupMenu ( Rect position, string menuItemPath, Object context, int contextUserData ) : void |
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Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 pos, Quaternion rot ) : Object |
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Internal_SaveFilePanelInProject ( string title, string defaultName, string extension, string message, string path ) : string |
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Internal_UpdateAllMenus ( ) : void |
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Internal_UpdateMenuTitleForLanguage ( SystemLanguage newloc ) : void |
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InvokeDiffTool ( string leftTitle, string leftFile, string rightTitle, string rightFile, string ancestorTitle, string ancestorFile ) : string |
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IsDirty ( int instanceID ) : bool |
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IsPersistent ( Object target ) : bool |
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LoadPlatformSupportModuleNativeDllInternal ( string target ) : void |
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LoadPlatformSupportNativeLibrary ( string nativeLibrary ) : void |
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NaturalCompare ( string a, string b ) : int |
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NaturalCompareObjectNames ( Object a, Object b ) : int |
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OpenFilePanel ( string title, string directory, string extension ) : string |
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OpenFilePanelWithFilters ( string title, string directory, string filters ) : string |
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OpenFolderPanel ( string title, string folder, string defaultName ) : string |
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OpenWithDefaultApp ( string fileName ) : void |
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Private_DisplayCustomMenu ( Rect screenPosition, string options, int enabled, int separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void |
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Private_DisplayPopupMenu ( Rect position, string menuItemPath, Object context, int contextUserData ) : void |
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ReconnectToLastPrefab ( GameObject go ) : bool |
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ReplacePrefab ( GameObject go, Object targetPrefab ) : GameObject |
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ReplacePrefab ( GameObject go, Object targetPrefab, ReplacePrefabOptions options ) : GameObject |
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ResetMouseDown ( ) : void |
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ResetToPrefabState ( Object source ) : bool |
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RevealInFinder ( string path ) : void |
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SaveBuildPanel ( BuildTarget target, string title, string directory, string defaultName, string extension, bool &updateExistingBuild ) : string |
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SaveFilePanel ( string title, string directory, string defaultName, string extension ) : string |
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SaveFolderPanel ( string title, string folder, string defaultName ) : string |
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SetCameraAnimateMaterials ( Camera camera, bool animate ) : void |
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SetDirty ( Object target ) : void |
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SetObjectEnabled ( Object target, bool enabled ) : void |
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SetSelectedRenderState ( Renderer renderer, EditorSelectedRenderState renderState ) : void |
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SetSelectedWireframeHidden ( Renderer renderer, bool enabled ) : void |
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UnloadUnusedAssets ( ) : void |
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UnloadUnusedAssetsIgnoreManagedReferences ( ) : void |
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UnloadUnusedAssetsImmediateInternal ( bool includeMonoReferencesAsRoots ) : void |
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WSACreateTestCertificate ( string path, string publisher, string password, bool overwrite ) : bool |
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WarnPrefab ( Object target, string title, string warning, string okButton ) : bool |
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