Property | Type | Description | |
---|---|---|---|
animation | Effect.AnimatedTexture | ||
level | |||
radius | int |
Method | Description | |
---|---|---|
GetCenterX ( ) : float | ||
GetCenterY ( ) : float | ||
IsKilled ( ) : bool | ||
IsResponding ( ) : bool | ||
Kill ( ) : void | ||
Player ( Microsoft.Xna.Framework.Game game, |
||
SetCenterX ( float posx ) : void | ||
SetCenterY ( float posy ) : void | ||
SetTransparency ( float alpha ) : void | ||
Shoot ( ) : void | ||
ToggleTransparency ( ) : void | ||
Update ( float dt, |
Method | Description | |
---|---|---|
Respawn ( ) : void |
public Player ( Microsoft.Xna.Framework.Game game, |
||
game | Microsoft.Xna.Framework.Game | |
level | ||
return | System |
public SetTransparency ( float alpha ) : void | ||
alpha | float | |
return | void |
public Update ( float dt, |
||
dt | float | |
keystate | ||
return | void |