Method | Description | |
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Draw ( |
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GetDuration ( ) : int | ||
GetHitbox ( ) : |
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GetIsVisable ( ) : bool | ||
GetPos ( ) : Vector2 | ||
GetPowerUpType ( ) : int | ||
GetTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
PowerUp ( ) : System | ||
SetDuration ( int duration ) : void | ||
SetIsVisable ( bool isVisable ) : void | ||
SetPos ( Vector2 pos ) : void | ||
SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
SetType ( int type ) : void | ||
Update ( |
public Draw ( |
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batch | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public GetTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public SetIsVisable ( bool isVisable ) : void | ||
isVisable | bool | |
return | void |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public Update ( |
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gameTime | ||
return | void |