C# Class Stroids.Player

ファイルを表示 Open project: Timvangool/AsteroidsAPO2 Class Usage Examples

Public Properties

Property Type Description
texture Microsoft.Xna.Framework.Graphics.Texture2D

Public Methods

Method Description
CheckBoundries ( int scrnWidth, int scrnHeight ) : void
DrawPlayer ( SpriteBatch batch, Microsoft.Xna.Framework.Content.ContentManager content ) : void
GetPlayerHitbox ( ) : Rectangle
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
Move ( ) : void
Player ( ) : System
Player ( Vector2 pos, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System
SlowDown ( ) : void
Update ( GameTime gameTime ) : void

Method Details

CheckBoundries() public method

public CheckBoundries ( int scrnWidth, int scrnHeight ) : void
scrnWidth int
scrnHeight int
return void

DrawPlayer() public method

public DrawPlayer ( SpriteBatch batch, Microsoft.Xna.Framework.Content.ContentManager content ) : void
batch Microsoft.Xna.Framework.Graphics.SpriteBatch
content Microsoft.Xna.Framework.Content.ContentManager
return void

GetPlayerHitbox() public method

public GetPlayerHitbox ( ) : Rectangle
return Microsoft.Xna.Framework.Rectangle

Load() public method

public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
return void

Move() public method

public Move ( ) : void
return void

Player() public method

public Player ( ) : System
return System

Player() public method

public Player ( Vector2 pos, Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System
pos Vector2
texture Microsoft.Xna.Framework.Graphics.Texture2D
return System

SlowDown() public method

public SlowDown ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

texture public_oe property

public Texture2D,Microsoft.Xna.Framework.Graphics texture
return Microsoft.Xna.Framework.Graphics.Texture2D