C# Class SimLab.GridSource.CornerPointGridderSource

Inheritance: HexahedronGridderSource
ファイルを表示 Open project: bitzhuwei/CSharpGL

Public Methods

Method Description
IndexOfCoordBLB ( int i, int j ) : int
IndexOfCoordBLT ( int i, int j ) : int
IndexOfCoordBRB ( int i, int j ) : int
IndexOfCoordBRT ( int i, int j ) : int
IndexOfCoordFLB ( int iv, int jv ) : int

返回(I,J)Front Left Bottom 的左上角的点(x)的起始偏移量

IndexOfCoordFLT ( int i, int j ) : int

返回Front Left Top 的左上角的点(x)的起始偏移量

IndexOfCoordFRB ( int i, int j ) : int
IndexOfCoordFRT ( int i, int j ) : int
IndexOfZCornBLB ( int i, int j, int k ) : int
IndexOfZCornBLT ( int i, int j, int k ) : int
IndexOfZCornBRB ( int i, int j, int k ) : int
IndexOfZCornBRT ( int i, int j, int k ) : int
IndexOfZCornFLB ( int iv, int jv, int kv ) : int
IndexOfZCornFLT ( int iv, int jv, int kv ) : int
IndexOfZCornFRB ( int i, int j, int k ) : int
IndexOfZCornFRT ( int iv, int jv, int kv ) : int
Init ( ) : void
PointBLB ( int i, int j, int k ) : vec3
PointBLT ( int i, int j, int k ) : vec3
PointBRB ( int i, int j, int k ) : vec3
PointBRT ( int i, int j, int k ) : vec3
PointFLB ( int i, int j, int k ) : vec3
PointFLT ( int i, int j, int k ) : vec3
PointFRB ( int i, int j, int k ) : vec3
PointFRT ( int i, int j, int k ) : vec3

Private Methods

Method Description
MinMax ( float values, float &minValue, float &maxValue ) : bool

Method Details

IndexOfCoordBLB() public method

public IndexOfCoordBLB ( int i, int j ) : int
i int
j int
return int

IndexOfCoordBLT() public method

public IndexOfCoordBLT ( int i, int j ) : int
i int
j int
return int

IndexOfCoordBRB() public method

public IndexOfCoordBRB ( int i, int j ) : int
i int
j int
return int

IndexOfCoordBRT() public method

public IndexOfCoordBRT ( int i, int j ) : int
i int
j int
return int

IndexOfCoordFLB() public method

返回(I,J)Front Left Bottom 的左上角的点(x)的起始偏移量
public IndexOfCoordFLB ( int iv, int jv ) : int
iv int
jv int
return int

IndexOfCoordFLT() public method

返回Front Left Top 的左上角的点(x)的起始偏移量
public IndexOfCoordFLT ( int i, int j ) : int
i int
j int
return int

IndexOfCoordFRB() public method

public IndexOfCoordFRB ( int i, int j ) : int
i int
j int
return int

IndexOfCoordFRT() public method

public IndexOfCoordFRT ( int i, int j ) : int
i int
j int
return int

IndexOfZCornBLB() public method

public IndexOfZCornBLB ( int i, int j, int k ) : int
i int
j int
k int
return int

IndexOfZCornBLT() public method

public IndexOfZCornBLT ( int i, int j, int k ) : int
i int
j int
k int
return int

IndexOfZCornBRB() public method

public IndexOfZCornBRB ( int i, int j, int k ) : int
i int
j int
k int
return int

IndexOfZCornBRT() public method

public IndexOfZCornBRT ( int i, int j, int k ) : int
i int
j int
k int
return int

IndexOfZCornFLB() public method

public IndexOfZCornFLB ( int iv, int jv, int kv ) : int
iv int
jv int
kv int
return int

IndexOfZCornFLT() public method

public IndexOfZCornFLT ( int iv, int jv, int kv ) : int
iv int
jv int
kv int
return int

IndexOfZCornFRB() public method

public IndexOfZCornFRB ( int i, int j, int k ) : int
i int
j int
k int
return int

IndexOfZCornFRT() public method

public IndexOfZCornFRT ( int iv, int jv, int kv ) : int
iv int
jv int
kv int
return int

Init() public method

public Init ( ) : void
return void

PointBLB() public method

public PointBLB ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointBLT() public method

public PointBLT ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointBRB() public method

public PointBRB ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointBRT() public method

public PointBRT ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointFLB() public method

public PointFLB ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointFLT() public method

public PointFLT ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointFRB() public method

public PointFRB ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3

PointFRT() public method

public PointFRT ( int i, int j, int k ) : vec3
i int
j int
k int
return vec3