C# Class SharpMath.Vector4D

ファイルを表示 Open project: Patapom/GodComplex Class Usage Examples

Public Properties

Property Type Description
x float

Public Methods

Method Description
Add ( float _x, float _y, float _z, float _w ) : void
Clamp ( float _fMin, float _fMax ) : void
IsNormalized ( ) : bool
IsTooSmall ( ) : bool
Magnitude ( ) : float
MakeZero ( ) : void
Max ( ) : float
Max ( Vector4D _Op ) : void
Min ( ) : float
Min ( Vector4D _Op ) : void
Normalize ( ) : Vector4D
Parse ( string _Source ) : Vector4D
Product ( ) : float
Set ( Point4D _Source ) : void
Set ( Vector2D _Source ) : void
Set ( Vector4D _Source ) : void
Set ( float _f ) : void
Set ( float _x, float _y, float _z, float _w ) : void
Set ( float3 _Source ) : void
Set ( float3 _Source, float _w ) : void
SquareMagnitude ( ) : float
Sum ( ) : float
ToString ( ) : string
Vector4D ( ) : System
Vector4D ( Point4D _Source ) : System
Vector4D ( Vector2D _Source ) : System
Vector4D ( Vector4D _Source ) : System
Vector4D ( float _f ) : System
Vector4D ( float _x, float _y, float _z, float _w ) : System
Vector4D ( float3 _Source ) : System
Vector4D ( float3 _Source, float _w ) : System
operator ( ) : Vector4D
operator ( ) : bool
operator ( ) : float
this ( int _Index ) : float

Method Details

Add() public method

public Add ( float _x, float _y, float _z, float _w ) : void
_x float
_y float
_z float
_w float
return void

Clamp() public method

public Clamp ( float _fMin, float _fMax ) : void
_fMin float
_fMax float
return void

IsNormalized() public method

public IsNormalized ( ) : bool
return bool

IsTooSmall() public method

public IsTooSmall ( ) : bool
return bool

Magnitude() public method

public Magnitude ( ) : float
return float

MakeZero() public method

public MakeZero ( ) : void
return void

Max() public method

public Max ( ) : float
return float

Max() public method

public Max ( Vector4D _Op ) : void
_Op Vector4D
return void

Min() public method

public Min ( ) : float
return float

Min() public method

public Min ( Vector4D _Op ) : void
_Op Vector4D
return void

Normalize() public method

public Normalize ( ) : Vector4D
return Vector4D

Parse() public static method

public static Parse ( string _Source ) : Vector4D
_Source string
return Vector4D

Product() public method

public Product ( ) : float
return float

Set() public method

public Set ( Point4D _Source ) : void
_Source Point4D
return void

Set() public method

public Set ( Vector2D _Source ) : void
_Source Vector2D
return void

Set() public method

public Set ( Vector4D _Source ) : void
_Source Vector4D
return void

Set() public method

public Set ( float _f ) : void
_f float
return void

Set() public method

public Set ( float _x, float _y, float _z, float _w ) : void
_x float
_y float
_z float
_w float
return void

Set() public method

public Set ( float3 _Source ) : void
_Source float3
return void

Set() public method

public Set ( float3 _Source, float _w ) : void
_Source float3
_w float
return void

SquareMagnitude() public method

public SquareMagnitude ( ) : float
return float

Sum() public method

public Sum ( ) : float
return float

ToString() public method

public ToString ( ) : string
return string

Vector4D() public method

public Vector4D ( ) : System
return System

Vector4D() public method

public Vector4D ( Point4D _Source ) : System
_Source Point4D
return System

Vector4D() public method

public Vector4D ( Vector2D _Source ) : System
_Source Vector2D
return System

Vector4D() public method

public Vector4D ( Vector4D _Source ) : System
_Source Vector4D
return System

Vector4D() public method

public Vector4D ( float _f ) : System
_f float
return System

Vector4D() public method

public Vector4D ( float _x, float _y, float _z, float _w ) : System
_x float
_y float
_z float
_w float
return System

Vector4D() public method

public Vector4D ( float3 _Source ) : System
_Source float3
return System

Vector4D() public method

public Vector4D ( float3 _Source, float _w ) : System
_Source float3
_w float
return System

operator() public static method

public static operator ( ) : Vector4D
return Vector4D

operator() public static method

public static operator ( ) : bool
return bool

operator() public static method

public static operator ( ) : float
return float

this() public method

public this ( int _Index ) : float
_Index int
return float

Property Details

x public_oe property

public float x
return float