Method |
Description |
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Add ( float _x, float _y, float _z, float _w ) : void |
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Clamp ( float _fMin, float _fMax ) : void |
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IsNormalized ( ) : bool |
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IsTooSmall ( ) : bool |
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Magnitude ( ) : float |
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MakeZero ( ) : void |
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Max ( ) : float |
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Max ( Vector4D _Op ) : void |
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Min ( ) : float |
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Min ( Vector4D _Op ) : void |
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Normalize ( ) : Vector4D |
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Parse ( string _Source ) : Vector4D |
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Product ( ) : float |
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Set ( Point4D _Source ) : void |
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Set ( Vector2D _Source ) : void |
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Set ( Vector4D _Source ) : void |
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Set ( float _f ) : void |
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Set ( float _x, float _y, float _z, float _w ) : void |
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Set ( float3 _Source ) : void |
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Set ( float3 _Source, float _w ) : void |
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SquareMagnitude ( ) : float |
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Sum ( ) : float |
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ToString ( ) : string |
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Vector4D ( ) : System |
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Vector4D ( Point4D _Source ) : System |
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Vector4D ( Vector2D _Source ) : System |
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Vector4D ( Vector4D _Source ) : System |
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Vector4D ( float _f ) : System |
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Vector4D ( float _x, float _y, float _z, float _w ) : System |
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Vector4D ( float3 _Source ) : System |
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Vector4D ( float3 _Source, float _w ) : System |
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operator ( ) : Vector4D |
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operator ( ) : bool |
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operator ( ) : float |
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this ( int _Index ) : float |
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