Свойство | Type | Description | |
---|---|---|---|
x | float |
Méthode | Description | |
---|---|---|
Add ( float _x, float _y, float _z, float _w ) : void | ||
Clamp ( float _fMin, float _fMax ) : void | ||
IsNormalized ( ) : bool | ||
IsTooSmall ( ) : bool | ||
Magnitude ( ) : float | ||
MakeZero ( ) : void | ||
Max ( ) : float | ||
Max ( |
||
Min ( ) : float | ||
Min ( |
||
Normalize ( ) : Vector4D | ||
Parse ( string _Source ) : Vector4D | ||
Product ( ) : float | ||
Set ( Point4D _Source ) : void | ||
Set ( Vector2D _Source ) : void | ||
Set ( Vector4D _Source ) : void | ||
Set ( float _f ) : void | ||
Set ( float _x, float _y, float _z, float _w ) : void | ||
Set ( float3 _Source ) : void | ||
Set ( float3 _Source, float _w ) : void | ||
SquareMagnitude ( ) : float | ||
Sum ( ) : float | ||
ToString ( ) : string | ||
Vector4D ( ) : System | ||
Vector4D ( Point4D _Source ) : System | ||
Vector4D ( Vector2D _Source ) : System | ||
Vector4D ( Vector4D _Source ) : System | ||
Vector4D ( float _f ) : System | ||
Vector4D ( float _x, float _y, float _z, float _w ) : System | ||
Vector4D ( float3 _Source ) : System | ||
Vector4D ( float3 _Source, float _w ) : System | ||
operator ( ) : Vector4D | ||
operator ( ) : bool | ||
operator ( ) : float | ||
this ( int _Index ) : float |
public Add ( float _x, float _y, float _z, float _w ) : void | ||
_x | float | |
_y | float | |
_z | float | |
_w | float | |
Résultat | void |
public Clamp ( float _fMin, float _fMax ) : void | ||
_fMin | float | |
_fMax | float | |
Résultat | void |
public static Parse ( string _Source ) : Vector4D | ||
_Source | string | |
Résultat | Vector4D |
public Set ( float _x, float _y, float _z, float _w ) : void | ||
_x | float | |
_y | float | |
_z | float | |
_w | float | |
Résultat | void |
public Set ( float3 _Source, float _w ) : void | ||
_Source | float3 | |
_w | float | |
Résultat | void |
public Vector4D ( Point4D _Source ) : System | ||
_Source | Point4D | |
Résultat | System |
public Vector4D ( Vector2D _Source ) : System | ||
_Source | Vector2D | |
Résultat | System |
public Vector4D ( Vector4D _Source ) : System | ||
_Source | Vector4D | |
Résultat | System |
public Vector4D ( float _x, float _y, float _z, float _w ) : System | ||
_x | float | |
_y | float | |
_z | float | |
_w | float | |
Résultat | System |
public Vector4D ( float3 _Source ) : System | ||
_Source | float3 | |
Résultat | System |
public Vector4D ( float3 _Source, float _w ) : System | ||
_Source | float3 | |
_w | float | |
Résultat | System |