Method | Description | |
---|---|---|
Placed ( SAM.Geometry.Revit.Tag tag, Document document ) : bool | ||
Transform ( Transform transform, Face3D face3D, bool convertUnits = true ) : Face3D | ||
Transform ( Transform transform, IClosedPlanar3D closedPlanar3D, bool convertUnits = true ) : IClosedPlanar3D | ||
Transform ( Transform transform, ICurve3D curve3D ) : ICurve3D | ||
Transform ( Transform transform, IEnumerable point3Ds, bool convertUnits = true ) : List |
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Transform ( Transform transform, Point3D point3D, bool convertUnits = true ) : Point3D | ||
Transform ( Transform transform, Polygon3D polygon3D, bool convertUnits = true ) : Polygon3D | ||
Transform ( Transform transform, Polyline3D polyline3D, bool convertUnits = true ) : Polyline3D | ||
Transform ( Transform transform, Segment3D segment3D, bool convertUnits = true ) : Segment3D | ||
Transform ( Transform transform, Spatial.Plane plane, bool convertUnits = true ) : Spatial.Plane | ||
Transform ( Transform transform, Triangle3D triangle3D, bool convertUnits = true ) : Triangle3D | ||
Transform ( Transform transform, Vector3D vector3D, bool convertUnits = true ) : Vector3D |
public static Placed ( SAM.Geometry.Revit.Tag tag, Document document ) : bool | ||
tag | SAM.Geometry.Revit.Tag | |
document | Document | |
return | bool |
public static Transform ( Transform transform, Face3D face3D, bool convertUnits = true ) : Face3D | ||
transform | Transform | |
face3D | Face3D | |
convertUnits | bool | |
return | Face3D |
public static Transform ( Transform transform, IClosedPlanar3D closedPlanar3D, bool convertUnits = true ) : IClosedPlanar3D | ||
transform | Transform | |
closedPlanar3D | IClosedPlanar3D | |
convertUnits | bool | |
return | IClosedPlanar3D |
public static Transform ( Transform transform, ICurve3D curve3D ) : ICurve3D | ||
transform | Transform | |
curve3D | ICurve3D | |
return | ICurve3D |
public static Transform ( Transform transform, IEnumerable point3Ds, bool convertUnits = true ) : List |
||
transform | Transform | |
point3Ds | IEnumerable | |
convertUnits | bool | |
return | List |
public static Transform ( Transform transform, Point3D point3D, bool convertUnits = true ) : Point3D | ||
transform | Transform | |
point3D | Point3D | |
convertUnits | bool | |
return | Point3D |
public static Transform ( Transform transform, Polygon3D polygon3D, bool convertUnits = true ) : Polygon3D | ||
transform | Transform | |
polygon3D | Polygon3D | |
convertUnits | bool | |
return | Polygon3D |
public static Transform ( Transform transform, Polyline3D polyline3D, bool convertUnits = true ) : Polyline3D | ||
transform | Transform | |
polyline3D | Polyline3D | |
convertUnits | bool | |
return | Polyline3D |
public static Transform ( Transform transform, Segment3D segment3D, bool convertUnits = true ) : Segment3D | ||
transform | Transform | |
segment3D | Segment3D | |
convertUnits | bool | |
return | Segment3D |
public static Transform ( Transform transform, Spatial.Plane plane, bool convertUnits = true ) : Spatial.Plane | ||
transform | Transform | |
plane | Spatial.Plane | |
convertUnits | bool | |
return | Spatial.Plane |
public static Transform ( Transform transform, Triangle3D triangle3D, bool convertUnits = true ) : Triangle3D | ||
transform | Transform | |
triangle3D | Triangle3D | |
convertUnits | bool | |
return | Triangle3D |
public static Transform ( Transform transform, Vector3D vector3D, bool convertUnits = true ) : Vector3D | ||
transform | Transform | |
vector3D | Vector3D | |
convertUnits | bool | |
return | Vector3D |