C# Class SAM.Geometry.Revit.Query

Afficher le fichier Open project: HoareLea/SAM_Revit

Méthodes publiques

Méthode Description
Placed ( SAM.Geometry.Revit.Tag tag, Document document ) : bool
Transform ( Transform transform, Face3D face3D, bool convertUnits = true ) : Face3D
Transform ( Transform transform, IClosedPlanar3D closedPlanar3D, bool convertUnits = true ) : IClosedPlanar3D
Transform ( Transform transform, ICurve3D curve3D ) : ICurve3D
Transform ( Transform transform, IEnumerable point3Ds, bool convertUnits = true ) : List
Transform ( Transform transform, Point3D point3D, bool convertUnits = true ) : Point3D
Transform ( Transform transform, Polygon3D polygon3D, bool convertUnits = true ) : Polygon3D
Transform ( Transform transform, Polyline3D polyline3D, bool convertUnits = true ) : Polyline3D
Transform ( Transform transform, Segment3D segment3D, bool convertUnits = true ) : Segment3D
Transform ( Transform transform, Spatial.Plane plane, bool convertUnits = true ) : Spatial.Plane
Transform ( Transform transform, Triangle3D triangle3D, bool convertUnits = true ) : Triangle3D
Transform ( Transform transform, Vector3D vector3D, bool convertUnits = true ) : Vector3D

Method Details

Placed() public static méthode

public static Placed ( SAM.Geometry.Revit.Tag tag, Document document ) : bool
tag SAM.Geometry.Revit.Tag
document Document
Résultat bool

Transform() public static méthode

public static Transform ( Transform transform, Face3D face3D, bool convertUnits = true ) : Face3D
transform Transform
face3D Face3D
convertUnits bool
Résultat Face3D

Transform() public static méthode

public static Transform ( Transform transform, IClosedPlanar3D closedPlanar3D, bool convertUnits = true ) : IClosedPlanar3D
transform Transform
closedPlanar3D IClosedPlanar3D
convertUnits bool
Résultat IClosedPlanar3D

Transform() public static méthode

public static Transform ( Transform transform, ICurve3D curve3D ) : ICurve3D
transform Transform
curve3D ICurve3D
Résultat ICurve3D

Transform() public static méthode

public static Transform ( Transform transform, IEnumerable point3Ds, bool convertUnits = true ) : List
transform Transform
point3Ds IEnumerable
convertUnits bool
Résultat List

Transform() public static méthode

public static Transform ( Transform transform, Point3D point3D, bool convertUnits = true ) : Point3D
transform Transform
point3D Point3D
convertUnits bool
Résultat Point3D

Transform() public static méthode

public static Transform ( Transform transform, Polygon3D polygon3D, bool convertUnits = true ) : Polygon3D
transform Transform
polygon3D Polygon3D
convertUnits bool
Résultat Polygon3D

Transform() public static méthode

public static Transform ( Transform transform, Polyline3D polyline3D, bool convertUnits = true ) : Polyline3D
transform Transform
polyline3D Polyline3D
convertUnits bool
Résultat Polyline3D

Transform() public static méthode

public static Transform ( Transform transform, Segment3D segment3D, bool convertUnits = true ) : Segment3D
transform Transform
segment3D Segment3D
convertUnits bool
Résultat Segment3D

Transform() public static méthode

public static Transform ( Transform transform, Spatial.Plane plane, bool convertUnits = true ) : Spatial.Plane
transform Transform
plane Spatial.Plane
convertUnits bool
Résultat Spatial.Plane

Transform() public static méthode

public static Transform ( Transform transform, Triangle3D triangle3D, bool convertUnits = true ) : Triangle3D
transform Transform
triangle3D Triangle3D
convertUnits bool
Résultat Triangle3D

Transform() public static méthode

public static Transform ( Transform transform, Vector3D vector3D, bool convertUnits = true ) : Vector3D
transform Transform
vector3D Vector3D
convertUnits bool
Résultat Vector3D