Method | Description | |
---|---|---|
GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2 ) : void | ||
GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3 ) : void | ||
GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3, bool &B4, bool &B5 ) : void | ||
GetControllerState ( int index ) : |
||
GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2 ) : void | ||
GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3 ) : void | ||
GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3, bool &B4, bool &B5 ) : void | ||
GetMousePosition ( int &X, int &Y ) : void | ||
GetMouseScreenPosition ( ) : R2DVECTOR | ||
GetMouseState ( int &intX, int &intY, bool &mb1, bool &mb2, bool &mb3, int &wheel, bool AbsolutePosition ) : void | ||
IsKeyDown ( CONST_REACTOR_KEY key ) : bool | ||
IsKeyUp ( CONST_REACTOR_KEY key ) : bool | ||
RInput ( ) : System | ||
SetMousePosition ( int X, int Y ) : void |
public GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
return | void |
public GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
B3 | bool | |
return | void |
public GetCenteredMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3, bool &B4, bool &B5 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
B3 | bool | |
B4 | bool | |
B5 | bool | |
return | void |
public GetControllerState ( int index ) : |
||
index | int | |
return |
public GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
return | void |
public GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
B3 | bool | |
return | void |
public GetMouse ( int &X, int &Y, int &Wheel, bool &B1, bool &B2, bool &B3, bool &B4, bool &B5 ) : void | ||
X | int | |
Y | int | |
Wheel | int | |
B1 | bool | |
B2 | bool | |
B3 | bool | |
B4 | bool | |
B5 | bool | |
return | void |
public GetMousePosition ( int &X, int &Y ) : void | ||
X | int | |
Y | int | |
return | void |
public GetMouseScreenPosition ( ) : R2DVECTOR | ||
return | R2DVECTOR |
public GetMouseState ( int &intX, int &intY, bool &mb1, bool &mb2, bool &mb3, int &wheel, bool AbsolutePosition ) : void | ||
intX | int | |
intY | int | |
mb1 | bool | |
mb2 | bool | |
mb3 | bool | |
wheel | int | |
AbsolutePosition | bool | |
return | void |
public IsKeyDown ( CONST_REACTOR_KEY key ) : bool | ||
key | CONST_REACTOR_KEY | |
return | bool |
public IsKeyUp ( CONST_REACTOR_KEY key ) : bool | ||
key | CONST_REACTOR_KEY | |
return | bool |
public SetMousePosition ( int X, int Y ) : void | ||
X | int | |
Y | int | |
return | void |