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RPGM
Gameplay
CameraController
C# Class RPGM.Gameplay.CameraController
A simple camera follower class. It saves the offset from the focus position when started, and preserves that offset when following the focus.
Inheritance:
MonoBehaviour
ファイルを表示
Open project: GabLeRoux/github-actions-unity-playground
Public Properties
Property
Type
Description
focus
Transform
smoothTime
float
Public Methods
Method
Description
Awake
( ) :
void
Update
( ) :
void
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
focus
public_oe property
public
Transform
focus
return
Transform
smoothTime
public_oe property
public
float
smoothTime
return
float