C# Class RPGM.Gameplay.CameraController

A simple camera follower class. It saves the offset from the focus position when started, and preserves that offset when following the focus.
Inheritance: MonoBehaviour
ファイルを表示 Open project: GabLeRoux/github-actions-unity-playground

Public Properties

Property Type Description
focus Transform
smoothTime float

Public Methods

Method Description
Awake ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

focus public_oe property

public Transform focus
return Transform

smoothTime public_oe property

public float smoothTime
return float