C# Class ProjectStorms.MasterCamera

A very important script. This sets the camera's screen width/height depending on the number of players. For now, this has to be set manually.
Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
cam1 UnityEngine.Camera
cam2 UnityEngine.Camera
cam3 UnityEngine.Camera
cam4 UnityEngine.Camera
currentCamera ECamerasInScene

Public Methods

Method Description
Awake ( ) : void
InitialiseMasterCamera ( ) : void

Should be called after all player cameras have been initialised.

Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

InitialiseMasterCamera() public method

Should be called after all player cameras have been initialised.
public InitialiseMasterCamera ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

cam1 public_oe property

public Camera,UnityEngine cam1
return UnityEngine.Camera

cam2 public_oe property

public Camera,UnityEngine cam2
return UnityEngine.Camera

cam3 public_oe property

public Camera,UnityEngine cam3
return UnityEngine.Camera

cam4 public_oe property

public Camera,UnityEngine cam4
return UnityEngine.Camera

currentCamera public_oe property

public ECamerasInScene currentCamera
return ECamerasInScene