C# Class ProjectStorms.MasterCamera

A very important script. This sets the camera's screen width/height depending on the number of players. For now, this has to be set manually.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
cam1 UnityEngine.Camera
cam2 UnityEngine.Camera
cam3 UnityEngine.Camera
cam4 UnityEngine.Camera
currentCamera ECamerasInScene

Public Methods

Method Description
Awake ( ) : void
InitialiseMasterCamera ( ) : void

Should be called after all player cameras have been initialised.

Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

InitialiseMasterCamera() public method

Should be called after all player cameras have been initialised.
public InitialiseMasterCamera ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

cam1 public property

public Camera,UnityEngine cam1
return UnityEngine.Camera

cam2 public property

public Camera,UnityEngine cam2
return UnityEngine.Camera

cam3 public property

public Camera,UnityEngine cam3
return UnityEngine.Camera

cam4 public property

public Camera,UnityEngine cam4
return UnityEngine.Camera

currentCamera public property

public ECamerasInScene currentCamera
return ECamerasInScene