C# Class PrimWorkshop.TexturePipeline

Texture request download handler, allows a configurable number of download slots
ファイルを表示 Open project: jhs/libopenmetaverse

Public Methods

Method Description
GetTextureToRender ( UUID textureID ) : ImageDownload

retrieve texture information from dictionary

RemoveFromPipeline ( UUID textureID ) : void

Remove no longer necessary texture from dictionary

RequestTexture ( UUID textureID ) : void

Request a texture be downloaded, once downloaded OnImageRenderReady event will be fired containing texture key which can be used to retrieve texture with GetTextureToRender method

Shutdown ( ) : void
TexturePipeline ( GridClient client ) : System

Default constructor

Private Methods

Method Description
Assets_OnImageReceiveProgress ( UUID image, int lastPacket, int recieved, int total ) : void
Assets_OnImageReceived ( ImageDownload image, AssetTexture asset ) : void
DownloadThread ( ) : void

Master Download Thread, Queues up downloads in the threadpool

textureRequestDoWork ( Object threadContext ) : void

Method Details

GetTextureToRender() public method

retrieve texture information from dictionary
public GetTextureToRender ( UUID textureID ) : ImageDownload
textureID UUID Texture ID
return OpenMetaverse.ImageDownload

RemoveFromPipeline() public method

Remove no longer necessary texture from dictionary
public RemoveFromPipeline ( UUID textureID ) : void
textureID UUID
return void

RequestTexture() public method

Request a texture be downloaded, once downloaded OnImageRenderReady event will be fired containing texture key which can be used to retrieve texture with GetTextureToRender method
public RequestTexture ( UUID textureID ) : void
textureID UUID id of Texture to request
return void

Shutdown() public method

public Shutdown ( ) : void
return void

TexturePipeline() public method

Default constructor
public TexturePipeline ( GridClient client ) : System
client OpenMetaverse.GridClient Reference to SecondLife client
return System