C# Class Pathfinding.GridGraph.TextureData

ファイルを表示 Open project: henryj41043/TheUnseen

Public Properties

Property Type Description
channels ChannelUse[]
enabled bool
factors float[]
source UnityEngine.Texture2D

Public Methods

Method Description
Apply ( GridNode node, int x, int z ) : void
ApplyChannel ( GridNode node, int x, int z, int value, ChannelUse channelUse, float factor ) : void
Initialize ( ) : void

Method Details

Apply() public method

public Apply ( GridNode node, int x, int z ) : void
node GridNode
x int
z int
return void

ApplyChannel() public method

public ApplyChannel ( GridNode node, int x, int z, int value, ChannelUse channelUse, float factor ) : void
node GridNode
x int
z int
value int
channelUse ChannelUse
factor float
return void

Initialize() public method

public Initialize ( ) : void
return void

Property Details

channels public_oe property

public ChannelUse[] channels
return ChannelUse[]

enabled public_oe property

public bool enabled
return bool

factors public_oe property

public float[] factors
return float[]

source public_oe property

public Texture2D,UnityEngine source
return UnityEngine.Texture2D