C# Class PGCGame.Screens.PauseScreen

Inheritance: PGCGame.CoreTypes.BaseScreen
ファイルを表示 Open project: GreatMindsRobotics/PGCGame Class Usage Examples

Public Properties

Property Type Description
lastState Microsoft.Xna.Framework.Input.KeyboardState

Public Methods

Method Description
ExitLabel_Pressed ( object sender, EventArgs e ) : void
GameScreen_Paused ( object sender, EventArgs e ) : void
InitScreen ( ScreenType screenType ) : void
OptionsLabel_Pressed ( object sender, EventArgs e ) : void
Options_ScreenResolutionChanged ( object sender, EventArgs e ) : void
PauseScreen ( SpriteBatch spriteBatch ) : System
ResumeLabel_Pressed ( object sender, EventArgs e ) : void
Update ( GameTime gameTime ) : void

Method Details

ExitLabel_Pressed() public method

public ExitLabel_Pressed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

GameScreen_Paused() public method

public GameScreen_Paused ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

InitScreen() public method

public InitScreen ( ScreenType screenType ) : void
screenType ScreenType
return void

OptionsLabel_Pressed() public method

public OptionsLabel_Pressed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

Options_ScreenResolutionChanged() public method

public Options_ScreenResolutionChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

PauseScreen() public method

public PauseScreen ( SpriteBatch spriteBatch ) : System
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return System

ResumeLabel_Pressed() public method

public ResumeLabel_Pressed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime GameTime
return void

Property Details

lastState public_oe property

public KeyboardState,Microsoft.Xna.Framework.Input lastState
return Microsoft.Xna.Framework.Input.KeyboardState