Method |
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ApplyScreenDeltaToWorldPos ( Vec2 screenDelta, Vec3 &worldPos ) : void |
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GetScreenPointFromWorldPos ( Vec3 worldPos, Vec2 &screenPoint ) : bool |
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GetScreenPointFromWorldPos ( Vec3 worldPos, Vec2 &screenPoint, bool clipped ) : bool |
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GetWorldRayFromScreenPoint ( Vec2 screenPoint, Vec3 &raySrc, Vec3 &rayDir ) : void |
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RayCastPhysics ( Vec3 raySrc, Vec3 rayDir, EditorObject ignore, Vec3 &hitPos, float &hitDist ) : bool |
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RayCastPhysics ( Vec3 raySrc, Vec3 rayDir, EditorObject ignore, Vec3 &hitPos, float &hitDist, Vec3 &hitNormal ) : bool |
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RayCastPhysics ( Vec3 raySrc, Vec3 rayDir, EditorObjectSelection ignore, Vec3 &hitPos, float &hitDist ) : bool |
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RayCastPhysics ( Vec3 raySrc, Vec3 rayDir, EditorObjectSelection ignore, Vec3 &hitPos, float &hitDist, Vec3 &hitNormal ) : bool |
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RayCastPhysicsFromMouse ( Vec3 &hitPos, ViewportControl viewport ) : bool |
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RayCastPhysicsFromScreenPoint ( Vec2 screenPoint, Vec3 &hitPos ) : bool |
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RayCastTerrain ( Vec3 raySrc, Vec3 rayDir, Vec3 &hitPos, float &hitDist ) : bool |
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RayCastTerrainFromMouse ( Vec3 &hitPos, ViewportControl viewport ) : bool |
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RayCastTerrainFromScreenPoint ( Vec2 screenPoint, Vec3 &hitPos ) : bool |
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