Méthode | Description | |
---|---|---|
ApplyScreenDeltaToWorldPos ( |
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GetScreenPointFromWorldPos ( |
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GetScreenPointFromWorldPos ( |
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GetWorldRayFromScreenPoint ( |
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RayCastPhysics ( |
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RayCastPhysics ( |
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RayCastPhysics ( |
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RayCastPhysics ( |
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RayCastPhysicsFromMouse ( |
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RayCastPhysicsFromScreenPoint ( |
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RayCastTerrain ( |
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RayCastTerrainFromMouse ( |
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RayCastTerrainFromScreenPoint ( |
public static ApplyScreenDeltaToWorldPos ( |
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screenDelta | ||
worldPos | ||
Résultat | void |
public static GetScreenPointFromWorldPos ( |
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worldPos | ||
screenPoint | ||
Résultat | bool |
public static GetScreenPointFromWorldPos ( |
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worldPos | ||
screenPoint | ||
clipped | bool | |
Résultat | bool |
public static GetWorldRayFromScreenPoint ( |
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screenPoint | ||
raySrc | ||
rayDir | ||
Résultat | void |
public static RayCastPhysics ( |
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raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
Résultat | bool |
public static RayCastPhysics ( |
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raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
hitNormal | ||
Résultat | bool |
public static RayCastPhysics ( |
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raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
Résultat | bool |
public static RayCastPhysics ( |
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raySrc | ||
rayDir | ||
ignore | ||
hitPos | ||
hitDist | float | |
hitNormal | ||
Résultat | bool |
public static RayCastPhysicsFromMouse ( |
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hitPos | ||
viewport | ViewportControl | |
Résultat | bool |
public static RayCastPhysicsFromScreenPoint ( |
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screenPoint | ||
hitPos | ||
Résultat | bool |
public static RayCastTerrain ( |
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raySrc | ||
rayDir | ||
hitPos | ||
hitDist | float | |
Résultat | bool |
public static RayCastTerrainFromMouse ( |
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hitPos | ||
viewport | ViewportControl | |
Résultat | bool |
public static RayCastTerrainFromScreenPoint ( |
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screenPoint | ||
hitPos | ||
Résultat | bool |