Property | Type | Description | |
---|---|---|---|
gCheckErrors | bool | ||
glActiveTexture | DglActiveTexture_I | ||
glBindFramebufferEXT_II | DglBindFramebufferEXT_II | ||
glBindRenderbufferEXT | DglBindRenderbufferEXT_II | ||
glBlendEquation | DglBlendEquation_I | ||
glBufferData | DglBufferData | ||
glBufferData_IIPI | DglBufferData_IIPI | ||
glBufferData_IIaBI | DglBufferData_IIaBI | ||
glBufferData_IIaFI | DglBufferData_IIaFI | ||
glBufferData_IIaII | DglBufferData_IIaII | ||
glBufferSubData | DglBufferSubData | ||
glBufferSubData_IIIP | DglBufferSubData_IIIP | ||
glBufferSubData_IIIaB | DglBufferSubData_IIIaB | ||
glBufferSubData_IIIaF | DglBufferSubData_IIIaF | ||
glBufferSubData_IIIaI | DglBufferSubData_IIIaI | ||
glCheckFramebufferStatus_I | DglCheckFramebufferStatusEXT_I | ||
glColorTable_P | DglColorTable_IIIIIP | ||
glColorTable_aB | DglColorTable_IIIIIaB | ||
glColorTable_aF | DglColorTable_IIIIIaF | ||
glColorTable_aI | DglColorTable_IIIIIaI | ||
glConvolutionFilter2D_P | DglConvolutionFilter2D_IIIIIIP | ||
glConvolutionFilter2D_aF | DglConvolutionFilter2D_IIIIIIaF | ||
glDeleteFramebuffers_IP | DglDeleteFramebuffersEXT_IP | ||
glDeleteFramebuffers_IaI | DglDeleteFramebuffersEXT_IaI | ||
glDeleteRenderbuffersEXT_IP | DglDeleteRenderbuffersEXT_IP | ||
glDeleteRenderbuffersEXT_IaI | DglDeleteRenderbuffersEXT_IaI | ||
glDrawBuffers_IP | DglDrawBuffers_IP | ||
glDrawBuffers_IaI | DglDrawBuffers_IaI | ||
glFramebufferRenderbufferEXT | DglFramebufferRenderbufferEXT_IIII | ||
glFramebufferTexture1DEXT | DglFramebufferTexture1DEXT_IIIII | ||
glFramebufferTexture2DEXT | DglFramebufferTexture2DEXT_IIIII | ||
glFramebufferTexture3DEXT | DglFramebufferTexture3DEXT_IIIIII | ||
glGenFramebuffersEXT_IP | DglGenFramebuffersEXT_IP | ||
glGenFramebuffersEXT_IaI | DglGenFramebuffersEXT_IaI | ||
glGenRenderbuffersEXT_IP | DglGenRenderbuffersEXT_IP | ||
glGenRenderbuffersEXT_IaI | DglGenRenderbuffersEXT_IaI | ||
glGetBufferParameteriv_IIaI | DglGetBufferParameteriv_IIaI | ||
glGetBufferPointerv | DglGetBufferPointerv_IIrP | ||
glGetHistogram_P | DglGetHistogram_IBIIP | ||
glGetHistogram_aF | DglGetHistogram_IBIIaF | ||
glGetHistogram_aI | DglGetHistogram_IBIIaI | ||
glHistogram | DglHistogram_IIIB | ||
glMapBufferARB | DglMapBufferARB_II | ||
glRenderbufferStorageEXT | DglRenderbufferStorageEXT_IIII | ||
glWindowPos | DglWindowPos2i_II |
Method | Description | |
---|---|---|
Accum ( AccumOp op, float value ) : void | ||
ActiveTexture ( TextureUnitID unitID ) : void | ||
AlphaFunc ( AlphaFunction func, float reference ) : void | ||
ArrayElement ( int i ) : void | ||
AttachShader ( int programID, int shaderID ) : void | ||
BindBuffer ( BufferTarget target, int bufferID ) : void | ||
BindFramebuffer ( int target, int bufferID ) : void | ||
BindRenderbuffer ( int target, int bufferID ) : void | ||
BindTexture ( TextureBindTarget target, uint texture ) : void | ||
BlendEquation ( BlendEquation equation ) : void | ||
BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void | ||
BufferData ( BufferTarget target, int size, |
||
BufferSubData ( BufferTarget target, |
||
BufferSubData ( BufferTarget target, int offset, int size, |
||
BufferSubData ( BufferTarget target, int offset, int size, byte data ) : void | ||
BufferSubData ( BufferTarget target, int offset, int size, float data ) : void | ||
BufferSubData ( BufferTarget target, int offset, int size, int data ) : void | ||
CheckFramebufferStatus ( int target ) : int | ||
ClipPlane ( ClipPlaneName plane, double equation ) : void | ||
Color ( ColorRGBA aColor ) : void | ||
Color ( Vector3f vec ) : void | ||
Color ( byte red, byte green, byte blue ) : void | ||
Color ( float red, float green, float blue ) : void | ||
Color ( float r, float g, float b, float a ) : void | ||
Color3 ( byte v ) : void | ||
Color3 ( float v ) : void | ||
Color4 ( ColorRGBA aColor ) : void | ||
Color4 ( byte v ) : void | ||
Color4 ( byte red, byte green, byte blue, byte alpha ) : void | ||
Color4 ( float v ) : void | ||
Color4 ( |
||
ColorMask ( byte red, byte green, byte blue, byte alpha ) : void | ||
ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void | ||
ColorPointer ( ColorRGBA pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, |
||
ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void | ||
ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void | ||
ColorTable ( int target, int internalformat, int width, int format, int itype, |
||
ColorTable ( int target, int internalformat, int width, int format, int itype, byte table ) : void | ||
ColorTable ( int target, int internalformat, int width, int format, int itype, float table ) : void | ||
ColorTable ( int target, int internalformat, int width, int format, int itype, int table ) : void | ||
CompileShader ( int shaderID ) : void | ||
ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, |
||
ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, float data ) : void | ||
CreateProgram ( ) : int | ||
CreateShader ( ShaderType aType ) : int | ||
CullFace ( GLFace mode ) : void | ||
DeleteBuffers ( int numBuffers, int buffers ) : void | ||
DeleteFramebuffers ( int num, |
||
DeleteFramebuffers ( int num, int bufferIDs ) : void | ||
DeleteRenderbuffers ( int num, |
||
DeleteRenderbuffers ( int num, int bufferIDs ) : void | ||
DeleteShader ( int shaderID ) : void | ||
DeleteTextures ( int n, uint textures ) : void | ||
DepthFunc ( DepthFunction func ) : void | ||
DepthMask ( System.Boolean flag ) : void | ||
DepthRange ( double zNear, double zFar ) : void | ||
DrawArrays ( BeginMode mode, int first, int count ) : void | ||
DrawBuffer ( DrawBufferMode mode ) : void | ||
DrawBuffers ( int num, |
||
DrawBuffers ( int num, int buffers ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, |
||
DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void | ||
DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, |
||
EdgeFlag ( bool flag ) : void | ||
EdgeFlagPointer ( int stride, System.Boolean pointer ) : void | ||
EdgeFlagPointer ( int stride, |
||
EdgeFlagPointer ( int stride, byte pointer ) : void | ||
EdgeFlagv ( System.Boolean &flag ) : void | ||
EvalCoord1 ( double u ) : void | ||
EvalCoord1 ( float u ) : void | ||
EvalCoord2 ( double u ) : void | ||
EvalCoord2 ( double u, double v ) : void | ||
EvalCoord2 ( float u ) : void | ||
EvalCoord2 ( float u, float v ) : void | ||
EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void | ||
EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void | ||
EvalPoint1 ( int i ) : void | ||
EvalPoint2 ( int i, int j ) : void | ||
FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void | ||
Finish ( ) : void | ||
Flush ( ) : void | ||
Fogf ( FogParameter pname, float param ) : void | ||
Fogfv ( FogParameter pname, float parameters ) : void | ||
FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, int renderbufferID ) : void | ||
FramebufferTexture1D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level ) : void | ||
FramebufferTexture2D ( int target, ColorBufferAttachPoint attachPoint, int textarget, int textureID, int level ) : void | ||
FramebufferTexture3D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level, int zoffset ) : void | ||
FrontFace ( FrontFaceDirection mode ) : void | ||
Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
GenBufferID ( [ buffers ) : void | ||
GenFramebuffers ( int num, |
||
GenFramebuffers ( int num, int bufferIDs ) : void | ||
GenRenderbuffers ( int num, |
||
GenRenderbuffers ( int num, int bufferIDs ) : void | ||
GetActiveUniform ( int program, int index, int bufSize, int &length, int &size, int &ritype, StringBuilder name ) : void | ||
GetAttachedShaders ( int programID, int maxCount, int &actualCount, int shaderIDs ) : void | ||
GetBoolean ( GetTarget pname ) : bool | ||
GetBoolean ( GetTarget pname, byte parameters ) : void | ||
GetBoolean ( GetTarget pname, int parameters ) : void | ||
GetBufferMappedPointer ( BufferTarget target, |
||
GetBufferParameteriv ( BufferTarget target, BufferParameter pname, int riparams ) : void | ||
GetClipPlane ( ClipPlaneName plane, double equation ) : void | ||
GetDouble ( GetTarget pname ) : double | ||
GetDouble ( GetTarget pname, double parameters ) : void | ||
GetError ( ) : GLErrorCode | ||
GetFloat ( GetTarget pname ) : float | ||
GetFloat ( GetTarget pname, float parameters ) : void | ||
GetGluString ( GluStringName name ) : string | ||
GetHistogram ( int target, byte reset, int format, int itype, IntPtr values ) : void | ||
GetHistogram ( int target, byte reset, int format, int itype, float values ) : void | ||
GetHistogram ( int target, byte reset, int format, int itype, int values ) : void | ||
GetInteger ( GetTarget pname ) : int | ||
GetInteger ( GetTarget pname, int parameters ) : void | ||
GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void | ||
GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void | ||
GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void | ||
GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void | ||
GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void | ||
GetPixelMapfv ( GetPixelMap map, float values ) : void | ||
GetPixelMapuiv ( GetPixelMap map, uint values ) : void | ||
GetPixelMapusv ( GetPixelMap map, ushort values ) : void | ||
GetPointerv ( GetPointerTarget pname, IntPtr ¶meters ) : void | ||
GetPolygonStipple ( byte mask ) : void | ||
GetProgram ( int program, int pname, int riparams ) : void | ||
GetProgramInfoLog ( int programID, int bufferSize, int &length, StringBuilder buffer ) : void | ||
GetShader ( int shader, int pname, int riparams ) : void | ||
GetShaderInfoLog ( int shaderID, int bufferSize, int &length, StringBuilder buffer ) : void | ||
GetShaderSource ( int shaderID, int bufferSize, int &length, StringBuilder source ) : void | ||
GetString ( StringName name ) : string | ||
GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void | ||
GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void | ||
GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void | ||
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void | ||
GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void | ||
GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void | ||
GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void | ||
GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void | ||
GetUniform ( int programID, int location, float values ) : void | ||
GetUniform ( int programID, int location, int values ) : void | ||
GetUniformLocation ( int programID, string varName ) : int | ||
GraphicsInterface ( GLContext GI ) : System | ||
Hint ( HintTarget target, HintMode mode ) : void | ||
Histogram ( int target, int width, int internalformat, byte sink ) : void | ||
Index ( byte c ) : void | ||
Index ( float c ) : void | ||
Index ( int c ) : void | ||
Index ( short c ) : void | ||
IndexMask ( uint mask ) : void | ||
IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void | ||
InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void | ||
InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void | ||
IsEnabled ( GLOption cap ) : Boolean | ||
IsProgram ( int programID ) : bool | ||
IsTexture ( uint texture ) : Boolean | ||
LightModel ( LightModelParameter pname, LightModel param ) : void | ||
LightModel ( LightModelParameter pname, float param ) : void | ||
LightModel ( LightModelParameter pname, int param ) : void | ||
LineStipple ( int factor, ushort pattern ) : void | ||
LineWidth ( float width ) : void | ||
LinkProgram ( int programID ) : void | ||
LoadIdentity ( ) : void | ||
LoadMatrixd ( double m ) : void | ||
LoadMatrixf ( float m ) : void | ||
LogicOp ( LogicOp opcode ) : void | ||
Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void | ||
Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void | ||
Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void | ||
Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void | ||
MapBuffer ( BufferTarget target, BufferAccess access ) : IntPtr | ||
MapGrid1 ( int un, double u1, double u2 ) : void | ||
MapGrid1 ( int un, float u1, float u2 ) : void | ||
MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void | ||
MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void | ||
Material ( GLFace face, MaterialParameter pname, float param ) : void | ||
Material ( GLFace face, MaterialParameter pname, float3 parameters ) : void | ||
Material ( GLFace face, MaterialParameter pname, float4 parameters ) : void | ||
Material ( GLFace face, MaterialParameter pname, int param ) : void | ||
MatrixMode ( MatrixMode mode ) : void | ||
MultMatrix ( double m ) : void | ||
MultMatrix ( float m ) : void | ||
Normal ( float v ) : void | ||
Normal ( float nx, float ny, float nz ) : void | ||
Normal ( float3 vec ) : void | ||
NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void | ||
NormalPointer ( NormalPointerType type, int stride, float pointer ) : void | ||
NormalPointer ( Vector3f pointer ) : void | ||
Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
PassThrough ( float token ) : void | ||
PixelMapfv ( uint map, int mapsize, float values ) : void | ||
PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void | ||
PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void | ||
PixelStore ( PixelStore pname, float param ) : void | ||
PixelStore ( PixelStore pname, int param ) : void | ||
PixelStore ( PixelStoreCommand aCmd ) : void | ||
PixelTransfer ( PixelTransfer pname, float param ) : void | ||
PixelTransfer ( PixelTransfer pname, int param ) : void | ||
PixelZoom ( float xfactor, float yfactor ) : void | ||
PointSize ( float size ) : void | ||
PolygonMode ( GLFace face, PolygonMode mode ) : void | ||
PolygonOffset ( float factor, float units ) : void | ||
PolygonStipple ( byte mask ) : void | ||
PopAttrib ( ) : void | ||
PopMatrix ( ) : void | ||
PrioritizeTextures ( int n, uint textures, float priorities ) : void | ||
PushAttrib ( AttribMask mask ) : void | ||
PushMatrix ( ) : void | ||
RasterPos ( Vector3f vec ) : void | ||
RasterPos ( float x, float y, float z, float w ) : void | ||
RasterPos ( float2 vec ) : void | ||
RasterPos ( float4 vec ) : void | ||
RasterPos ( int x, int y, int z, int w ) : void | ||
RasterPos2f ( float x, float y ) : void | ||
RasterPos2fv ( float v ) : void | ||
RasterPos2i ( int x, int y ) : void | ||
RasterPos2iv ( int v ) : void | ||
RasterPos3d ( double x, double y, double z ) : void | ||
RasterPos3dv ( double v ) : void | ||
RasterPos3f ( float x, float y, float z ) : void | ||
RasterPos3fv ( float v ) : void | ||
RasterPos3i ( int x, int y, int z ) : void | ||
RasterPos3iv ( int v ) : void | ||
RasterPos3s ( short x, short y, short z ) : void | ||
RasterPos3sv ( short v ) : void | ||
RasterPos4 ( float v ) : void | ||
RasterPos4 ( int v ) : void | ||
ReadBuffer ( ReadBufferMode mode ) : void | ||
ReadPixels ( int x, int y, GLPixelData pixMap ) : void | ||
RenderMode ( RenderingMode mode ) : RenderingMode | ||
RenderbufferStorage ( int target, int internalformat, int width, int height ) : void | ||
Rotate ( Vector3f angles ) : void |
Rotate by the angle amounts specified in the vector. Each component of the vector gives an amount to rotate about the respective axis.
|
|
Rotate ( float angle, float x, float y, float z ) : void | ||
Scale ( float x, float y, float z ) : void | ||
Scissor ( int x, int y, int width, int height ) : void | ||
SelectBuffer ( int size, uint buffer ) : void | ||
SetTexture2DParameters ( GLTextureParameters parameters ) : void | ||
SetViewport ( Viewport aviewport ) : void | ||
ShadeModel ( ShadingModel mode ) : void | ||
ShaderSource ( int shader, int count, String textLines, int lengths ) : void | ||
StencilFunc ( StencilFunction func, int reference, uint mask ) : void | ||
StencilMask ( uint mask ) : void | ||
StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void | ||
TexCoord ( TextureCoordinates coords ) : void | ||
TexCoord ( float s ) : void | ||
TexCoord ( float s, float t ) : void | ||
TexCoord1 ( float v ) : void | ||
TexCoord2 ( float v ) : void | ||
TexCoord3 ( double v ) : void | ||
TexCoord3 ( double s, double t, double r ) : void | ||
TexCoord3 ( float v ) : void | ||
TexCoord3 ( float s, float t, float r ) : void | ||
TexCoord3 ( int v ) : void | ||
TexCoord3 ( int s, int t, int r ) : void | ||
TexCoord3 ( short v ) : void | ||
TexCoord3 ( short s, short t, short r ) : void | ||
TexCoord4 ( double v ) : void | ||
TexCoord4 ( double s, double t, double r, double q ) : void | ||
TexCoord4 ( float v ) : void | ||
TexCoord4 ( float s, float t, float r, float q ) : void | ||
TexCoord4 ( int v ) : void | ||
TexCoord4 ( int s, int t, int r, int q ) : void | ||
TexCoord4 ( short v ) : void | ||
TexCoord4 ( short s, short t, short r, short q ) : void | ||
TexCoordPointer ( TextureCoordinates pointer ) : void | ||
TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void | ||
TexEnv ( TextureEnvModeParam param ) : void | ||
TexEnv ( TextureEnvTargetParameter pname, int param ) : void | ||
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float param ) : void | ||
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void | ||
TexEnv ( TextureFilterTargetParameter pname, int param ) : void | ||
TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void | ||
TexGen ( TextureCoordName coord, TextureGenParameter pname, float param ) : void | ||
TexGen ( TextureCoordName coord, TextureGenParameter pname, int param ) : void | ||
TexGen ( TextureCoordName coord, uint pname, int parameters ) : void | ||
TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, float param ) : void | ||
TexParameter ( TextureParameterTarget target, TextureParameterName pname, int param ) : void | ||
TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void | ||
TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void | ||
TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void | ||
Translate ( Vector3D vec ) : void | ||
Translate ( Vector3f vec ) : void | ||
Translate ( double x, double y, double z ) : void | ||
Uniform1f ( int location, float v1 ) : void | ||
Uniform1fv ( int location, int count, float values ) : void | ||
Uniform1i ( int location, int v1 ) : void | ||
Uniform1iv ( int location, int count, int values ) : void | ||
Uniform2f ( int location, float v1, float v2 ) : void | ||
Uniform3f ( int location, float v1, float v2, float v3 ) : void | ||
Uniform4f ( int location, float v1, float v2, float v3, float v4 ) : void | ||
UniformMatrix3 ( int location, int count, bool transpose, float values ) : void | ||
UnmapBuffer ( BufferTarget target ) : byte | ||
UseProgram ( int program ) : void | ||
ValidateProgram ( int programID ) : void | ||
Vertex ( float x, float y ) : void | ||
Vertex ( float x, float y, float z ) : void | ||
Vertex ( float x, float y, float z, float w ) : void | ||
Vertex ( float2 aVector ) : void | ||
Vertex ( float3 vec ) : void | ||
Vertex ( float4 vec ) : void | ||
Vertex2 ( float v ) : void | ||
Vertex3 ( float v ) : void | ||
Vertex4 ( float v ) : void | ||
VertexPointer ( Point3D pointer ) : void | ||
VertexPointer ( Vector3f pointer ) : void | ||
VertexPointer ( float3 pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void | ||
VertexPointer ( int size, VertexPointerType type, int stride, object pointer ) : void | ||
VertexPointer ( int size, int stride, double pointer ) : void | ||
VertexPointer ( int size, int stride, float pointer ) : void | ||
VertexPointer ( int size, int stride, int pointer ) : void | ||
VertexPointer ( int size, int stride, short pointer ) : void | ||
Viewport ( int x, int y, int width, int height ) : void | ||
WindowPos ( int x, int y ) : void |
Method | Description | |
---|---|---|
CheckException ( ) : void |
Method | Description | |
---|---|---|
AreTexturesResident ( int n, uint textures, bool residences ) : bool | ||
AreTexturesResident ( int n, uint textures, byte residences ) : bool | ||
Begin ( BeginMode aMode ) : void | ||
Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void | ||
CallList ( uint list ) : void | ||
CallLists ( int n, ListNameType type, uint lists ) : void | ||
Clear ( ClearBufferMask flags ) : void | ||
ClearAccum ( float red, float green, float blue, float alpha ) : void | ||
ClearAccumBuffer ( ) : void | ||
ClearColor ( ColorRGBA aColor ) : void | ||
ClearColor ( float red, float green, float blue, float alpha ) : void | ||
ClearDepth ( double depth ) : void | ||
ClearIndex ( float c ) : void | ||
ClearStencil ( int s ) : void | ||
ClearStencilBuffer ( ) : void | ||
CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void | ||
CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void | ||
CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void | ||
CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void | ||
CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void | ||
DeleteLists ( uint list, int range ) : void | ||
Disable ( GLOption cap ) : void | ||
DisableClientState ( ClientArrayType array ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void | ||
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void | ||
Enable ( GLOption cap ) : void | ||
EnableClientState ( ClientArrayType array ) : void | ||
End ( ) : void | ||
EndList ( ) : void | ||
GenLists ( int range ) : uint | ||
GenTextures ( int n, uint textures ) : void | ||
GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void | ||
GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void | ||
GraphicsInterface ( ) : System | ||
InitNames ( ) : void | ||
IsList ( uint list ) : Boolean | ||
Light ( GLLightName light, LightParameter pname, Point3D position ) : void | ||
Light ( GLLightName light, LightParameter pname, float param ) : void | ||
Light ( GLLightName light, LightParameter pname, int param ) : void | ||
ListBase ( uint abase ) : void | ||
LoadExtensions ( ) : void | ||
LoadName ( uint name ) : void | ||
LoadVBO ( ) : void | ||
NewList ( uint list, ListMode mode ) : void | ||
PopClientAttrib ( ) : void | ||
PopName ( ) : void | ||
PushClientAttrib ( ClientAttribMask mask ) : void | ||
PushName ( uint name ) : void | ||
ReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void | ||
ReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void |
public Accum ( AccumOp op, float value ) : void | ||
op | AccumOp | |
value | float | |
return | void |
public ActiveTexture ( TextureUnitID unitID ) : void | ||
unitID | TextureUnitID | |
return | void |
public AlphaFunc ( AlphaFunction func, float reference ) : void | ||
func | AlphaFunction | |
reference | float | |
return | void |
public AttachShader ( int programID, int shaderID ) : void | ||
programID | int | |
shaderID | int | |
return | void |
public BindBuffer ( BufferTarget target, int bufferID ) : void | ||
target | BufferTarget | |
bufferID | int | |
return | void |
public BindFramebuffer ( int target, int bufferID ) : void | ||
target | int | |
bufferID | int | |
return | void |
public BindRenderbuffer ( int target, int bufferID ) : void | ||
target | int | |
bufferID | int | |
return | void |
public BindTexture ( TextureBindTarget target, uint texture ) : void | ||
target | TextureBindTarget | |
texture | uint | |
return | void |
public BlendEquation ( BlendEquation equation ) : void | ||
equation | BlendEquation | |
return | void |
public BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void | ||
sfactor | BlendingFactorSrc | |
dfactor | BlendingFactorDest | |
return | void |
public BufferData ( BufferTarget target, int size, |
||
target | BufferTarget | |
size | int | |
data | ||
usage | BufferUsage | |
return | void |
public BufferSubData ( BufferTarget target, |
||
target | BufferTarget | |
offset | ||
size | ||
data | [ | |
return | void |
public BufferSubData ( BufferTarget target, int offset, int size, |
||
target | BufferTarget | |
offset | int | |
size | int | |
data | ||
return | void |
public BufferSubData ( BufferTarget target, int offset, int size, byte data ) : void | ||
target | BufferTarget | |
offset | int | |
size | int | |
data | byte | |
return | void |
public BufferSubData ( BufferTarget target, int offset, int size, float data ) : void | ||
target | BufferTarget | |
offset | int | |
size | int | |
data | float | |
return | void |
public BufferSubData ( BufferTarget target, int offset, int size, int data ) : void | ||
target | BufferTarget | |
offset | int | |
size | int | |
data | int | |
return | void |
public CheckFramebufferStatus ( int target ) : int | ||
target | int | |
return | int |
public ClipPlane ( ClipPlaneName plane, double equation ) : void | ||
plane | ClipPlaneName | |
equation | double | |
return | void |
public Color ( byte red, byte green, byte blue ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
return | void |
public Color ( float red, float green, float blue ) : void | ||
red | float | |
green | float | |
blue | float | |
return | void |
public Color ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public Color4 ( byte red, byte green, byte blue, byte alpha ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
alpha | byte | |
return | void |
public ColorMask ( byte red, byte green, byte blue, byte alpha ) : void | ||
red | byte | |
green | byte | |
blue | byte | |
alpha | byte | |
return | void |
public ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void | ||
face | GLFace | |
mode | ColorMaterialParameter | |
return | void |
public ColorPointer ( ColorRGBA pointer ) : void | ||
pointer | ColorRGBA | |
return | void |
public ColorPointer ( int size, ColorPointerType type, int stride, |
||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | ||
return | void |
public ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | byte | |
return | void |
public ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void | ||
size | int | |
type | ColorPointerType | |
stride | int | |
pointer | float | |
return | void |
public ColorTable ( int target, int internalformat, int width, int format, int itype, |
||
target | int | |
internalformat | int | |
width | int | |
format | int | |
itype | int | |
table | ||
return | void |
public ColorTable ( int target, int internalformat, int width, int format, int itype, byte table ) : void | ||
target | int | |
internalformat | int | |
width | int | |
format | int | |
itype | int | |
table | byte | |
return | void |
public ColorTable ( int target, int internalformat, int width, int format, int itype, float table ) : void | ||
target | int | |
internalformat | int | |
width | int | |
format | int | |
itype | int | |
table | float | |
return | void |
public ColorTable ( int target, int internalformat, int width, int format, int itype, int table ) : void | ||
target | int | |
internalformat | int | |
width | int | |
format | int | |
itype | int | |
table | int | |
return | void |
public ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, |
||
internalformat | int | |
width | int | |
height | int | |
format | int | |
itype | int | |
data | ||
return | void |
public ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, float data ) : void | ||
internalformat | int | |
width | int | |
height | int | |
format | int | |
itype | int | |
data | float | |
return | void |
public CreateShader ( ShaderType aType ) : int | ||
aType | ShaderType | |
return | int |
public DeleteBuffers ( int numBuffers, int buffers ) : void | ||
numBuffers | int | |
buffers | int | |
return | void |
public DeleteFramebuffers ( int num, |
||
num | int | |
bufferIDs | ||
return | void |
public DeleteFramebuffers ( int num, int bufferIDs ) : void | ||
num | int | |
bufferIDs | int | |
return | void |
public DeleteRenderbuffers ( int num, |
||
num | int | |
bufferIDs | ||
return | void |
public DeleteRenderbuffers ( int num, int bufferIDs ) : void | ||
num | int | |
bufferIDs | int | |
return | void |
public DeleteTextures ( int n, uint textures ) : void | ||
n | int | |
textures | uint | |
return | void |
public DepthFunc ( DepthFunction func ) : void | ||
func | DepthFunction | |
return | void |
public DepthMask ( System.Boolean flag ) : void | ||
flag | System.Boolean | |
return | void |
public DepthRange ( double zNear, double zFar ) : void | ||
zNear | double | |
zFar | double | |
return | void |
public DrawArrays ( BeginMode mode, int first, int count ) : void | ||
mode | BeginMode | |
first | int | |
count | int | |
return | void |
public DrawBuffer ( DrawBufferMode mode ) : void | ||
mode | DrawBufferMode | |
return | void |
public DrawBuffers ( int num, |
||
num | int | |
buffers | ||
return | void |
public DrawBuffers ( int num, int buffers ) : void | ||
num | int | |
buffers | int | |
return | void |
public DrawElements ( BeginMode mode, int count, DrawElementType type, |
||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | ||
return | void |
public DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | byte | |
return | void |
public DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | int | |
return | void |
public DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | uint | |
return | void |
public DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void | ||
mode | BeginMode | |
count | int | |
type | DrawElementType | |
indices | ushort | |
return | void |
public DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, |
||
width | int | |
height | int | |
format | PixelLayout | |
type | PixelComponentType | |
pixels | ||
return | void |
public EdgeFlagPointer ( int stride, System.Boolean pointer ) : void | ||
stride | int | |
pointer | System.Boolean | |
return | void |
public EdgeFlagPointer ( int stride, |
||
stride | int | |
pointer | ||
return | void |
public EdgeFlagPointer ( int stride, byte pointer ) : void | ||
stride | int | |
pointer | byte | |
return | void |
public EdgeFlagv ( System.Boolean &flag ) : void | ||
flag | System.Boolean | |
return | void |
public EvalCoord2 ( double u, double v ) : void | ||
u | double | |
v | double | |
return | void |
public EvalCoord2 ( float u, float v ) : void | ||
u | float | |
v | float | |
return | void |
public EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void | ||
mode | MeshMode1 | |
i1 | int | |
i2 | int | |
return | void |
public EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void | ||
mode | MeshMode2 | |
i1 | int | |
i2 | int | |
j1 | int | |
j2 | int | |
return | void |
public FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void | ||
size | int | |
type | FeedBackMode | |
buffer | float | |
return | void |
public Fogf ( FogParameter pname, float param ) : void | ||
pname | FogParameter | |
param | float | |
return | void |
public Fogfv ( FogParameter pname, float parameters ) : void | ||
pname | FogParameter | |
parameters | float | |
return | void |
public FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, int renderbufferID ) : void | ||
target | int | |
attachment | int | |
renderbuffertarget | int | |
renderbufferID | int | |
return | void |
public FramebufferTexture1D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level ) : void | ||
target | int | |
attachment | ColorBufferAttachPoint | |
textarget | int | |
textureID | int | |
level | int | |
return | void |
public FramebufferTexture2D ( int target, ColorBufferAttachPoint attachPoint, int textarget, int textureID, int level ) : void | ||
target | int | |
attachPoint | ColorBufferAttachPoint | |
textarget | int | |
textureID | int | |
level | int | |
return | void |
public FramebufferTexture3D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level, int zoffset ) : void | ||
target | int | |
attachment | ColorBufferAttachPoint | |
textarget | int | |
textureID | int | |
level | int | |
zoffset | int | |
return | void |
public FrontFace ( FrontFaceDirection mode ) : void | ||
mode | FrontFaceDirection | |
return | void |
public Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
left | double | |
right | double | |
bottom | double | |
top | double | |
zNear | double | |
zFar | double | |
return | void |
public GenFramebuffers ( int num, |
||
num | int | |
bufferIDs | ||
return | void |
public GenFramebuffers ( int num, int bufferIDs ) : void | ||
num | int | |
bufferIDs | int | |
return | void |
public GenRenderbuffers ( int num, |
||
num | int | |
bufferIDs | ||
return | void |
public GenRenderbuffers ( int num, int bufferIDs ) : void | ||
num | int | |
bufferIDs | int | |
return | void |
public GetActiveUniform ( int program, int index, int bufSize, int &length, int &size, int &ritype, StringBuilder name ) : void | ||
program | int | |
index | int | |
bufSize | int | |
length | int | |
size | int | |
ritype | int | |
name | StringBuilder | |
return | void |
public GetAttachedShaders ( int programID, int maxCount, int &actualCount, int shaderIDs ) : void | ||
programID | int | |
maxCount | int | |
actualCount | int | |
shaderIDs | int | |
return | void |
public GetBoolean ( GetTarget pname, byte parameters ) : void | ||
pname | GetTarget | |
parameters | byte | |
return | void |
public GetBoolean ( GetTarget pname, int parameters ) : void | ||
pname | GetTarget | |
parameters | int | |
return | void |
public GetBufferMappedPointer ( BufferTarget target, |
||
target | BufferTarget | |
pointer | ||
return | void |
public GetBufferParameteriv ( BufferTarget target, BufferParameter pname, int riparams ) : void | ||
target | BufferTarget | |
pname | BufferParameter | |
riparams | int | |
return | void |
public GetClipPlane ( ClipPlaneName plane, double equation ) : void | ||
plane | ClipPlaneName | |
equation | double | |
return | void |
public GetDouble ( GetTarget pname ) : double | ||
pname | GetTarget | |
return | double |
public GetDouble ( GetTarget pname, double parameters ) : void | ||
pname | GetTarget | |
parameters | double | |
return | void |
public GetFloat ( GetTarget pname, float parameters ) : void | ||
pname | GetTarget | |
parameters | float | |
return | void |
public GetGluString ( GluStringName name ) : string | ||
name | GluStringName | |
return | string |
public GetHistogram ( int target, byte reset, int format, int itype, IntPtr values ) : void | ||
target | int | |
reset | byte | |
format | int | |
itype | int | |
values | IntPtr | |
return | void |
public GetHistogram ( int target, byte reset, int format, int itype, float values ) : void | ||
target | int | |
reset | byte | |
format | int | |
itype | int | |
values | float | |
return | void |
public GetHistogram ( int target, byte reset, int format, int itype, int values ) : void | ||
target | int | |
reset | byte | |
format | int | |
itype | int | |
values | int | |
return | void |
public GetInteger ( GetTarget pname, int parameters ) : void | ||
pname | GetTarget | |
parameters | int | |
return | void |
public GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | double | |
return | void |
public GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | float | |
return | void |
public GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void | ||
target | MapTarget | |
query | GetMapTarget | |
v | int | |
return | void |
public GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void | ||
face | GLFace | |
pname | GetMaterialParameter | |
parameters | float | |
return | void |
public GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void | ||
face | GLFace | |
pname | GetMaterialParameter | |
parameters | int | |
return | void |
public GetPixelMapfv ( GetPixelMap map, float values ) : void | ||
map | GetPixelMap | |
values | float | |
return | void |
public GetPixelMapuiv ( GetPixelMap map, uint values ) : void | ||
map | GetPixelMap | |
values | uint | |
return | void |
public GetPixelMapusv ( GetPixelMap map, ushort values ) : void | ||
map | GetPixelMap | |
values | ushort | |
return | void |
public GetPointerv ( GetPointerTarget pname, IntPtr ¶meters ) : void | ||
pname | GetPointerTarget | |
parameters | IntPtr | |
return | void |
public GetPolygonStipple ( byte mask ) : void | ||
mask | byte | |
return | void |
public GetProgram ( int program, int pname, int riparams ) : void | ||
program | int | |
pname | int | |
riparams | int | |
return | void |
public GetProgramInfoLog ( int programID, int bufferSize, int &length, StringBuilder buffer ) : void | ||
programID | int | |
bufferSize | int | |
length | int | |
buffer | StringBuilder | |
return | void |
public GetShader ( int shader, int pname, int riparams ) : void | ||
shader | int | |
pname | int | |
riparams | int | |
return | void |
public GetShaderInfoLog ( int shaderID, int bufferSize, int &length, StringBuilder buffer ) : void | ||
shaderID | int | |
bufferSize | int | |
length | int | |
buffer | StringBuilder | |
return | void |
public GetShaderSource ( int shaderID, int bufferSize, int &length, StringBuilder source ) : void | ||
shaderID | int | |
bufferSize | int | |
length | int | |
source | StringBuilder | |
return | void |
public GetString ( StringName name ) : string | ||
name | StringName | |
return | string |
public GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
parameters | float | |
return | void |
public GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
parameters | int | |
return | void |
public GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | double | |
return | void |
public GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | float | |
return | void |
public GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
parameters | int | |
return | void |
public GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void | ||
target | GetTextureImageTarget | |
level | int | |
format | GetTextureImageFormat | |
type | GetTextureImageType | |
pixels | byte | |
return | void |
public GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void | ||
target | GetTextureLevelTarget | |
level | int | |
pname | GetTextureLevelParamter | |
parameters | float | |
return | void |
public GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void | ||
target | GetTextureLevelTarget | |
level | int | |
pname | GetTextureLevelParamter | |
parameters | int | |
return | void |
public GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void | ||
target | GetTextureParameterTarget | |
pname | GetTextureParameter | |
parameters | float | |
return | void |
public GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void | ||
target | GetTextureParameterTarget | |
pname | GetTextureParameter | |
parameters | int | |
return | void |
public GetUniform ( int programID, int location, float values ) : void | ||
programID | int | |
location | int | |
values | float | |
return | void |
public GetUniform ( int programID, int location, int values ) : void | ||
programID | int | |
location | int | |
values | int | |
return | void |
public GetUniformLocation ( int programID, string varName ) : int | ||
programID | int | |
varName | string | |
return | int |
public GraphicsInterface ( GLContext GI ) : System | ||
GI | GLContext | |
return | System |
public Hint ( HintTarget target, HintMode mode ) : void | ||
target | HintTarget | |
mode | HintMode | |
return | void |
public Histogram ( int target, int width, int internalformat, byte sink ) : void | ||
target | int | |
width | int | |
internalformat | int | |
sink | byte | |
return | void |
public IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void | ||
type | IndexPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void | ||
format | InterleavedArrays | |
stride | int | |
pointer | byte | |
return | void |
public InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void | ||
format | InterleavedArrays | |
stride | int | |
pointer | float | |
return | void |
public LightModel ( LightModelParameter pname, LightModel param ) : void | ||
pname | LightModelParameter | |
param | LightModel | |
return | void |
public LightModel ( LightModelParameter pname, float param ) : void | ||
pname | LightModelParameter | |
param | float | |
return | void |
public LightModel ( LightModelParameter pname, int param ) : void | ||
pname | LightModelParameter | |
param | int | |
return | void |
public LineStipple ( int factor, ushort pattern ) : void | ||
factor | int | |
pattern | ushort | |
return | void |
public Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void | ||
target | MapTarget | |
u1 | double | |
u2 | double | |
stride | int | |
order | int | |
points | double | |
return | void |
public Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void | ||
target | MapTarget | |
u1 | float | |
u2 | float | |
stride | int | |
order | int | |
points | float | |
return | void |
public Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void | ||
target | MapTarget | |
u1 | double | |
u2 | double | |
ustride | int | |
uorder | int | |
v1 | double | |
v2 | double | |
vstride | int | |
vorder | int | |
points | double | |
return | void |
public Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void | ||
target | MapTarget | |
u1 | float | |
u2 | float | |
ustride | int | |
uorder | int | |
v1 | float | |
v2 | float | |
vstride | int | |
vorder | int | |
points | float | |
return | void |
public MapBuffer ( BufferTarget target, BufferAccess access ) : IntPtr | ||
target | BufferTarget | |
access | BufferAccess | |
return | IntPtr |
public MapGrid1 ( int un, double u1, double u2 ) : void | ||
un | int | |
u1 | double | |
u2 | double | |
return | void |
public MapGrid1 ( int un, float u1, float u2 ) : void | ||
un | int | |
u1 | float | |
u2 | float | |
return | void |
public MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void | ||
un | int | |
u1 | double | |
u2 | double | |
vn | int | |
v1 | double | |
v2 | double | |
return | void |
public MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void | ||
un | int | |
u1 | float | |
u2 | float | |
vn | int | |
v1 | float | |
v2 | float | |
return | void |
public Material ( GLFace face, MaterialParameter pname, float param ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
param | float | |
return | void |
public Material ( GLFace face, MaterialParameter pname, float3 parameters ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
parameters | float3 | |
return | void |
public Material ( GLFace face, MaterialParameter pname, float4 parameters ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
parameters | float4 | |
return | void |
public Material ( GLFace face, MaterialParameter pname, int param ) : void | ||
face | GLFace | |
pname | MaterialParameter | |
param | int | |
return | void |
public Normal ( float nx, float ny, float nz ) : void | ||
nx | float | |
ny | float | |
nz | float | |
return | void |
public NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public NormalPointer ( NormalPointerType type, int stride, float pointer ) : void | ||
type | NormalPointerType | |
stride | int | |
pointer | float | |
return | void |
public NormalPointer ( Vector3f pointer ) : void | ||
pointer | Vector3f | |
return | void |
public Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void | ||
left | double | |
right | double | |
bottom | double | |
top | double | |
zNear | double | |
zFar | double | |
return | void |
public PixelMapfv ( uint map, int mapsize, float values ) : void | ||
map | uint | |
mapsize | int | |
values | float | |
return | void |
public PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void | ||
map | PixelMap | |
mapsize | int | |
values | uint | |
return | void |
public PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void | ||
map | PixelMap | |
mapsize | int | |
values | ushort | |
return | void |
public PixelStore ( PixelStore pname, float param ) : void | ||
pname | PixelStore | |
param | float | |
return | void |
public PixelStore ( PixelStore pname, int param ) : void | ||
pname | PixelStore | |
param | int | |
return | void |
public PixelStore ( PixelStoreCommand aCmd ) : void | ||
aCmd | PixelStoreCommand | |
return | void |
public PixelTransfer ( PixelTransfer pname, float param ) : void | ||
pname | PixelTransfer | |
param | float | |
return | void |
public PixelTransfer ( PixelTransfer pname, int param ) : void | ||
pname | PixelTransfer | |
param | int | |
return | void |
public PixelZoom ( float xfactor, float yfactor ) : void | ||
xfactor | float | |
yfactor | float | |
return | void |
public PolygonMode ( GLFace face, PolygonMode mode ) : void | ||
face | GLFace | |
mode | PolygonMode | |
return | void |
public PolygonOffset ( float factor, float units ) : void | ||
factor | float | |
units | float | |
return | void |
public PrioritizeTextures ( int n, uint textures, float priorities ) : void | ||
n | int | |
textures | uint | |
priorities | float | |
return | void |
public RasterPos ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public RasterPos ( int x, int y, int z, int w ) : void | ||
x | int | |
y | int | |
z | int | |
w | int | |
return | void |
public RasterPos2f ( float x, float y ) : void | ||
x | float | |
y | float | |
return | void |
public RasterPos3d ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public RasterPos3f ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public RasterPos3i ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public RasterPos3s ( short x, short y, short z ) : void | ||
x | short | |
y | short | |
z | short | |
return | void |
public ReadBuffer ( ReadBufferMode mode ) : void | ||
mode | ReadBufferMode | |
return | void |
public ReadPixels ( int x, int y, GLPixelData pixMap ) : void | ||
x | int | |
y | int | |
pixMap | GLPixelData | |
return | void |
public RenderMode ( RenderingMode mode ) : RenderingMode | ||
mode | RenderingMode | |
return | RenderingMode |
public RenderbufferStorage ( int target, int internalformat, int width, int height ) : void | ||
target | int | |
internalformat | int | |
width | int | |
height | int | |
return | void |
public Rotate ( float angle, float x, float y, float z ) : void | ||
angle | float | |
x | float | |
y | float | |
z | float | |
return | void |
public Scale ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public Scissor ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public SelectBuffer ( int size, uint buffer ) : void | ||
size | int | |
buffer | uint | |
return | void |
public SetTexture2DParameters ( GLTextureParameters parameters ) : void | ||
parameters | GLTextureParameters | |
return | void |
public SetViewport ( Viewport aviewport ) : void | ||
aviewport | Viewport | |
return | void |
public ShadeModel ( ShadingModel mode ) : void | ||
mode | ShadingModel | |
return | void |
public ShaderSource ( int shader, int count, String textLines, int lengths ) : void | ||
shader | int | |
count | int | |
textLines | String | |
lengths | int | |
return | void |
public StencilFunc ( StencilFunction func, int reference, uint mask ) : void | ||
func | StencilFunction | |
reference | int | |
mask | uint | |
return | void |
public StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void | ||
fail | StencilOp | |
zfail | StencilOp | |
zpass | StencilOp | |
return | void |
public TexCoord ( TextureCoordinates coords ) : void | ||
coords | TextureCoordinates | |
return | void |
public TexCoord3 ( double s, double t, double r ) : void | ||
s | double | |
t | double | |
r | double | |
return | void |
public TexCoord3 ( float s, float t, float r ) : void | ||
s | float | |
t | float | |
r | float | |
return | void |
public TexCoord3 ( int s, int t, int r ) : void | ||
s | int | |
t | int | |
r | int | |
return | void |
public TexCoord3 ( short s, short t, short r ) : void | ||
s | short | |
t | short | |
r | short | |
return | void |
public TexCoord4 ( double s, double t, double r, double q ) : void | ||
s | double | |
t | double | |
r | double | |
q | double | |
return | void |
public TexCoord4 ( float s, float t, float r, float q ) : void | ||
s | float | |
t | float | |
r | float | |
q | float | |
return | void |
public TexCoord4 ( int s, int t, int r, int q ) : void | ||
s | int | |
t | int | |
r | int | |
q | int | |
return | void |
public TexCoord4 ( short s, short t, short r, short q ) : void | ||
s | short | |
t | short | |
r | short | |
q | short | |
return | void |
public TexCoordPointer ( TextureCoordinates pointer ) : void | ||
pointer | TextureCoordinates | |
return | void |
public TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void | ||
size | int | |
type | TexCoordPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public TexEnv ( TextureEnvModeParam param ) : void | ||
param | TextureEnvModeParam | |
return | void |
public TexEnv ( TextureEnvTargetParameter pname, int param ) : void | ||
pname | TextureEnvTargetParameter | |
param | int | |
return | void |
public TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float param ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
param | float | |
return | void |
public TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void | ||
target | TextureEnvironmentTarget | |
pname | TextureEnvironmentParameter | |
param | int | |
return | void |
public TexEnv ( TextureFilterTargetParameter pname, int param ) : void | ||
pname | TextureFilterTargetParameter | |
param | int | |
return | void |
public TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
param | TextureGenMode | |
return | void |
public TexGen ( TextureCoordName coord, TextureGenParameter pname, float param ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
param | float | |
return | void |
public TexGen ( TextureCoordName coord, TextureGenParameter pname, int param ) : void | ||
coord | TextureCoordName | |
pname | TextureGenParameter | |
param | int | |
return | void |
public TexGen ( TextureCoordName coord, uint pname, int parameters ) : void | ||
coord | TextureCoordName | |
pname | uint | |
parameters | int | |
return | void |
public TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
target | Texture1DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
target | Texture1DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
level | int | |
internalformat | TextureInternalFormat | |
width | int | |
height | int | |
border | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureMagFilter | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureMinFilter | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
shadowParam | TextureShadow | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | TextureWrapMode | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, float param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | float | |
return | void |
public TexParameter ( TextureParameterTarget target, TextureParameterName pname, int param ) : void | ||
target | TextureParameterTarget | |
pname | TextureParameterName | |
param | int | |
return | void |
public TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void | ||
target | TextureArrayParameterTarget | |
pname | TextureParameterName | |
parameters | float | |
return | void |
public TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void | ||
target | TextureArrayParameterTarget | |
pname | TextureParameterName | |
parameters | int | |
return | void |
public TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void | ||
level | int | |
xoffset | int | |
width | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | object | |
return | void |
public TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | IntPtr | |
return | void |
public TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void | ||
target | Texture2DTarget | |
level | int | |
xoffset | int | |
yoffset | int | |
width | int | |
height | int | |
format | TexturePixelFormat | |
type | PixelComponentType | |
pixels | byte | |
return | void |
public Translate ( double x, double y, double z ) : void | ||
x | double | |
y | double | |
z | double | |
return | void |
public Uniform1f ( int location, float v1 ) : void | ||
location | int | |
v1 | float | |
return | void |
public Uniform1fv ( int location, int count, float values ) : void | ||
location | int | |
count | int | |
values | float | |
return | void |
public Uniform1i ( int location, int v1 ) : void | ||
location | int | |
v1 | int | |
return | void |
public Uniform1iv ( int location, int count, int values ) : void | ||
location | int | |
count | int | |
values | int | |
return | void |
public Uniform2f ( int location, float v1, float v2 ) : void | ||
location | int | |
v1 | float | |
v2 | float | |
return | void |
public Uniform3f ( int location, float v1, float v2, float v3 ) : void | ||
location | int | |
v1 | float | |
v2 | float | |
v3 | float | |
return | void |
public Uniform4f ( int location, float v1, float v2, float v3, float v4 ) : void | ||
location | int | |
v1 | float | |
v2 | float | |
v3 | float | |
v4 | float | |
return | void |
public UniformMatrix3 ( int location, int count, bool transpose, float values ) : void | ||
location | int | |
count | int | |
transpose | bool | |
values | float | |
return | void |
public UnmapBuffer ( BufferTarget target ) : byte | ||
target | BufferTarget | |
return | byte |
public ValidateProgram ( int programID ) : void | ||
programID | int | |
return | void |
public Vertex ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public Vertex ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public VertexPointer ( Point3D pointer ) : void | ||
pointer | Point3D | |
return | void |
public VertexPointer ( Vector3f pointer ) : void | ||
pointer | Vector3f | |
return | void |
public VertexPointer ( float3 pointer ) : void | ||
pointer | float3 | |
return | void |
public VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | IntPtr | |
return | void |
public VertexPointer ( int size, VertexPointerType type, int stride, object pointer ) : void | ||
size | int | |
type | VertexPointerType | |
stride | int | |
pointer | object | |
return | void |
public VertexPointer ( int size, int stride, double pointer ) : void | ||
size | int | |
stride | int | |
pointer | double | |
return | void |
public VertexPointer ( int size, int stride, float pointer ) : void | ||
size | int | |
stride | int | |
pointer | float | |
return | void |
public VertexPointer ( int size, int stride, int pointer ) : void | ||
size | int | |
stride | int | |
pointer | int | |
return | void |
public VertexPointer ( int size, int stride, short pointer ) : void | ||
size | int | |
stride | int | |
pointer | short | |
return | void |
public Viewport ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public DglActiveTexture_I glActiveTexture | ||
return | DglActiveTexture_I |
public DglBindFramebufferEXT_II glBindFramebufferEXT_II | ||
return | DglBindFramebufferEXT_II |
public DglBindRenderbufferEXT_II glBindRenderbufferEXT | ||
return | DglBindRenderbufferEXT_II |
public DglBlendEquation_I glBlendEquation | ||
return | DglBlendEquation_I |
public DglBufferData_IIPI glBufferData_IIPI | ||
return | DglBufferData_IIPI |
public DglBufferData_IIaBI glBufferData_IIaBI | ||
return | DglBufferData_IIaBI |
public DglBufferData_IIaFI glBufferData_IIaFI | ||
return | DglBufferData_IIaFI |
public DglBufferData_IIaII glBufferData_IIaII | ||
return | DglBufferData_IIaII |
public DglBufferSubData_IIIP glBufferSubData_IIIP | ||
return | DglBufferSubData_IIIP |
public DglBufferSubData_IIIaB glBufferSubData_IIIaB | ||
return | DglBufferSubData_IIIaB |
public DglBufferSubData_IIIaF glBufferSubData_IIIaF | ||
return | DglBufferSubData_IIIaF |
public DglBufferSubData_IIIaI glBufferSubData_IIIaI | ||
return | DglBufferSubData_IIIaI |
public DglCheckFramebufferStatusEXT_I glCheckFramebufferStatus_I | ||
return | DglCheckFramebufferStatusEXT_I |
public DglColorTable_IIIIIP glColorTable_P | ||
return | DglColorTable_IIIIIP |
public DglColorTable_IIIIIaB glColorTable_aB | ||
return | DglColorTable_IIIIIaB |
public DglColorTable_IIIIIaF glColorTable_aF | ||
return | DglColorTable_IIIIIaF |
public DglColorTable_IIIIIaI glColorTable_aI | ||
return | DglColorTable_IIIIIaI |
public DglConvolutionFilter2D_IIIIIIP glConvolutionFilter2D_P | ||
return | DglConvolutionFilter2D_IIIIIIP |
public DglConvolutionFilter2D_IIIIIIaF glConvolutionFilter2D_aF | ||
return | DglConvolutionFilter2D_IIIIIIaF |
public DglDeleteFramebuffersEXT_IP glDeleteFramebuffers_IP | ||
return | DglDeleteFramebuffersEXT_IP |
public DglDeleteFramebuffersEXT_IaI glDeleteFramebuffers_IaI | ||
return | DglDeleteFramebuffersEXT_IaI |
public DglDeleteRenderbuffersEXT_IP glDeleteRenderbuffersEXT_IP | ||
return | DglDeleteRenderbuffersEXT_IP |
public DglDeleteRenderbuffersEXT_IaI glDeleteRenderbuffersEXT_IaI | ||
return | DglDeleteRenderbuffersEXT_IaI |
public DglDrawBuffers_IP glDrawBuffers_IP | ||
return | DglDrawBuffers_IP |
public DglDrawBuffers_IaI glDrawBuffers_IaI | ||
return | DglDrawBuffers_IaI |
public DglFramebufferRenderbufferEXT_IIII glFramebufferRenderbufferEXT | ||
return | DglFramebufferRenderbufferEXT_IIII |
public DglFramebufferTexture1DEXT_IIIII glFramebufferTexture1DEXT | ||
return | DglFramebufferTexture1DEXT_IIIII |
public DglFramebufferTexture2DEXT_IIIII glFramebufferTexture2DEXT | ||
return | DglFramebufferTexture2DEXT_IIIII |
public DglFramebufferTexture3DEXT_IIIIII glFramebufferTexture3DEXT | ||
return | DglFramebufferTexture3DEXT_IIIIII |
public DglGenFramebuffersEXT_IP glGenFramebuffersEXT_IP | ||
return | DglGenFramebuffersEXT_IP |
public DglGenFramebuffersEXT_IaI glGenFramebuffersEXT_IaI | ||
return | DglGenFramebuffersEXT_IaI |
public DglGenRenderbuffersEXT_IP glGenRenderbuffersEXT_IP | ||
return | DglGenRenderbuffersEXT_IP |
public DglGenRenderbuffersEXT_IaI glGenRenderbuffersEXT_IaI | ||
return | DglGenRenderbuffersEXT_IaI |
public DglGetBufferParameteriv_IIaI glGetBufferParameteriv_IIaI | ||
return | DglGetBufferParameteriv_IIaI |
public DglGetBufferPointerv_IIrP glGetBufferPointerv | ||
return | DglGetBufferPointerv_IIrP |
public DglGetHistogram_IBIIP glGetHistogram_P | ||
return | DglGetHistogram_IBIIP |
public DglGetHistogram_IBIIaF glGetHistogram_aF | ||
return | DglGetHistogram_IBIIaF |
public DglGetHistogram_IBIIaI glGetHistogram_aI | ||
return | DglGetHistogram_IBIIaI |
public DglMapBufferARB_II glMapBufferARB | ||
return | DglMapBufferARB_II |
public DglRenderbufferStorageEXT_IIII glRenderbufferStorageEXT | ||
return | DglRenderbufferStorageEXT_IIII |