C# Class NewTOAPIA.GL.GraphicsInterface

Mostrar archivo Open project: Wiladams/NewTOAPIA Class Usage Examples

Public Properties

Property Type Description
gCheckErrors bool
glActiveTexture DglActiveTexture_I
glBindFramebufferEXT_II DglBindFramebufferEXT_II
glBindRenderbufferEXT DglBindRenderbufferEXT_II
glBlendEquation DglBlendEquation_I
glBufferData DglBufferData
glBufferData_IIPI DglBufferData_IIPI
glBufferData_IIaBI DglBufferData_IIaBI
glBufferData_IIaFI DglBufferData_IIaFI
glBufferData_IIaII DglBufferData_IIaII
glBufferSubData DglBufferSubData
glBufferSubData_IIIP DglBufferSubData_IIIP
glBufferSubData_IIIaB DglBufferSubData_IIIaB
glBufferSubData_IIIaF DglBufferSubData_IIIaF
glBufferSubData_IIIaI DglBufferSubData_IIIaI
glCheckFramebufferStatus_I DglCheckFramebufferStatusEXT_I
glColorTable_P DglColorTable_IIIIIP
glColorTable_aB DglColorTable_IIIIIaB
glColorTable_aF DglColorTable_IIIIIaF
glColorTable_aI DglColorTable_IIIIIaI
glConvolutionFilter2D_P DglConvolutionFilter2D_IIIIIIP
glConvolutionFilter2D_aF DglConvolutionFilter2D_IIIIIIaF
glDeleteFramebuffers_IP DglDeleteFramebuffersEXT_IP
glDeleteFramebuffers_IaI DglDeleteFramebuffersEXT_IaI
glDeleteRenderbuffersEXT_IP DglDeleteRenderbuffersEXT_IP
glDeleteRenderbuffersEXT_IaI DglDeleteRenderbuffersEXT_IaI
glDrawBuffers_IP DglDrawBuffers_IP
glDrawBuffers_IaI DglDrawBuffers_IaI
glFramebufferRenderbufferEXT DglFramebufferRenderbufferEXT_IIII
glFramebufferTexture1DEXT DglFramebufferTexture1DEXT_IIIII
glFramebufferTexture2DEXT DglFramebufferTexture2DEXT_IIIII
glFramebufferTexture3DEXT DglFramebufferTexture3DEXT_IIIIII
glGenFramebuffersEXT_IP DglGenFramebuffersEXT_IP
glGenFramebuffersEXT_IaI DglGenFramebuffersEXT_IaI
glGenRenderbuffersEXT_IP DglGenRenderbuffersEXT_IP
glGenRenderbuffersEXT_IaI DglGenRenderbuffersEXT_IaI
glGetBufferParameteriv_IIaI DglGetBufferParameteriv_IIaI
glGetBufferPointerv DglGetBufferPointerv_IIrP
glGetHistogram_P DglGetHistogram_IBIIP
glGetHistogram_aF DglGetHistogram_IBIIaF
glGetHistogram_aI DglGetHistogram_IBIIaI
glHistogram DglHistogram_IIIB
glMapBufferARB DglMapBufferARB_II
glRenderbufferStorageEXT DglRenderbufferStorageEXT_IIII
glWindowPos DglWindowPos2i_II

Public Methods

Method Description
Accum ( AccumOp op, float value ) : void
ActiveTexture ( TextureUnitID unitID ) : void
AlphaFunc ( AlphaFunction func, float reference ) : void
ArrayElement ( int i ) : void
AttachShader ( int programID, int shaderID ) : void
BindBuffer ( BufferTarget target, int bufferID ) : void
BindFramebuffer ( int target, int bufferID ) : void
BindRenderbuffer ( int target, int bufferID ) : void
BindTexture ( TextureBindTarget target, uint texture ) : void
BlendEquation ( BlendEquation equation ) : void
BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void
BufferData ( BufferTarget target, int size, IntPtr data, BufferUsage usage ) : void
BufferSubData ( BufferTarget target, IntPtr offset, IntPtr size, [ data ) : void
BufferSubData ( BufferTarget target, int offset, int size, IntPtr data ) : void
BufferSubData ( BufferTarget target, int offset, int size, byte data ) : void
BufferSubData ( BufferTarget target, int offset, int size, float data ) : void
BufferSubData ( BufferTarget target, int offset, int size, int data ) : void
CheckFramebufferStatus ( int target ) : int
ClipPlane ( ClipPlaneName plane, double equation ) : void
Color ( ColorRGBA aColor ) : void
Color ( Vector3f vec ) : void
Color ( byte red, byte green, byte blue ) : void
Color ( float red, float green, float blue ) : void
Color ( float r, float g, float b, float a ) : void
Color3 ( byte v ) : void
Color3 ( float v ) : void
Color4 ( ColorRGBA aColor ) : void
Color4 ( byte v ) : void
Color4 ( byte red, byte green, byte blue, byte alpha ) : void
Color4 ( float v ) : void
Color4 ( float4 vec ) : void
ColorMask ( byte red, byte green, byte blue, byte alpha ) : void
ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void
ColorPointer ( ColorRGBA pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, IntPtr pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void
ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void
ColorTable ( int target, int internalformat, int width, int format, int itype, IntPtr table ) : void
ColorTable ( int target, int internalformat, int width, int format, int itype, byte table ) : void
ColorTable ( int target, int internalformat, int width, int format, int itype, float table ) : void
ColorTable ( int target, int internalformat, int width, int format, int itype, int table ) : void
CompileShader ( int shaderID ) : void
ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, IntPtr data ) : void
ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, float data ) : void
CreateProgram ( ) : int
CreateShader ( ShaderType aType ) : int
CullFace ( GLFace mode ) : void
DeleteBuffers ( int numBuffers, int buffers ) : void
DeleteFramebuffers ( int num, IntPtr bufferIDs ) : void
DeleteFramebuffers ( int num, int bufferIDs ) : void
DeleteRenderbuffers ( int num, IntPtr bufferIDs ) : void
DeleteRenderbuffers ( int num, int bufferIDs ) : void
DeleteShader ( int shaderID ) : void
DeleteTextures ( int n, uint textures ) : void
DepthFunc ( DepthFunction func ) : void
DepthMask ( System.Boolean flag ) : void
DepthRange ( double zNear, double zFar ) : void
DrawArrays ( BeginMode mode, int first, int count ) : void
DrawBuffer ( DrawBufferMode mode ) : void
DrawBuffers ( int num, IntPtr buffers ) : void
DrawBuffers ( int num, int buffers ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, IntPtr indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void
DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void
EdgeFlag ( bool flag ) : void
EdgeFlagPointer ( int stride, System.Boolean pointer ) : void
EdgeFlagPointer ( int stride, IntPtr pointer ) : void
EdgeFlagPointer ( int stride, byte pointer ) : void
EdgeFlagv ( System.Boolean &flag ) : void
EvalCoord1 ( double u ) : void
EvalCoord1 ( float u ) : void
EvalCoord2 ( double u ) : void
EvalCoord2 ( double u, double v ) : void
EvalCoord2 ( float u ) : void
EvalCoord2 ( float u, float v ) : void
EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void
EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void
EvalPoint1 ( int i ) : void
EvalPoint2 ( int i, int j ) : void
FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void
Finish ( ) : void
Flush ( ) : void
Fogf ( FogParameter pname, float param ) : void
Fogfv ( FogParameter pname, float parameters ) : void
FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, int renderbufferID ) : void
FramebufferTexture1D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level ) : void
FramebufferTexture2D ( int target, ColorBufferAttachPoint attachPoint, int textarget, int textureID, int level ) : void
FramebufferTexture3D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level, int zoffset ) : void
FrontFace ( FrontFaceDirection mode ) : void
Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
GenBufferID ( [ buffers ) : void
GenFramebuffers ( int num, IntPtr bufferIDs ) : void
GenFramebuffers ( int num, int bufferIDs ) : void
GenRenderbuffers ( int num, IntPtr bufferIDs ) : void
GenRenderbuffers ( int num, int bufferIDs ) : void
GetActiveUniform ( int program, int index, int bufSize, int &length, int &size, int &ritype, StringBuilder name ) : void
GetAttachedShaders ( int programID, int maxCount, int &actualCount, int shaderIDs ) : void
GetBoolean ( GetTarget pname ) : bool
GetBoolean ( GetTarget pname, byte parameters ) : void
GetBoolean ( GetTarget pname, int parameters ) : void
GetBufferMappedPointer ( BufferTarget target, IntPtr &pointer ) : void
GetBufferParameteriv ( BufferTarget target, BufferParameter pname, int riparams ) : void
GetClipPlane ( ClipPlaneName plane, double equation ) : void
GetDouble ( GetTarget pname ) : double
GetDouble ( GetTarget pname, double parameters ) : void
GetError ( ) : GLErrorCode
GetFloat ( GetTarget pname ) : float
GetFloat ( GetTarget pname, float parameters ) : void
GetGluString ( GluStringName name ) : string
GetHistogram ( int target, byte reset, int format, int itype, IntPtr values ) : void
GetHistogram ( int target, byte reset, int format, int itype, float values ) : void
GetHistogram ( int target, byte reset, int format, int itype, int values ) : void
GetInteger ( GetTarget pname ) : int
GetInteger ( GetTarget pname, int parameters ) : void
GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void
GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void
GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void
GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void
GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void
GetPixelMapfv ( GetPixelMap map, float values ) : void
GetPixelMapuiv ( GetPixelMap map, uint values ) : void
GetPixelMapusv ( GetPixelMap map, ushort values ) : void
GetPointerv ( GetPointerTarget pname, IntPtr &parameters ) : void
GetPolygonStipple ( byte mask ) : void
GetProgram ( int program, int pname, int riparams ) : void
GetProgramInfoLog ( int programID, int bufferSize, int &length, StringBuilder buffer ) : void
GetShader ( int shader, int pname, int riparams ) : void
GetShaderInfoLog ( int shaderID, int bufferSize, int &length, StringBuilder buffer ) : void
GetShaderSource ( int shaderID, int bufferSize, int &length, StringBuilder source ) : void
GetString ( StringName name ) : string
GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void
GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void
GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void
GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void
GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void
GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void
GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void
GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void
GetUniform ( int programID, int location, float values ) : void
GetUniform ( int programID, int location, int values ) : void
GetUniformLocation ( int programID, string varName ) : int
GraphicsInterface ( GLContext GI ) : System
Hint ( HintTarget target, HintMode mode ) : void
Histogram ( int target, int width, int internalformat, byte sink ) : void
Index ( byte c ) : void
Index ( float c ) : void
Index ( int c ) : void
Index ( short c ) : void
IndexMask ( uint mask ) : void
IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void
InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void
InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void
IsEnabled ( GLOption cap ) : Boolean
IsProgram ( int programID ) : bool
IsTexture ( uint texture ) : Boolean
LightModel ( LightModelParameter pname, LightModel param ) : void
LightModel ( LightModelParameter pname, float param ) : void
LightModel ( LightModelParameter pname, int param ) : void
LineStipple ( int factor, ushort pattern ) : void
LineWidth ( float width ) : void
LinkProgram ( int programID ) : void
LoadIdentity ( ) : void
LoadMatrixd ( double m ) : void
LoadMatrixf ( float m ) : void
LogicOp ( LogicOp opcode ) : void
Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void
Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void
Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void
Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void
MapBuffer ( BufferTarget target, BufferAccess access ) : IntPtr
MapGrid1 ( int un, double u1, double u2 ) : void
MapGrid1 ( int un, float u1, float u2 ) : void
MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void
MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void
Material ( GLFace face, MaterialParameter pname, float param ) : void
Material ( GLFace face, MaterialParameter pname, float3 parameters ) : void
Material ( GLFace face, MaterialParameter pname, float4 parameters ) : void
Material ( GLFace face, MaterialParameter pname, int param ) : void
MatrixMode ( MatrixMode mode ) : void
MultMatrix ( double m ) : void
MultMatrix ( float m ) : void
Normal ( float v ) : void
Normal ( float nx, float ny, float nz ) : void
Normal ( float3 vec ) : void
NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void
NormalPointer ( NormalPointerType type, int stride, float pointer ) : void
NormalPointer ( Vector3f pointer ) : void
Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
PassThrough ( float token ) : void
PixelMapfv ( uint map, int mapsize, float values ) : void
PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void
PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void
PixelStore ( PixelStore pname, float param ) : void
PixelStore ( PixelStore pname, int param ) : void
PixelStore ( PixelStoreCommand aCmd ) : void
PixelTransfer ( PixelTransfer pname, float param ) : void
PixelTransfer ( PixelTransfer pname, int param ) : void
PixelZoom ( float xfactor, float yfactor ) : void
PointSize ( float size ) : void
PolygonMode ( GLFace face, PolygonMode mode ) : void
PolygonOffset ( float factor, float units ) : void
PolygonStipple ( byte mask ) : void
PopAttrib ( ) : void
PopMatrix ( ) : void
PrioritizeTextures ( int n, uint textures, float priorities ) : void
PushAttrib ( AttribMask mask ) : void
PushMatrix ( ) : void
RasterPos ( Vector3f vec ) : void
RasterPos ( float x, float y, float z, float w ) : void
RasterPos ( float2 vec ) : void
RasterPos ( float4 vec ) : void
RasterPos ( int x, int y, int z, int w ) : void
RasterPos2f ( float x, float y ) : void
RasterPos2fv ( float v ) : void
RasterPos2i ( int x, int y ) : void
RasterPos2iv ( int v ) : void
RasterPos3d ( double x, double y, double z ) : void
RasterPos3dv ( double v ) : void
RasterPos3f ( float x, float y, float z ) : void
RasterPos3fv ( float v ) : void
RasterPos3i ( int x, int y, int z ) : void
RasterPos3iv ( int v ) : void
RasterPos3s ( short x, short y, short z ) : void
RasterPos3sv ( short v ) : void
RasterPos4 ( float v ) : void
RasterPos4 ( int v ) : void
ReadBuffer ( ReadBufferMode mode ) : void
ReadPixels ( int x, int y, GLPixelData pixMap ) : void
RenderMode ( RenderingMode mode ) : RenderingMode
RenderbufferStorage ( int target, int internalformat, int width, int height ) : void
Rotate ( Vector3f angles ) : void

Rotate by the angle amounts specified in the vector. Each component of the vector gives an amount to rotate about the respective axis.

Rotate ( float angle, float x, float y, float z ) : void
Scale ( float x, float y, float z ) : void
Scissor ( int x, int y, int width, int height ) : void
SelectBuffer ( int size, uint buffer ) : void
SetTexture2DParameters ( GLTextureParameters parameters ) : void
SetViewport ( Viewport aviewport ) : void
ShadeModel ( ShadingModel mode ) : void
ShaderSource ( int shader, int count, String textLines, int lengths ) : void
StencilFunc ( StencilFunction func, int reference, uint mask ) : void
StencilMask ( uint mask ) : void
StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void
TexCoord ( TextureCoordinates coords ) : void
TexCoord ( float s ) : void
TexCoord ( float s, float t ) : void
TexCoord1 ( float v ) : void
TexCoord2 ( float v ) : void
TexCoord3 ( double v ) : void
TexCoord3 ( double s, double t, double r ) : void
TexCoord3 ( float v ) : void
TexCoord3 ( float s, float t, float r ) : void
TexCoord3 ( int v ) : void
TexCoord3 ( int s, int t, int r ) : void
TexCoord3 ( short v ) : void
TexCoord3 ( short s, short t, short r ) : void
TexCoord4 ( double v ) : void
TexCoord4 ( double s, double t, double r, double q ) : void
TexCoord4 ( float v ) : void
TexCoord4 ( float s, float t, float r, float q ) : void
TexCoord4 ( int v ) : void
TexCoord4 ( int s, int t, int r, int q ) : void
TexCoord4 ( short v ) : void
TexCoord4 ( short s, short t, short r, short q ) : void
TexCoordPointer ( TextureCoordinates pointer ) : void
TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void
TexEnv ( TextureEnvModeParam param ) : void
TexEnv ( TextureEnvTargetParameter pname, int param ) : void
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float param ) : void
TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void
TexEnv ( TextureFilterTargetParameter pname, int param ) : void
TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void
TexGen ( TextureCoordName coord, TextureGenParameter pname, float param ) : void
TexGen ( TextureCoordName coord, TextureGenParameter pname, int param ) : void
TexGen ( TextureCoordName coord, uint pname, int parameters ) : void
TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, float param ) : void
TexParameter ( TextureParameterTarget target, TextureParameterName pname, int param ) : void
TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void
TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void
TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void
Translate ( Vector3D vec ) : void
Translate ( Vector3f vec ) : void
Translate ( double x, double y, double z ) : void
Uniform1f ( int location, float v1 ) : void
Uniform1fv ( int location, int count, float values ) : void
Uniform1i ( int location, int v1 ) : void
Uniform1iv ( int location, int count, int values ) : void
Uniform2f ( int location, float v1, float v2 ) : void
Uniform3f ( int location, float v1, float v2, float v3 ) : void
Uniform4f ( int location, float v1, float v2, float v3, float v4 ) : void
UniformMatrix3 ( int location, int count, bool transpose, float values ) : void
UnmapBuffer ( BufferTarget target ) : byte
UseProgram ( int program ) : void
ValidateProgram ( int programID ) : void
Vertex ( float x, float y ) : void
Vertex ( float x, float y, float z ) : void
Vertex ( float x, float y, float z, float w ) : void
Vertex ( float2 aVector ) : void
Vertex ( float3 vec ) : void
Vertex ( float4 vec ) : void
Vertex2 ( float v ) : void
Vertex3 ( float v ) : void
Vertex4 ( float v ) : void
VertexPointer ( Point3D pointer ) : void
VertexPointer ( Vector3f pointer ) : void
VertexPointer ( float3 pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void
VertexPointer ( int size, VertexPointerType type, int stride, object pointer ) : void
VertexPointer ( int size, int stride, double pointer ) : void
VertexPointer ( int size, int stride, float pointer ) : void
VertexPointer ( int size, int stride, int pointer ) : void
VertexPointer ( int size, int stride, short pointer ) : void
Viewport ( int x, int y, int width, int height ) : void
WindowPos ( int x, int y ) : void

Protected Methods

Method Description
CheckException ( ) : void

Private Methods

Method Description
AreTexturesResident ( int n, uint textures, bool residences ) : bool
AreTexturesResident ( int n, uint textures, byte residences ) : bool
Begin ( BeginMode aMode ) : void
Bitmap ( int width, int height, float xorig, float yorig, float xmove, float ymove, byte bitmap ) : void
CallList ( uint list ) : void
CallLists ( int n, ListNameType type, uint lists ) : void
Clear ( ClearBufferMask flags ) : void
ClearAccum ( float red, float green, float blue, float alpha ) : void
ClearAccumBuffer ( ) : void
ClearColor ( ColorRGBA aColor ) : void
ClearColor ( float red, float green, float blue, float alpha ) : void
ClearDepth ( double depth ) : void
ClearIndex ( float c ) : void
ClearStencil ( int s ) : void
ClearStencilBuffer ( ) : void
CopyPixels ( int x, int y, int width, int height, PixelCopyType type ) : void
CopyTexImage1D ( int level, TextureInternalFormat internalFormat, int x, int y, int width, int border ) : void
CopyTexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalFormat, int x, int y, int width, int height, int border ) : void
CopyTexSubImage1D ( int level, int xoffset, int x, int y, int width ) : void
CopyTexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) : void
DeleteLists ( uint list, int range ) : void
Disable ( GLOption cap ) : void
DisableClientState ( ClientArrayType array ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, float pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, int pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, sbyte pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, short pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, uint pixels ) : void
DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, ushort pixels ) : void
Enable ( GLOption cap ) : void
EnableClientState ( ClientArrayType array ) : void
End ( ) : void
EndList ( ) : void
GenLists ( int range ) : uint
GenTextures ( int n, uint textures ) : void
GetLightfv ( GLLightName light, LightParameter pname, float parameters ) : void
GetLightiv ( GLLightName light, LightParameter pname, int parameters ) : void
GraphicsInterface ( ) : System
InitNames ( ) : void
IsList ( uint list ) : Boolean
Light ( GLLightName light, LightParameter pname, Point3D position ) : void
Light ( GLLightName light, LightParameter pname, float param ) : void
Light ( GLLightName light, LightParameter pname, int param ) : void
ListBase ( uint abase ) : void
LoadExtensions ( ) : void
LoadName ( uint name ) : void
LoadVBO ( ) : void
NewList ( uint list, ListMode mode ) : void
PopClientAttrib ( ) : void
PopName ( ) : void
PushClientAttrib ( ClientAttribMask mask ) : void
PushName ( uint name ) : void
ReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void
ReadPixels ( int x, int y, int width, int height, PixelLayout format, PixelComponentType type, byte pixels ) : void

Method Details

Accum() public method

public Accum ( AccumOp op, float value ) : void
op AccumOp
value float
return void

ActiveTexture() public method

public ActiveTexture ( TextureUnitID unitID ) : void
unitID TextureUnitID
return void

AlphaFunc() public method

public AlphaFunc ( AlphaFunction func, float reference ) : void
func AlphaFunction
reference float
return void

ArrayElement() public method

public ArrayElement ( int i ) : void
i int
return void

AttachShader() public method

public AttachShader ( int programID, int shaderID ) : void
programID int
shaderID int
return void

BindBuffer() public method

public BindBuffer ( BufferTarget target, int bufferID ) : void
target BufferTarget
bufferID int
return void

BindFramebuffer() public method

public BindFramebuffer ( int target, int bufferID ) : void
target int
bufferID int
return void

BindRenderbuffer() public method

public BindRenderbuffer ( int target, int bufferID ) : void
target int
bufferID int
return void

BindTexture() public method

public BindTexture ( TextureBindTarget target, uint texture ) : void
target TextureBindTarget
texture uint
return void

BlendEquation() public method

public BlendEquation ( BlendEquation equation ) : void
equation BlendEquation
return void

BlendFunc() public method

public BlendFunc ( BlendingFactorSrc sfactor, BlendingFactorDest dfactor ) : void
sfactor BlendingFactorSrc
dfactor BlendingFactorDest
return void

BufferData() public method

public BufferData ( BufferTarget target, int size, IntPtr data, BufferUsage usage ) : void
target BufferTarget
size int
data System.IntPtr
usage BufferUsage
return void

BufferSubData() public method

public BufferSubData ( BufferTarget target, IntPtr offset, IntPtr size, [ data ) : void
target BufferTarget
offset System.IntPtr
size System.IntPtr
data [
return void

BufferSubData() public method

public BufferSubData ( BufferTarget target, int offset, int size, IntPtr data ) : void
target BufferTarget
offset int
size int
data System.IntPtr
return void

BufferSubData() public method

public BufferSubData ( BufferTarget target, int offset, int size, byte data ) : void
target BufferTarget
offset int
size int
data byte
return void

BufferSubData() public method

public BufferSubData ( BufferTarget target, int offset, int size, float data ) : void
target BufferTarget
offset int
size int
data float
return void

BufferSubData() public method

public BufferSubData ( BufferTarget target, int offset, int size, int data ) : void
target BufferTarget
offset int
size int
data int
return void

CheckException() protected method

protected CheckException ( ) : void
return void

CheckFramebufferStatus() public method

public CheckFramebufferStatus ( int target ) : int
target int
return int

ClipPlane() public method

public ClipPlane ( ClipPlaneName plane, double equation ) : void
plane ClipPlaneName
equation double
return void

Color() public method

public Color ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

Color() public method

public Color ( Vector3f vec ) : void
vec Vector3f
return void

Color() public method

public Color ( byte red, byte green, byte blue ) : void
red byte
green byte
blue byte
return void

Color() public method

public Color ( float red, float green, float blue ) : void
red float
green float
blue float
return void

Color() public method

public Color ( float r, float g, float b, float a ) : void
r float
g float
b float
a float
return void

Color3() public method

public Color3 ( byte v ) : void
v byte
return void

Color3() public method

public Color3 ( float v ) : void
v float
return void

Color4() public method

public Color4 ( ColorRGBA aColor ) : void
aColor ColorRGBA
return void

Color4() public method

public Color4 ( byte v ) : void
v byte
return void

Color4() public method

public Color4 ( byte red, byte green, byte blue, byte alpha ) : void
red byte
green byte
blue byte
alpha byte
return void

Color4() public method

public Color4 ( float v ) : void
v float
return void

Color4() public method

public Color4 ( float4 vec ) : void
vec float4
return void

ColorMask() public method

public ColorMask ( byte red, byte green, byte blue, byte alpha ) : void
red byte
green byte
blue byte
alpha byte
return void

ColorMaterial() public method

public ColorMaterial ( GLFace face, ColorMaterialParameter mode ) : void
face GLFace
mode ColorMaterialParameter
return void

ColorPointer() public method

public ColorPointer ( ColorRGBA pointer ) : void
pointer ColorRGBA
return void

ColorPointer() public method

public ColorPointer ( int size, ColorPointerType type, int stride, IntPtr pointer ) : void
size int
type ColorPointerType
stride int
pointer System.IntPtr
return void

ColorPointer() public method

public ColorPointer ( int size, ColorPointerType type, int stride, byte pointer ) : void
size int
type ColorPointerType
stride int
pointer byte
return void

ColorPointer() public method

public ColorPointer ( int size, ColorPointerType type, int stride, float pointer ) : void
size int
type ColorPointerType
stride int
pointer float
return void

ColorTable() public method

public ColorTable ( int target, int internalformat, int width, int format, int itype, IntPtr table ) : void
target int
internalformat int
width int
format int
itype int
table System.IntPtr
return void

ColorTable() public method

public ColorTable ( int target, int internalformat, int width, int format, int itype, byte table ) : void
target int
internalformat int
width int
format int
itype int
table byte
return void

ColorTable() public method

public ColorTable ( int target, int internalformat, int width, int format, int itype, float table ) : void
target int
internalformat int
width int
format int
itype int
table float
return void

ColorTable() public method

public ColorTable ( int target, int internalformat, int width, int format, int itype, int table ) : void
target int
internalformat int
width int
format int
itype int
table int
return void

CompileShader() public method

public CompileShader ( int shaderID ) : void
shaderID int
return void

ConvolutionFilter2D() public method

public ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, IntPtr data ) : void
internalformat int
width int
height int
format int
itype int
data System.IntPtr
return void

ConvolutionFilter2D() public method

public ConvolutionFilter2D ( int internalformat, int width, int height, int format, int itype, float data ) : void
internalformat int
width int
height int
format int
itype int
data float
return void

CreateProgram() public method

public CreateProgram ( ) : int
return int

CreateShader() public method

public CreateShader ( ShaderType aType ) : int
aType ShaderType
return int

CullFace() public method

public CullFace ( GLFace mode ) : void
mode GLFace
return void

DeleteBuffers() public method

public DeleteBuffers ( int numBuffers, int buffers ) : void
numBuffers int
buffers int
return void

DeleteFramebuffers() public method

public DeleteFramebuffers ( int num, IntPtr bufferIDs ) : void
num int
bufferIDs System.IntPtr
return void

DeleteFramebuffers() public method

public DeleteFramebuffers ( int num, int bufferIDs ) : void
num int
bufferIDs int
return void

DeleteRenderbuffers() public method

public DeleteRenderbuffers ( int num, IntPtr bufferIDs ) : void
num int
bufferIDs System.IntPtr
return void

DeleteRenderbuffers() public method

public DeleteRenderbuffers ( int num, int bufferIDs ) : void
num int
bufferIDs int
return void

DeleteShader() public method

public DeleteShader ( int shaderID ) : void
shaderID int
return void

DeleteTextures() public method

public DeleteTextures ( int n, uint textures ) : void
n int
textures uint
return void

DepthFunc() public method

public DepthFunc ( DepthFunction func ) : void
func DepthFunction
return void

DepthMask() public method

public DepthMask ( System.Boolean flag ) : void
flag System.Boolean
return void

DepthRange() public method

public DepthRange ( double zNear, double zFar ) : void
zNear double
zFar double
return void

DrawArrays() public method

public DrawArrays ( BeginMode mode, int first, int count ) : void
mode BeginMode
first int
count int
return void

DrawBuffer() public method

public DrawBuffer ( DrawBufferMode mode ) : void
mode DrawBufferMode
return void

DrawBuffers() public method

public DrawBuffers ( int num, IntPtr buffers ) : void
num int
buffers System.IntPtr
return void

DrawBuffers() public method

public DrawBuffers ( int num, int buffers ) : void
num int
buffers int
return void

DrawElements() public method

public DrawElements ( BeginMode mode, int count, DrawElementType type, IntPtr indices ) : void
mode BeginMode
count int
type DrawElementType
indices System.IntPtr
return void

DrawElements() public method

public DrawElements ( BeginMode mode, int count, DrawElementType type, byte indices ) : void
mode BeginMode
count int
type DrawElementType
indices byte
return void

DrawElements() public method

public DrawElements ( BeginMode mode, int count, DrawElementType type, int indices ) : void
mode BeginMode
count int
type DrawElementType
indices int
return void

DrawElements() public method

public DrawElements ( BeginMode mode, int count, DrawElementType type, uint indices ) : void
mode BeginMode
count int
type DrawElementType
indices uint
return void

DrawElements() public method

public DrawElements ( BeginMode mode, int count, DrawElementType type, ushort indices ) : void
mode BeginMode
count int
type DrawElementType
indices ushort
return void

DrawPixels() public method

public DrawPixels ( int width, int height, PixelLayout format, PixelComponentType type, IntPtr pixels ) : void
width int
height int
format PixelLayout
type PixelComponentType
pixels System.IntPtr
return void

EdgeFlag() public method

public EdgeFlag ( bool flag ) : void
flag bool
return void

EdgeFlagPointer() public method

public EdgeFlagPointer ( int stride, System.Boolean pointer ) : void
stride int
pointer System.Boolean
return void

EdgeFlagPointer() public method

public EdgeFlagPointer ( int stride, IntPtr pointer ) : void
stride int
pointer System.IntPtr
return void

EdgeFlagPointer() public method

public EdgeFlagPointer ( int stride, byte pointer ) : void
stride int
pointer byte
return void

EdgeFlagv() public method

public EdgeFlagv ( System.Boolean &flag ) : void
flag System.Boolean
return void

EvalCoord1() public method

public EvalCoord1 ( double u ) : void
u double
return void

EvalCoord1() public method

public EvalCoord1 ( float u ) : void
u float
return void

EvalCoord2() public method

public EvalCoord2 ( double u ) : void
u double
return void

EvalCoord2() public method

public EvalCoord2 ( double u, double v ) : void
u double
v double
return void

EvalCoord2() public method

public EvalCoord2 ( float u ) : void
u float
return void

EvalCoord2() public method

public EvalCoord2 ( float u, float v ) : void
u float
v float
return void

EvalMesh1() public method

public EvalMesh1 ( MeshMode1 mode, int i1, int i2 ) : void
mode MeshMode1
i1 int
i2 int
return void

EvalMesh2() public method

public EvalMesh2 ( MeshMode2 mode, int i1, int i2, int j1, int j2 ) : void
mode MeshMode2
i1 int
i2 int
j1 int
j2 int
return void

EvalPoint1() public method

public EvalPoint1 ( int i ) : void
i int
return void

EvalPoint2() public method

public EvalPoint2 ( int i, int j ) : void
i int
j int
return void

FeedbackBuffer() public method

public FeedbackBuffer ( int size, FeedBackMode type, float buffer ) : void
size int
type FeedBackMode
buffer float
return void

Finish() public method

public Finish ( ) : void
return void

Flush() public method

public Flush ( ) : void
return void

Fogf() public method

public Fogf ( FogParameter pname, float param ) : void
pname FogParameter
param float
return void

Fogfv() public method

public Fogfv ( FogParameter pname, float parameters ) : void
pname FogParameter
parameters float
return void

FramebufferRenderbuffer() public method

public FramebufferRenderbuffer ( int target, int attachment, int renderbuffertarget, int renderbufferID ) : void
target int
attachment int
renderbuffertarget int
renderbufferID int
return void

FramebufferTexture1D() public method

public FramebufferTexture1D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level ) : void
target int
attachment ColorBufferAttachPoint
textarget int
textureID int
level int
return void

FramebufferTexture2D() public method

public FramebufferTexture2D ( int target, ColorBufferAttachPoint attachPoint, int textarget, int textureID, int level ) : void
target int
attachPoint ColorBufferAttachPoint
textarget int
textureID int
level int
return void

FramebufferTexture3D() public method

public FramebufferTexture3D ( int target, ColorBufferAttachPoint attachment, int textarget, int textureID, int level, int zoffset ) : void
target int
attachment ColorBufferAttachPoint
textarget int
textureID int
level int
zoffset int
return void

FrontFace() public method

public FrontFace ( FrontFaceDirection mode ) : void
mode FrontFaceDirection
return void

Frustum() public method

public Frustum ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
left double
right double
bottom double
top double
zNear double
zFar double
return void

GenBufferID() public method

public GenBufferID ( [ buffers ) : void
buffers [
return void

GenFramebuffers() public method

public GenFramebuffers ( int num, IntPtr bufferIDs ) : void
num int
bufferIDs System.IntPtr
return void

GenFramebuffers() public method

public GenFramebuffers ( int num, int bufferIDs ) : void
num int
bufferIDs int
return void

GenRenderbuffers() public method

public GenRenderbuffers ( int num, IntPtr bufferIDs ) : void
num int
bufferIDs System.IntPtr
return void

GenRenderbuffers() public method

public GenRenderbuffers ( int num, int bufferIDs ) : void
num int
bufferIDs int
return void

GetActiveUniform() public method

public GetActiveUniform ( int program, int index, int bufSize, int &length, int &size, int &ritype, StringBuilder name ) : void
program int
index int
bufSize int
length int
size int
ritype int
name StringBuilder
return void

GetAttachedShaders() public method

public GetAttachedShaders ( int programID, int maxCount, int &actualCount, int shaderIDs ) : void
programID int
maxCount int
actualCount int
shaderIDs int
return void

GetBoolean() public method

public GetBoolean ( GetTarget pname ) : bool
pname GetTarget
return bool

GetBoolean() public method

public GetBoolean ( GetTarget pname, byte parameters ) : void
pname GetTarget
parameters byte
return void

GetBoolean() public method

public GetBoolean ( GetTarget pname, int parameters ) : void
pname GetTarget
parameters int
return void

GetBufferMappedPointer() public method

public GetBufferMappedPointer ( BufferTarget target, IntPtr &pointer ) : void
target BufferTarget
pointer System.IntPtr
return void

GetBufferParameteriv() public method

public GetBufferParameteriv ( BufferTarget target, BufferParameter pname, int riparams ) : void
target BufferTarget
pname BufferParameter
riparams int
return void

GetClipPlane() public method

public GetClipPlane ( ClipPlaneName plane, double equation ) : void
plane ClipPlaneName
equation double
return void

GetDouble() public method

public GetDouble ( GetTarget pname ) : double
pname GetTarget
return double

GetDouble() public method

public GetDouble ( GetTarget pname, double parameters ) : void
pname GetTarget
parameters double
return void

GetError() public method

public GetError ( ) : GLErrorCode
return GLErrorCode

GetFloat() public method

public GetFloat ( GetTarget pname ) : float
pname GetTarget
return float

GetFloat() public method

public GetFloat ( GetTarget pname, float parameters ) : void
pname GetTarget
parameters float
return void

GetGluString() public method

public GetGluString ( GluStringName name ) : string
name GluStringName
return string

GetHistogram() public method

public GetHistogram ( int target, byte reset, int format, int itype, IntPtr values ) : void
target int
reset byte
format int
itype int
values IntPtr
return void

GetHistogram() public method

public GetHistogram ( int target, byte reset, int format, int itype, float values ) : void
target int
reset byte
format int
itype int
values float
return void

GetHistogram() public method

public GetHistogram ( int target, byte reset, int format, int itype, int values ) : void
target int
reset byte
format int
itype int
values int
return void

GetInteger() public method

public GetInteger ( GetTarget pname ) : int
pname GetTarget
return int

GetInteger() public method

public GetInteger ( GetTarget pname, int parameters ) : void
pname GetTarget
parameters int
return void

GetMapdv() public method

public GetMapdv ( MapTarget target, GetMapTarget query, double v ) : void
target MapTarget
query GetMapTarget
v double
return void

GetMapfv() public method

public GetMapfv ( MapTarget target, GetMapTarget query, float v ) : void
target MapTarget
query GetMapTarget
v float
return void

GetMapiv() public method

public GetMapiv ( MapTarget target, GetMapTarget query, int v ) : void
target MapTarget
query GetMapTarget
v int
return void

GetMaterialfv() public method

public GetMaterialfv ( GLFace face, GetMaterialParameter pname, float parameters ) : void
face GLFace
pname GetMaterialParameter
parameters float
return void

GetMaterialiv() public method

public GetMaterialiv ( GLFace face, GetMaterialParameter pname, int parameters ) : void
face GLFace
pname GetMaterialParameter
parameters int
return void

GetPixelMapfv() public method

public GetPixelMapfv ( GetPixelMap map, float values ) : void
map GetPixelMap
values float
return void

GetPixelMapuiv() public method

public GetPixelMapuiv ( GetPixelMap map, uint values ) : void
map GetPixelMap
values uint
return void

GetPixelMapusv() public method

public GetPixelMapusv ( GetPixelMap map, ushort values ) : void
map GetPixelMap
values ushort
return void

GetPointerv() public method

public GetPointerv ( GetPointerTarget pname, IntPtr &parameters ) : void
pname GetPointerTarget
parameters IntPtr
return void

GetPolygonStipple() public method

public GetPolygonStipple ( byte mask ) : void
mask byte
return void

GetProgram() public method

public GetProgram ( int program, int pname, int riparams ) : void
program int
pname int
riparams int
return void

GetProgramInfoLog() public method

public GetProgramInfoLog ( int programID, int bufferSize, int &length, StringBuilder buffer ) : void
programID int
bufferSize int
length int
buffer StringBuilder
return void

GetShader() public method

public GetShader ( int shader, int pname, int riparams ) : void
shader int
pname int
riparams int
return void

GetShaderInfoLog() public method

public GetShaderInfoLog ( int shaderID, int bufferSize, int &length, StringBuilder buffer ) : void
shaderID int
bufferSize int
length int
buffer StringBuilder
return void

GetShaderSource() public method

public GetShaderSource ( int shaderID, int bufferSize, int &length, StringBuilder source ) : void
shaderID int
bufferSize int
length int
source StringBuilder
return void

GetString() public method

public GetString ( StringName name ) : string
name StringName
return string

GetTexEnvfv() public method

public GetTexEnvfv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float parameters ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
parameters float
return void

GetTexEnviv() public method

public GetTexEnviv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int parameters ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
parameters int
return void

GetTexGendv() public method

public GetTexGendv ( TextureCoordName coord, TextureGenParameter pname, double parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters double
return void

GetTexGenfv() public method

public GetTexGenfv ( TextureCoordName coord, TextureGenParameter pname, float parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters float
return void

GetTexGeniv() public method

public GetTexGeniv ( TextureCoordName coord, TextureGenParameter pname, int parameters ) : void
coord TextureCoordName
pname TextureGenParameter
parameters int
return void

GetTexImage() public method

public GetTexImage ( GetTextureImageTarget target, int level, GetTextureImageFormat format, GetTextureImageType type, byte pixels ) : void
target GetTextureImageTarget
level int
format GetTextureImageFormat
type GetTextureImageType
pixels byte
return void

GetTexLevelParameterfv() public method

public GetTexLevelParameterfv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, float parameters ) : void
target GetTextureLevelTarget
level int
pname GetTextureLevelParamter
parameters float
return void

GetTexLevelParameteriv() public method

public GetTexLevelParameteriv ( GetTextureLevelTarget target, int level, GetTextureLevelParamter pname, int parameters ) : void
target GetTextureLevelTarget
level int
pname GetTextureLevelParamter
parameters int
return void

GetTexParameter() public method

public GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, float parameters ) : void
target GetTextureParameterTarget
pname GetTextureParameter
parameters float
return void

GetTexParameter() public method

public GetTexParameter ( GetTextureParameterTarget target, GetTextureParameter pname, int parameters ) : void
target GetTextureParameterTarget
pname GetTextureParameter
parameters int
return void

GetUniform() public method

public GetUniform ( int programID, int location, float values ) : void
programID int
location int
values float
return void

GetUniform() public method

public GetUniform ( int programID, int location, int values ) : void
programID int
location int
values int
return void

GetUniformLocation() public method

public GetUniformLocation ( int programID, string varName ) : int
programID int
varName string
return int

GraphicsInterface() public method

public GraphicsInterface ( GLContext GI ) : System
GI GLContext
return System

Hint() public method

public Hint ( HintTarget target, HintMode mode ) : void
target HintTarget
mode HintMode
return void

Histogram() public method

public Histogram ( int target, int width, int internalformat, byte sink ) : void
target int
width int
internalformat int
sink byte
return void

Index() public method

public Index ( byte c ) : void
c byte
return void

Index() public method

public Index ( float c ) : void
c float
return void

Index() public method

public Index ( int c ) : void
c int
return void

Index() public method

public Index ( short c ) : void
c short
return void

IndexMask() public method

public IndexMask ( uint mask ) : void
mask uint
return void

IndexPointer() public method

public IndexPointer ( IndexPointerType type, int stride, IntPtr pointer ) : void
type IndexPointerType
stride int
pointer IntPtr
return void

InterleavedArrays() public method

public InterleavedArrays ( InterleavedArrays format, int stride, byte pointer ) : void
format InterleavedArrays
stride int
pointer byte
return void

InterleavedArrays() public method

public InterleavedArrays ( InterleavedArrays format, int stride, float pointer ) : void
format InterleavedArrays
stride int
pointer float
return void

IsEnabled() public method

public IsEnabled ( GLOption cap ) : Boolean
cap GLOption
return Boolean

IsProgram() public method

public IsProgram ( int programID ) : bool
programID int
return bool

IsTexture() public method

public IsTexture ( uint texture ) : Boolean
texture uint
return Boolean

LightModel() public method

public LightModel ( LightModelParameter pname, LightModel param ) : void
pname LightModelParameter
param LightModel
return void

LightModel() public method

public LightModel ( LightModelParameter pname, float param ) : void
pname LightModelParameter
param float
return void

LightModel() public method

public LightModel ( LightModelParameter pname, int param ) : void
pname LightModelParameter
param int
return void

LineStipple() public method

public LineStipple ( int factor, ushort pattern ) : void
factor int
pattern ushort
return void

LineWidth() public method

public LineWidth ( float width ) : void
width float
return void

LinkProgram() public method

public LinkProgram ( int programID ) : void
programID int
return void

LoadIdentity() public method

public LoadIdentity ( ) : void
return void

LoadMatrixd() public method

public LoadMatrixd ( double m ) : void
m double
return void

LoadMatrixf() public method

public LoadMatrixf ( float m ) : void
m float
return void

LogicOp() public method

public LogicOp ( LogicOp opcode ) : void
opcode LogicOp
return void

Map1() public method

public Map1 ( MapTarget target, double u1, double u2, int stride, int order, double points ) : void
target MapTarget
u1 double
u2 double
stride int
order int
points double
return void

Map1() public method

public Map1 ( MapTarget target, float u1, float u2, int stride, int order, float points ) : void
target MapTarget
u1 float
u2 float
stride int
order int
points float
return void

Map2() public method

public Map2 ( MapTarget target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double points ) : void
target MapTarget
u1 double
u2 double
ustride int
uorder int
v1 double
v2 double
vstride int
vorder int
points double
return void

Map2() public method

public Map2 ( MapTarget target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float points ) : void
target MapTarget
u1 float
u2 float
ustride int
uorder int
v1 float
v2 float
vstride int
vorder int
points float
return void

MapBuffer() public method

public MapBuffer ( BufferTarget target, BufferAccess access ) : IntPtr
target BufferTarget
access BufferAccess
return IntPtr

MapGrid1() public method

public MapGrid1 ( int un, double u1, double u2 ) : void
un int
u1 double
u2 double
return void

MapGrid1() public method

public MapGrid1 ( int un, float u1, float u2 ) : void
un int
u1 float
u2 float
return void

MapGrid2() public method

public MapGrid2 ( int un, double u1, double u2, int vn, double v1, double v2 ) : void
un int
u1 double
u2 double
vn int
v1 double
v2 double
return void

MapGrid2() public method

public MapGrid2 ( int un, float u1, float u2, int vn, float v1, float v2 ) : void
un int
u1 float
u2 float
vn int
v1 float
v2 float
return void

Material() public method

public Material ( GLFace face, MaterialParameter pname, float param ) : void
face GLFace
pname MaterialParameter
param float
return void

Material() public method

public Material ( GLFace face, MaterialParameter pname, float3 parameters ) : void
face GLFace
pname MaterialParameter
parameters float3
return void

Material() public method

public Material ( GLFace face, MaterialParameter pname, float4 parameters ) : void
face GLFace
pname MaterialParameter
parameters float4
return void

Material() public method

public Material ( GLFace face, MaterialParameter pname, int param ) : void
face GLFace
pname MaterialParameter
param int
return void

MatrixMode() public method

public MatrixMode ( MatrixMode mode ) : void
mode MatrixMode
return void

MultMatrix() public method

public MultMatrix ( double m ) : void
m double
return void

MultMatrix() public method

public MultMatrix ( float m ) : void
m float
return void

Normal() public method

public Normal ( float v ) : void
v float
return void

Normal() public method

public Normal ( float nx, float ny, float nz ) : void
nx float
ny float
nz float
return void

Normal() public method

public Normal ( float3 vec ) : void
vec float3
return void

NormalPointer() public method

public NormalPointer ( NormalPointerType type, int stride, IntPtr pointer ) : void
type NormalPointerType
stride int
pointer IntPtr
return void

NormalPointer() public method

public NormalPointer ( NormalPointerType type, int stride, float pointer ) : void
type NormalPointerType
stride int
pointer float
return void

NormalPointer() public method

public NormalPointer ( Vector3f pointer ) : void
pointer Vector3f
return void

Ortho() public method

public Ortho ( double left, double right, double bottom, double top, double zNear, double zFar ) : void
left double
right double
bottom double
top double
zNear double
zFar double
return void

PassThrough() public method

public PassThrough ( float token ) : void
token float
return void

PixelMapfv() public method

public PixelMapfv ( uint map, int mapsize, float values ) : void
map uint
mapsize int
values float
return void

PixelMapuiv() public method

public PixelMapuiv ( PixelMap map, int mapsize, uint values ) : void
map PixelMap
mapsize int
values uint
return void

PixelMapusv() public method

public PixelMapusv ( PixelMap map, int mapsize, ushort values ) : void
map PixelMap
mapsize int
values ushort
return void

PixelStore() public method

public PixelStore ( PixelStore pname, float param ) : void
pname PixelStore
param float
return void

PixelStore() public method

public PixelStore ( PixelStore pname, int param ) : void
pname PixelStore
param int
return void

PixelStore() public method

public PixelStore ( PixelStoreCommand aCmd ) : void
aCmd PixelStoreCommand
return void

PixelTransfer() public method

public PixelTransfer ( PixelTransfer pname, float param ) : void
pname PixelTransfer
param float
return void

PixelTransfer() public method

public PixelTransfer ( PixelTransfer pname, int param ) : void
pname PixelTransfer
param int
return void

PixelZoom() public method

public PixelZoom ( float xfactor, float yfactor ) : void
xfactor float
yfactor float
return void

PointSize() public method

public PointSize ( float size ) : void
size float
return void

PolygonMode() public method

public PolygonMode ( GLFace face, PolygonMode mode ) : void
face GLFace
mode PolygonMode
return void

PolygonOffset() public method

public PolygonOffset ( float factor, float units ) : void
factor float
units float
return void

PolygonStipple() public method

public PolygonStipple ( byte mask ) : void
mask byte
return void

PopAttrib() public method

public PopAttrib ( ) : void
return void

PopMatrix() public method

public PopMatrix ( ) : void
return void

PrioritizeTextures() public method

public PrioritizeTextures ( int n, uint textures, float priorities ) : void
n int
textures uint
priorities float
return void

PushAttrib() public method

public PushAttrib ( AttribMask mask ) : void
mask AttribMask
return void

PushMatrix() public method

public PushMatrix ( ) : void
return void

RasterPos() public method

public RasterPos ( Vector3f vec ) : void
vec Vector3f
return void

RasterPos() public method

public RasterPos ( float x, float y, float z, float w ) : void
x float
y float
z float
w float
return void

RasterPos() public method

public RasterPos ( float2 vec ) : void
vec float2
return void

RasterPos() public method

public RasterPos ( float4 vec ) : void
vec float4
return void

RasterPos() public method

public RasterPos ( int x, int y, int z, int w ) : void
x int
y int
z int
w int
return void

RasterPos2f() public method

public RasterPos2f ( float x, float y ) : void
x float
y float
return void

RasterPos2fv() public method

public RasterPos2fv ( float v ) : void
v float
return void

RasterPos2i() public method

public RasterPos2i ( int x, int y ) : void
x int
y int
return void

RasterPos2iv() public method

public RasterPos2iv ( int v ) : void
v int
return void

RasterPos3d() public method

public RasterPos3d ( double x, double y, double z ) : void
x double
y double
z double
return void

RasterPos3dv() public method

public RasterPos3dv ( double v ) : void
v double
return void

RasterPos3f() public method

public RasterPos3f ( float x, float y, float z ) : void
x float
y float
z float
return void

RasterPos3fv() public method

public RasterPos3fv ( float v ) : void
v float
return void

RasterPos3i() public method

public RasterPos3i ( int x, int y, int z ) : void
x int
y int
z int
return void

RasterPos3iv() public method

public RasterPos3iv ( int v ) : void
v int
return void

RasterPos3s() public method

public RasterPos3s ( short x, short y, short z ) : void
x short
y short
z short
return void

RasterPos3sv() public method

public RasterPos3sv ( short v ) : void
v short
return void

RasterPos4() public method

public RasterPos4 ( float v ) : void
v float
return void

RasterPos4() public method

public RasterPos4 ( int v ) : void
v int
return void

ReadBuffer() public method

public ReadBuffer ( ReadBufferMode mode ) : void
mode ReadBufferMode
return void

ReadPixels() public method

public ReadPixels ( int x, int y, GLPixelData pixMap ) : void
x int
y int
pixMap GLPixelData
return void

RenderMode() public method

public RenderMode ( RenderingMode mode ) : RenderingMode
mode RenderingMode
return RenderingMode

RenderbufferStorage() public method

public RenderbufferStorage ( int target, int internalformat, int width, int height ) : void
target int
internalformat int
width int
height int
return void

Rotate() public method

Rotate by the angle amounts specified in the vector. Each component of the vector gives an amount to rotate about the respective axis.
public Rotate ( Vector3f angles ) : void
angles Vector3f
return void

Rotate() public method

public Rotate ( float angle, float x, float y, float z ) : void
angle float
x float
y float
z float
return void

Scale() public method

public Scale ( float x, float y, float z ) : void
x float
y float
z float
return void

Scissor() public method

public Scissor ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

SelectBuffer() public method

public SelectBuffer ( int size, uint buffer ) : void
size int
buffer uint
return void

SetTexture2DParameters() public method

public SetTexture2DParameters ( GLTextureParameters parameters ) : void
parameters GLTextureParameters
return void

SetViewport() public method

public SetViewport ( Viewport aviewport ) : void
aviewport Viewport
return void

ShadeModel() public method

public ShadeModel ( ShadingModel mode ) : void
mode ShadingModel
return void

ShaderSource() public method

public ShaderSource ( int shader, int count, String textLines, int lengths ) : void
shader int
count int
textLines String
lengths int
return void

StencilFunc() public method

public StencilFunc ( StencilFunction func, int reference, uint mask ) : void
func StencilFunction
reference int
mask uint
return void

StencilMask() public method

public StencilMask ( uint mask ) : void
mask uint
return void

StencilOp() public method

public StencilOp ( StencilOp fail, StencilOp zfail, StencilOp zpass ) : void
fail StencilOp
zfail StencilOp
zpass StencilOp
return void

TexCoord() public method

public TexCoord ( TextureCoordinates coords ) : void
coords TextureCoordinates
return void

TexCoord() public method

public TexCoord ( float s ) : void
s float
return void

TexCoord() public method

public TexCoord ( float s, float t ) : void
s float
t float
return void

TexCoord1() public method

public TexCoord1 ( float v ) : void
v float
return void

TexCoord2() public method

public TexCoord2 ( float v ) : void
v float
return void

TexCoord3() public method

public TexCoord3 ( double v ) : void
v double
return void

TexCoord3() public method

public TexCoord3 ( double s, double t, double r ) : void
s double
t double
r double
return void

TexCoord3() public method

public TexCoord3 ( float v ) : void
v float
return void

TexCoord3() public method

public TexCoord3 ( float s, float t, float r ) : void
s float
t float
r float
return void

TexCoord3() public method

public TexCoord3 ( int v ) : void
v int
return void

TexCoord3() public method

public TexCoord3 ( int s, int t, int r ) : void
s int
t int
r int
return void

TexCoord3() public method

public TexCoord3 ( short v ) : void
v short
return void

TexCoord3() public method

public TexCoord3 ( short s, short t, short r ) : void
s short
t short
r short
return void

TexCoord4() public method

public TexCoord4 ( double v ) : void
v double
return void

TexCoord4() public method

public TexCoord4 ( double s, double t, double r, double q ) : void
s double
t double
r double
q double
return void

TexCoord4() public method

public TexCoord4 ( float v ) : void
v float
return void

TexCoord4() public method

public TexCoord4 ( float s, float t, float r, float q ) : void
s float
t float
r float
q float
return void

TexCoord4() public method

public TexCoord4 ( int v ) : void
v int
return void

TexCoord4() public method

public TexCoord4 ( int s, int t, int r, int q ) : void
s int
t int
r int
q int
return void

TexCoord4() public method

public TexCoord4 ( short v ) : void
v short
return void

TexCoord4() public method

public TexCoord4 ( short s, short t, short r, short q ) : void
s short
t short
r short
q short
return void

TexCoordPointer() public method

public TexCoordPointer ( TextureCoordinates pointer ) : void
pointer TextureCoordinates
return void

TexCoordPointer() public method

public TexCoordPointer ( int size, TexCoordPointerType type, int stride, IntPtr pointer ) : void
size int
type TexCoordPointerType
stride int
pointer IntPtr
return void

TexEnv() public method

public TexEnv ( TextureEnvModeParam param ) : void
param TextureEnvModeParam
return void

TexEnv() public method

public TexEnv ( TextureEnvTargetParameter pname, int param ) : void
pname TextureEnvTargetParameter
param int
return void

TexEnv() public method

public TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, float param ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
param float
return void

TexEnv() public method

public TexEnv ( TextureEnvironmentTarget target, TextureEnvironmentParameter pname, int param ) : void
target TextureEnvironmentTarget
pname TextureEnvironmentParameter
param int
return void

TexEnv() public method

public TexEnv ( TextureFilterTargetParameter pname, int param ) : void
pname TextureFilterTargetParameter
param int
return void

TexGen() public method

public TexGen ( TextureCoordName coord, TextureGenParameter pname, TextureGenMode param ) : void
coord TextureCoordName
pname TextureGenParameter
param TextureGenMode
return void

TexGen() public method

public TexGen ( TextureCoordName coord, TextureGenParameter pname, float param ) : void
coord TextureCoordName
pname TextureGenParameter
param float
return void

TexGen() public method

public TexGen ( TextureCoordName coord, TextureGenParameter pname, int param ) : void
coord TextureCoordName
pname TextureGenParameter
param int
return void

TexGen() public method

public TexGen ( TextureCoordName coord, uint pname, int parameters ) : void
coord TextureCoordName
pname uint
parameters int
return void

TexImage1D() public method

public TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
target Texture1DTarget
level int
internalformat TextureInternalFormat
width int
border int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexImage1D() public method

public TexImage1D ( Texture1DTarget target, int level, TextureInternalFormat internalformat, int width, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
target Texture1DTarget
level int
internalformat TextureInternalFormat
width int
border int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexImage2D() public method

public TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
target Texture2DTarget
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexImage2D() public method

public TexImage2D ( Texture2DTarget target, int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
target Texture2DTarget
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexImage2D() public method

public TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexImage2D() public method

public TexImage2D ( int level, TextureInternalFormat internalformat, int width, int height, int border, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
level int
internalformat TextureInternalFormat
width int
height int
border int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMagFilter param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureMagFilter
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureMinFilter param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureMinFilter
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam ) : void
target TextureParameterTarget
pname TextureParameterName
shadowParam TextureShadow
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, TextureWrapMode param ) : void
target TextureParameterTarget
pname TextureParameterName
param TextureWrapMode
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, float param ) : void
target TextureParameterTarget
pname TextureParameterName
param float
return void

TexParameter() public method

public TexParameter ( TextureParameterTarget target, TextureParameterName pname, int param ) : void
target TextureParameterTarget
pname TextureParameterName
param int
return void

TexParameterfv() public method

public TexParameterfv ( TextureArrayParameterTarget target, TextureParameterName pname, float parameters ) : void
target TextureArrayParameterTarget
pname TextureParameterName
parameters float
return void

TexParameteriv() public method

public TexParameteriv ( TextureArrayParameterTarget target, TextureParameterName pname, int parameters ) : void
target TextureArrayParameterTarget
pname TextureParameterName
parameters int
return void

TexSubImage1D() public method

public TexSubImage1D ( int level, int xoffset, int width, TexturePixelFormat format, PixelComponentType type, object pixels ) : void
level int
xoffset int
width int
format TexturePixelFormat
type PixelComponentType
pixels object
return void

TexSubImage2D() public method

public TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, IntPtr pixels ) : void
target Texture2DTarget
level int
xoffset int
yoffset int
width int
height int
format TexturePixelFormat
type PixelComponentType
pixels IntPtr
return void

TexSubImage2D() public method

public TexSubImage2D ( Texture2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexturePixelFormat format, PixelComponentType type, byte pixels ) : void
target Texture2DTarget
level int
xoffset int
yoffset int
width int
height int
format TexturePixelFormat
type PixelComponentType
pixels byte
return void

Translate() public method

public Translate ( Vector3D vec ) : void
vec Vector3D
return void

Translate() public method

public Translate ( Vector3f vec ) : void
vec Vector3f
return void

Translate() public method

public Translate ( double x, double y, double z ) : void
x double
y double
z double
return void

Uniform1f() public method

public Uniform1f ( int location, float v1 ) : void
location int
v1 float
return void

Uniform1fv() public method

public Uniform1fv ( int location, int count, float values ) : void
location int
count int
values float
return void

Uniform1i() public method

public Uniform1i ( int location, int v1 ) : void
location int
v1 int
return void

Uniform1iv() public method

public Uniform1iv ( int location, int count, int values ) : void
location int
count int
values int
return void

Uniform2f() public method

public Uniform2f ( int location, float v1, float v2 ) : void
location int
v1 float
v2 float
return void

Uniform3f() public method

public Uniform3f ( int location, float v1, float v2, float v3 ) : void
location int
v1 float
v2 float
v3 float
return void

Uniform4f() public method

public Uniform4f ( int location, float v1, float v2, float v3, float v4 ) : void
location int
v1 float
v2 float
v3 float
v4 float
return void

UniformMatrix3() public method

public UniformMatrix3 ( int location, int count, bool transpose, float values ) : void
location int
count int
transpose bool
values float
return void

UnmapBuffer() public method

public UnmapBuffer ( BufferTarget target ) : byte
target BufferTarget
return byte

UseProgram() public method

public UseProgram ( int program ) : void
program int
return void

ValidateProgram() public method

public ValidateProgram ( int programID ) : void
programID int
return void

Vertex() public method

public Vertex ( float x, float y ) : void
x float
y float
return void

Vertex() public method

public Vertex ( float x, float y, float z ) : void
x float
y float
z float
return void

Vertex() public method

public Vertex ( float x, float y, float z, float w ) : void
x float
y float
z float
w float
return void

Vertex() public method

public Vertex ( float2 aVector ) : void
aVector float2
return void

Vertex() public method

public Vertex ( float3 vec ) : void
vec float3
return void

Vertex() public method

public Vertex ( float4 vec ) : void
vec float4
return void

Vertex2() public method

public Vertex2 ( float v ) : void
v float
return void

Vertex3() public method

public Vertex3 ( float v ) : void
v float
return void

Vertex4() public method

public Vertex4 ( float v ) : void
v float
return void

VertexPointer() public method

public VertexPointer ( Point3D pointer ) : void
pointer Point3D
return void

VertexPointer() public method

public VertexPointer ( Vector3f pointer ) : void
pointer Vector3f
return void

VertexPointer() public method

public VertexPointer ( float3 pointer ) : void
pointer float3
return void

VertexPointer() public method

public VertexPointer ( int size, VertexPointerType type, int stride, IntPtr pointer ) : void
size int
type VertexPointerType
stride int
pointer IntPtr
return void

VertexPointer() public method

public VertexPointer ( int size, VertexPointerType type, int stride, object pointer ) : void
size int
type VertexPointerType
stride int
pointer object
return void

VertexPointer() public method

public VertexPointer ( int size, int stride, double pointer ) : void
size int
stride int
pointer double
return void

VertexPointer() public method

public VertexPointer ( int size, int stride, float pointer ) : void
size int
stride int
pointer float
return void

VertexPointer() public method

public VertexPointer ( int size, int stride, int pointer ) : void
size int
stride int
pointer int
return void

VertexPointer() public method

public VertexPointer ( int size, int stride, short pointer ) : void
size int
stride int
pointer short
return void

Viewport() public method

public Viewport ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

WindowPos() public method

public WindowPos ( int x, int y ) : void
x int
y int
return void

Property Details

gCheckErrors public_oe static_oe property

public static bool gCheckErrors
return bool

glActiveTexture public_oe property

public DglActiveTexture_I glActiveTexture
return DglActiveTexture_I

glBindFramebufferEXT_II public_oe property

public DglBindFramebufferEXT_II glBindFramebufferEXT_II
return DglBindFramebufferEXT_II

glBindRenderbufferEXT public_oe property

public DglBindRenderbufferEXT_II glBindRenderbufferEXT
return DglBindRenderbufferEXT_II

glBlendEquation public_oe property

public DglBlendEquation_I glBlendEquation
return DglBlendEquation_I

glBufferData public_oe property

public DglBufferData glBufferData
return DglBufferData

glBufferData_IIPI public_oe property

public DglBufferData_IIPI glBufferData_IIPI
return DglBufferData_IIPI

glBufferData_IIaBI public_oe property

public DglBufferData_IIaBI glBufferData_IIaBI
return DglBufferData_IIaBI

glBufferData_IIaFI public_oe property

public DglBufferData_IIaFI glBufferData_IIaFI
return DglBufferData_IIaFI

glBufferData_IIaII public_oe property

public DglBufferData_IIaII glBufferData_IIaII
return DglBufferData_IIaII

glBufferSubData public_oe property

public DglBufferSubData glBufferSubData
return DglBufferSubData

glBufferSubData_IIIP public_oe property

public DglBufferSubData_IIIP glBufferSubData_IIIP
return DglBufferSubData_IIIP

glBufferSubData_IIIaB public_oe property

public DglBufferSubData_IIIaB glBufferSubData_IIIaB
return DglBufferSubData_IIIaB

glBufferSubData_IIIaF public_oe property

public DglBufferSubData_IIIaF glBufferSubData_IIIaF
return DglBufferSubData_IIIaF

glBufferSubData_IIIaI public_oe property

public DglBufferSubData_IIIaI glBufferSubData_IIIaI
return DglBufferSubData_IIIaI

glCheckFramebufferStatus_I public_oe property

public DglCheckFramebufferStatusEXT_I glCheckFramebufferStatus_I
return DglCheckFramebufferStatusEXT_I

glColorTable_P public_oe property

public DglColorTable_IIIIIP glColorTable_P
return DglColorTable_IIIIIP

glColorTable_aB public_oe property

public DglColorTable_IIIIIaB glColorTable_aB
return DglColorTable_IIIIIaB

glColorTable_aF public_oe property

public DglColorTable_IIIIIaF glColorTable_aF
return DglColorTable_IIIIIaF

glColorTable_aI public_oe property

public DglColorTable_IIIIIaI glColorTable_aI
return DglColorTable_IIIIIaI

glConvolutionFilter2D_P public_oe property

public DglConvolutionFilter2D_IIIIIIP glConvolutionFilter2D_P
return DglConvolutionFilter2D_IIIIIIP

glConvolutionFilter2D_aF public_oe property

public DglConvolutionFilter2D_IIIIIIaF glConvolutionFilter2D_aF
return DglConvolutionFilter2D_IIIIIIaF

glDeleteFramebuffers_IP public_oe property

public DglDeleteFramebuffersEXT_IP glDeleteFramebuffers_IP
return DglDeleteFramebuffersEXT_IP

glDeleteFramebuffers_IaI public_oe property

public DglDeleteFramebuffersEXT_IaI glDeleteFramebuffers_IaI
return DglDeleteFramebuffersEXT_IaI

glDeleteRenderbuffersEXT_IP public_oe property

public DglDeleteRenderbuffersEXT_IP glDeleteRenderbuffersEXT_IP
return DglDeleteRenderbuffersEXT_IP

glDeleteRenderbuffersEXT_IaI public_oe property

public DglDeleteRenderbuffersEXT_IaI glDeleteRenderbuffersEXT_IaI
return DglDeleteRenderbuffersEXT_IaI

glDrawBuffers_IP public_oe property

public DglDrawBuffers_IP glDrawBuffers_IP
return DglDrawBuffers_IP

glDrawBuffers_IaI public_oe property

public DglDrawBuffers_IaI glDrawBuffers_IaI
return DglDrawBuffers_IaI

glFramebufferRenderbufferEXT public_oe property

public DglFramebufferRenderbufferEXT_IIII glFramebufferRenderbufferEXT
return DglFramebufferRenderbufferEXT_IIII

glFramebufferTexture1DEXT public_oe property

public DglFramebufferTexture1DEXT_IIIII glFramebufferTexture1DEXT
return DglFramebufferTexture1DEXT_IIIII

glFramebufferTexture2DEXT public_oe property

public DglFramebufferTexture2DEXT_IIIII glFramebufferTexture2DEXT
return DglFramebufferTexture2DEXT_IIIII

glFramebufferTexture3DEXT public_oe property

public DglFramebufferTexture3DEXT_IIIIII glFramebufferTexture3DEXT
return DglFramebufferTexture3DEXT_IIIIII

glGenFramebuffersEXT_IP public_oe property

public DglGenFramebuffersEXT_IP glGenFramebuffersEXT_IP
return DglGenFramebuffersEXT_IP

glGenFramebuffersEXT_IaI public_oe property

public DglGenFramebuffersEXT_IaI glGenFramebuffersEXT_IaI
return DglGenFramebuffersEXT_IaI

glGenRenderbuffersEXT_IP public_oe property

public DglGenRenderbuffersEXT_IP glGenRenderbuffersEXT_IP
return DglGenRenderbuffersEXT_IP

glGenRenderbuffersEXT_IaI public_oe property

public DglGenRenderbuffersEXT_IaI glGenRenderbuffersEXT_IaI
return DglGenRenderbuffersEXT_IaI

glGetBufferParameteriv_IIaI public_oe property

public DglGetBufferParameteriv_IIaI glGetBufferParameteriv_IIaI
return DglGetBufferParameteriv_IIaI

glGetBufferPointerv public_oe property

public DglGetBufferPointerv_IIrP glGetBufferPointerv
return DglGetBufferPointerv_IIrP

glGetHistogram_P public_oe property

public DglGetHistogram_IBIIP glGetHistogram_P
return DglGetHistogram_IBIIP

glGetHistogram_aF public_oe property

public DglGetHistogram_IBIIaF glGetHistogram_aF
return DglGetHistogram_IBIIaF

glGetHistogram_aI public_oe property

public DglGetHistogram_IBIIaI glGetHistogram_aI
return DglGetHistogram_IBIIaI

glHistogram public_oe property

public DglHistogram_IIIB glHistogram
return DglHistogram_IIIB

glMapBufferARB public_oe property

public DglMapBufferARB_II glMapBufferARB
return DglMapBufferARB_II

glRenderbufferStorageEXT public_oe property

public DglRenderbufferStorageEXT_IIII glRenderbufferStorageEXT
return DglRenderbufferStorageEXT_IIII

glWindowPos public_oe property

public DglWindowPos2i_II glWindowPos
return DglWindowPos2i_II