C# Class NFrame.NFCProxyServerNet_ServerModule

Inheritance: NFIProxyServerNet_ServerModule
ファイルを表示 Open project: ketoo/NFrame

Protected Properties

Property Type Description
mxClientIdent int>.Dictionary
mxElementInfoModule NFIElementModule
mxEventProcessModule NFIEventModule
mxKernelModule NFIKernelModule
mxLogicClassModule NFILogicClassModule
mxProxyToGameModule NFIProxyToGameModule
mxProxyToWorldModule NFIProxyToWorldModule

Public Methods

Method Description
AfterInit ( ) : void
EnterGameSuccessEvent ( NFGUID xClientID, NFGUID xPlayerID ) : int
Execute ( ) : void
Init ( ) : void
Shut ( ) : void
Transpond ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int

Protected Methods

Method Description
HB_OnConnectCheckTime ( NFGUID self, string strHeartBeat, float fTime, int nCount, NFIDataList var ) : int
OnClientConnected ( int nAddress ) : void
OnClientDissconnect ( int nAddress ) : void
OnConnectKeyProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReciveClientPack ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReqCreateRoleProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReqDelRoleProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReqEnterGameServer ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReqRoleListProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnReqServerListProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnSelectServerProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
OnSocketClientEvent ( int nSockIndex, NFINet eEvent, NFINet pNet ) : int

Method Details

AfterInit() public method

public AfterInit ( ) : void
return void

EnterGameSuccessEvent() public method

public EnterGameSuccessEvent ( NFGUID xClientID, NFGUID xPlayerID ) : int
xClientID NFGUID
xPlayerID NFGUID
return int

Execute() public method

public Execute ( ) : void
return void

HB_OnConnectCheckTime() protected method

protected HB_OnConnectCheckTime ( NFGUID self, string strHeartBeat, float fTime, int nCount, NFIDataList var ) : int
self NFGUID
strHeartBeat string
fTime float
nCount int
var NFIDataList
return int

Init() public method

public Init ( ) : void
return void

OnClientConnected() protected method

protected OnClientConnected ( int nAddress ) : void
nAddress int
return void

OnClientDissconnect() protected method

protected OnClientDissconnect ( int nAddress ) : void
nAddress int
return void

OnConnectKeyProcess() protected method

protected OnConnectKeyProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReciveClientPack() protected method

protected OnReciveClientPack ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReqCreateRoleProcess() protected method

protected OnReqCreateRoleProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReqDelRoleProcess() protected method

protected OnReqDelRoleProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReqEnterGameServer() protected method

protected OnReqEnterGameServer ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReqRoleListProcess() protected method

protected OnReqRoleListProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnReqServerListProcess() protected method

protected OnReqServerListProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnSelectServerProcess() protected method

protected OnSelectServerProcess ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

OnSocketClientEvent() protected method

protected OnSocketClientEvent ( int nSockIndex, NFINet eEvent, NFINet pNet ) : int
nSockIndex int
eEvent NFINet
pNet NFINet
return int

Shut() public method

public Shut ( ) : void
return void

Transpond() public method

public Transpond ( UInt32 nSockIndex, UInt16 nMsgID, string msg ) : int
nSockIndex System.UInt32
nMsgID System.UInt16
msg string
return int

Property Details

mxClientIdent protected_oe property

protected Dictionary mxClientIdent
return int>.Dictionary

mxElementInfoModule protected_oe property

protected NFIElementModule,NFrame mxElementInfoModule
return NFIElementModule

mxEventProcessModule protected_oe property

protected NFIEventModule,NFrame mxEventProcessModule
return NFIEventModule

mxKernelModule protected_oe property

protected NFIKernelModule,NFrame mxKernelModule
return NFIKernelModule

mxLogicClassModule protected_oe property

protected NFILogicClassModule,NFrame mxLogicClassModule
return NFILogicClassModule

mxProxyToGameModule protected_oe property

protected NFIProxyToGameModule mxProxyToGameModule
return NFIProxyToGameModule

mxProxyToWorldModule protected_oe property

protected NFIProxyToWorldModule mxProxyToWorldModule
return NFIProxyToWorldModule