C# Class MouseController.Mouse_Controller

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: JordanStone/ExorcistForHire Class Usage Examples

Public Properties

Property Type Description
ClosedHand UnityEngine.Sprite
DoorForce float
DoorHand UnityEngine.Sprite
DoorTargetVelocity float
GrabBreakForce float
Grabbables UnityEngine.LayerMask
GunReticle UnityEngine.Sprite
HandRecenterTime float
HandYSensitivity float
InstantiatedHand UnityEngine.GameObject
KeyHand UnityEngine.Sprite
LadderRaycasts UnityEngine.LayerMask
LadderRungClimbTime float
LadderTopForwardInMeters float
MaxGrabLength float
MinGrabLength float
OuterRectX float
PushingAnchor UnityEngine.Vector3
PushingBreakDistance float
PushingBreakForce float
PushingDamper float
ReadyHand UnityEngine.Sprite
RungLengthMeters float
SlerpDamp float
SlerpSpring float

Public Methods

Method Description
setEquipped ( bool IsEquipped ) : void

Private Methods

Method Description
GetInput ( ) : void
GrabDoor ( RaycastHit GrabInfo, bool Right ) : IEnumerator
GrabGrabbable ( RaycastHit GrabInfo ) : IEnumerator
GrabLadder ( RaycastHit GrabInfo ) : IEnumerator
GrabPushable ( RaycastHit GrabInfo ) : IEnumerator
GrabShelf ( RaycastHit GrabInfo ) : void
Start ( ) : void
Update ( ) : void
UpdateFree ( ) : void
UpdateGrabbingPushable ( ) : void
UpdateLocked ( ) : void
setHandBounds ( ) : void

Method Details

setEquipped() public method

public setEquipped ( bool IsEquipped ) : void
IsEquipped bool
return void

Property Details

ClosedHand public_oe property

public Sprite,UnityEngine ClosedHand
return UnityEngine.Sprite

DoorForce public_oe property

public float DoorForce
return float

DoorHand public_oe property

public Sprite,UnityEngine DoorHand
return UnityEngine.Sprite

DoorTargetVelocity public_oe property

public float DoorTargetVelocity
return float

GrabBreakForce public_oe property

public float GrabBreakForce
return float

Grabbables public_oe property

public LayerMask,UnityEngine Grabbables
return UnityEngine.LayerMask

GunReticle public_oe property

public Sprite,UnityEngine GunReticle
return UnityEngine.Sprite

HandRecenterTime public_oe property

public float HandRecenterTime
return float

HandYSensitivity public_oe property

public float HandYSensitivity
return float

InstantiatedHand public_oe property

public GameObject,UnityEngine InstantiatedHand
return UnityEngine.GameObject

KeyHand public_oe property

public Sprite,UnityEngine KeyHand
return UnityEngine.Sprite

LadderRaycasts public_oe property

public LayerMask,UnityEngine LadderRaycasts
return UnityEngine.LayerMask

LadderRungClimbTime public_oe property

public float LadderRungClimbTime
return float

LadderTopForwardInMeters public_oe property

public float LadderTopForwardInMeters
return float

MaxGrabLength public_oe property

public float MaxGrabLength
return float

MinGrabLength public_oe property

public float MinGrabLength
return float

OuterRectX public_oe property

public float OuterRectX
return float

PushingAnchor public_oe property

public Vector3,UnityEngine PushingAnchor
return UnityEngine.Vector3

PushingBreakDistance public_oe property

public float PushingBreakDistance
return float

PushingBreakForce public_oe property

public float PushingBreakForce
return float

PushingDamper public_oe property

public float PushingDamper
return float

ReadyHand public_oe property

public Sprite,UnityEngine ReadyHand
return UnityEngine.Sprite

RungLengthMeters public_oe property

public float RungLengthMeters
return float

SlerpDamp public_oe property

public float SlerpDamp
return float

SlerpSpring public_oe property

public float SlerpSpring
return float