Property | Type | Description | |
---|---|---|---|
ClosedHand | |||
DoorForce | float | ||
DoorHand | |||
DoorTargetVelocity | float | ||
GrabBreakForce | float | ||
Grabbables | |||
GunReticle | |||
HandRecenterTime | float | ||
HandYSensitivity | float | ||
InstantiatedHand | |||
KeyHand | |||
LadderRaycasts | |||
LadderRungClimbTime | float | ||
LadderTopForwardInMeters | float | ||
MaxGrabLength | float | ||
MinGrabLength | float | ||
OuterRectX | float | ||
PushingAnchor | |||
PushingBreakDistance | float | ||
PushingBreakForce | float | ||
PushingDamper | float | ||
ReadyHand | |||
RungLengthMeters | float | ||
SlerpDamp | float | ||
SlerpSpring | float |
Method | Description | |
---|---|---|
setEquipped ( bool IsEquipped ) : void |
Method | Description | |
---|---|---|
GetInput ( ) : void | ||
GrabDoor ( |
||
GrabGrabbable ( |
||
GrabLadder ( |
||
GrabPushable ( |
||
GrabShelf ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateFree ( ) : void | ||
UpdateGrabbingPushable ( ) : void | ||
UpdateLocked ( ) : void | ||
setHandBounds ( ) : void |
public setEquipped ( bool IsEquipped ) : void | ||
IsEquipped | bool | |
return | void |
public GameObject,UnityEngine InstantiatedHand | ||
return |
public LayerMask,UnityEngine LadderRaycasts | ||
return |
public Vector3,UnityEngine PushingAnchor | ||
return |