Method |
Description |
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ApproxEquals ( Vector3f vec, float tolerance ) : bool |
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Clamp ( Vector3f &min, Vector3f &max ) : Vector3f |
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Cross ( Vector3f &vector ) : Vector3f |
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Distance ( Vector3f &vector ) : float |
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DistanceSquared ( Vector3f &vector ) : float |
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Dot ( Vector3f &vector ) : float |
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GetHashCode ( ) : int |
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IsFinite ( ) : bool |
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Length ( ) : float |
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LengthSquared ( ) : float |
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Lerp ( Vector3f &vector, float amount ) : Vector3f |
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Max ( Vector3f &vector ) : Vector3f |
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Min ( Vector3f &vector ) : Vector3f |
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Negate ( ) : void |
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Normalize ( ) : void |
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RotationBetween ( Vector3f &target ) : Quaternionf |
Calculate the rotation between this normalized directional vector and a normalized target vector |
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SmoothStep ( Vector3f &target, float amount ) : Vector3f |
Interpolates between this vector and another using a cubic equation |
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ToString ( ) : string |
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Transform ( Matrix4f &matrix ) : Vector3f |
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TransformNormal ( Matrix4f &matrix ) : Vector3f |
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Vector3fNoPadding ( Vector3f vector ) : System |
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Vector3fNoPadding ( float value ) : System |
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Vector3fNoPadding ( float x, float y, float z ) : System |
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operator ( ) : Vector3f |
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operator ( ) : bool |
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