C# Class Minecraft.BiomeGen.F13.GenLayer

ファイルを表示 Open project: mblaine/BiomePainter Class Usage Examples

Protected Properties

Property Type Description
parent GenLayer

Public Methods

Method Description
GenLayer ( long par1 ) : System
getInts ( int var1, int var2, int var3, int var4 ) : int[]
initChunkSeed ( long par1, long par3 ) : void
initWorldGenSeed ( long par1 ) : void
initializeAllBiomeGenerators ( long par0, bool largeBiomes ) : Minecraft.BiomeGen.F13.GenLayer[]

Protected Methods

Method Description
nextInt ( int par1 ) : int

Method Details

GenLayer() public method

public GenLayer ( long par1 ) : System
par1 long
return System

getInts() public abstract method

public abstract getInts ( int var1, int var2, int var3, int var4 ) : int[]
var1 int
var2 int
var3 int
var4 int
return int[]

initChunkSeed() public method

public initChunkSeed ( long par1, long par3 ) : void
par1 long
par3 long
return void

initWorldGenSeed() public method

public initWorldGenSeed ( long par1 ) : void
par1 long
return void

initializeAllBiomeGenerators() public static method

public static initializeAllBiomeGenerators ( long par0, bool largeBiomes ) : Minecraft.BiomeGen.F13.GenLayer[]
par0 long
largeBiomes bool
return Minecraft.BiomeGen.F13.GenLayer[]

nextInt() protected method

protected nextInt ( int par1 ) : int
par1 int
return int

Property Details

parent protected_oe property

protected GenLayer,Minecraft.BiomeGen.F13 parent
return GenLayer