Property | Type | Description | |
---|---|---|---|
_startDirection | System.Vector3 | ||
_startPosition | System.Vector3 | ||
isPlaying | bool | ||
startTime | long |
Method | Description | |
---|---|---|
Draw ( ) : void | ||
ReloadEffectFile ( ) : void | ||
Start ( System.Vector3 startPosition, System.Vector3 startDirection ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Draw ( long time ) : void | ||
EffectBase ( GameContext gameContext ) : System | ||
InvokeInDisableDepth ( System.Action act ) : void |
深度バッファを無効にして指定したでりげーとを実行します
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|
Update ( long time ) : void |
Method | Description | |
---|---|---|
EffectBase ( ) : System |
protected EffectBase ( GameContext gameContext ) : System | ||
gameContext | GameContext | |
return | System |
protected InvokeInDisableDepth ( System.Action act ) : void | ||
act | System.Action | |
return | void |
public Start ( System.Vector3 startPosition, System.Vector3 startDirection ) : void | ||
startPosition | System.Vector3 | |
startDirection | System.Vector3 | |
return | void |
protected abstract Update ( long time ) : void | ||
time | long | |
return | void |
protected Vector3,System _startDirection | ||
return | System.Vector3 |