Property | Type | Description | |
---|---|---|---|
allowExtrapolation | bool | ||
splines | Leap.Unity.Animation.HermitePoseSpline[] |
Property | Type | Description | |
---|---|---|---|
ISpline | Vector3 | ||
ISpline | void |
Method | Description | |
---|---|---|
DerivativeAt ( float t ) : Movement | ||
MovementAt ( float t ) : Movement | ||
PoseAndMovementAt ( float t, Pose &pose, Movement &movement ) : void | ||
PoseAt ( float t ) : Pose | ||
PoseSplineSequence ( Array splines, bool allowExtrapolation = false ) : Leap.Unity.RuntimeGizmos | ||
ValueAndDerivativeAt ( float t, Pose &value, Movement &deltaValuePerSec ) : void | ||
ValueAt ( float t ) : Pose | ||
this ( int idx ) : Leap.Unity.Animation.HermitePoseSpline |
Method | Description | |
---|---|---|
ISpline ( float t ) : Vector3 | ||
ISpline ( float t, Vector3 &value, Vector3 &deltaValuePerT ) : void |
public PoseAndMovementAt ( float t, Pose &pose, Movement &movement ) : void | ||
t | float | |
pose | Pose | |
movement | Movement | |
return | void |
public PoseSplineSequence ( Array splines, bool allowExtrapolation = false ) : Leap.Unity.RuntimeGizmos | ||
splines | Array | |
allowExtrapolation | bool | |
return | Leap.Unity.RuntimeGizmos |
public ValueAndDerivativeAt ( float t, Pose &value, Movement &deltaValuePerSec ) : void | ||
t | float | |
value | Pose | |
deltaValuePerSec | Movement | |
return | void |
public this ( int idx ) : Leap.Unity.Animation.HermitePoseSpline | ||
idx | int | |
return | Leap.Unity.Animation.HermitePoseSpline |