C# Class Leap.Unity.Animation.PoseSplineSequence

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Public Properties

Property Type Description
allowExtrapolation bool
splines Leap.Unity.Animation.HermitePoseSpline[]

Private Properties

Property Type Description
ISpline Vector3
ISpline void

Public Methods

Method Description
DerivativeAt ( float t ) : Movement
MovementAt ( float t ) : Movement
PoseAndMovementAt ( float t, Pose &pose, Movement &movement ) : void
PoseAt ( float t ) : Pose
PoseSplineSequence ( Array splines, bool allowExtrapolation = false ) : Leap.Unity.RuntimeGizmos
ValueAndDerivativeAt ( float t, Pose &value, Movement &deltaValuePerSec ) : void
ValueAt ( float t ) : Pose
this ( int idx ) : Leap.Unity.Animation.HermitePoseSpline

Private Methods

Method Description
ISpline ( float t ) : Vector3
ISpline ( float t, Vector3 &value, Vector3 &deltaValuePerT ) : void

Method Details

DerivativeAt() public method

public DerivativeAt ( float t ) : Movement
t float
return Movement

MovementAt() public method

public MovementAt ( float t ) : Movement
t float
return Movement

PoseAndMovementAt() public method

public PoseAndMovementAt ( float t, Pose &pose, Movement &movement ) : void
t float
pose Pose
movement Movement
return void

PoseAt() public method

public PoseAt ( float t ) : Pose
t float
return Pose

PoseSplineSequence() public method

public PoseSplineSequence ( Array splines, bool allowExtrapolation = false ) : Leap.Unity.RuntimeGizmos
splines Array
allowExtrapolation bool
return Leap.Unity.RuntimeGizmos

ValueAndDerivativeAt() public method

public ValueAndDerivativeAt ( float t, Pose &value, Movement &deltaValuePerSec ) : void
t float
value Pose
deltaValuePerSec Movement
return void

ValueAt() public method

public ValueAt ( float t ) : Pose
t float
return Pose

this() public method

public this ( int idx ) : Leap.Unity.Animation.HermitePoseSpline
idx int
return Leap.Unity.Animation.HermitePoseSpline

Property Details

allowExtrapolation public_oe property

public bool allowExtrapolation
return bool

splines public_oe property

public HermitePoseSpline[],Leap.Unity.Animation splines
return Leap.Unity.Animation.HermitePoseSpline[]