Method | Description | |
---|---|---|
Awake ( ) : void | ||
GetCellUnder ( CelestialBody body, Vector3 worldPosition ) : Cell | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
RefreshCellColor ( Cell cell, CelestialBody body ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
MapOverlay ( ) : System | ||
controlWindow ( int windowID ) : void | ||
export ( ) : void | ||
getCellColor ( Cell cell, CelestialBody body, KethaneData data ) : |
||
getDepositColor ( ResourceDefinition definition, BodyResourceData bodyResources, double deposit ) : |
||
getHeightRatioMap ( ) : float>.Func |
||
getTargetBody ( MapObject target ) : CelestialBody | ||
mouseWindow ( int windowId ) : void | ||
refreshCellColors ( ) : void |
public static GetCellUnder ( CelestialBody body, Vector3 worldPosition ) : Cell | ||
body | CelestialBody | |
worldPosition | Vector3 | |
return | Cell |
public RefreshCellColor ( Cell cell, CelestialBody body ) : void | ||
cell | Cell | |
body | CelestialBody | |
return | void |