Method | Description | |
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BuildABs ( string assets, string outPath, string abName, BuildAssetBundleOptions bbo ) : void |
自动构建ab
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BuildAssetBundles ( ) : void | ||
CheckstreamingAssetsPath ( ) : void |
检查输出目标
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ClearAssetBundlesName ( ) : void | ||
ClearExtendsFloder ( ) : void |
清理扩展文件夹
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ClearUnUsedAssetBundlesName ( ) : void | ||
GenerateAssetBundlesMd5Mapping ( string allAssets ) : void | ||
GenerateAssetBundlesUpdateFile ( string allBundles ) : void | ||
GetAssetTmpPath ( ) : string | ||
GetFileStreamingOutAssetsPath ( ) : string | ||
GetGameObjectPathInScene ( |
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GetLabelsByPath ( string abPath ) : string | ||
GetOutPutPath ( ) : string | ||
GetTarget ( ) : BuildTarget | ||
SetAsExtendsFloder ( ) : void |
设置为扩展包路径文件夹
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SetAssetBundlesName ( ) : void | ||
SetAssetBundlesName ( Object s ) : void |
设置assetbundleName
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SetAssetBundlesVariantsAndName ( ) : void |
设置变体
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UpdateAssetBundlesName ( string allAssets ) : void |
Updates the name of the asset bundles.
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public static BuildABs ( string assets, string outPath, string abName, BuildAssetBundleOptions bbo ) : void | ||
assets | string | |
outPath | string | |
abName | string | |
bbo | BuildAssetBundleOptions | |
return | void |
public static CheckstreamingAssetsPath ( ) : void | ||
return | void |
public static ClearAssetBundlesName ( ) : void | ||
return | void |
public static ClearUnUsedAssetBundlesName ( ) : void | ||
return | void |
public static GenerateAssetBundlesMd5Mapping ( string allAssets ) : void | ||
allAssets | string | |
return | void |
public static GenerateAssetBundlesUpdateFile ( string allBundles ) : void | ||
allBundles | string | |
return | void |
public static GetFileStreamingOutAssetsPath ( ) : string | ||
return | string |
public static GetGameObjectPathInScene ( |
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obj | ||
path | string | |
return | string |
public static GetLabelsByPath ( string abPath ) : string | ||
abPath | string | |
return | string |
public static SetAssetBundlesName ( Object s ) : void | ||
s | Object | |
return | void |
public static SetAssetBundlesVariantsAndName ( ) : void | ||
return | void |
public static UpdateAssetBundlesName ( string allAssets ) : void | ||
allAssets | string | All assets. |
return | void |