C# Class GravityTurn.Vector6

Inheritance: IConfigNode
ファイルを表示 Open project: johnfink8/GravityTurn

Public Properties

Property Type Description
Values Direction[]
directions UnityEngine.Vector3d[]
positive UnityEngine.Vector3d

Public Methods

Method Description
Add ( UnityEngine.Vector3d vector ) : void
GetMagnitude ( UnityEngine.Vector3d direction ) : double
Load ( ConfigNode node ) : void
Save ( ConfigNode node ) : void
Vector6 ( ) : System
Vector6 ( UnityEngine.Vector3d positive, UnityEngine.Vector3d negative ) : System
this ( Direction index ) : double

Method Details

Add() public method

public Add ( UnityEngine.Vector3d vector ) : void
vector UnityEngine.Vector3d
return void

GetMagnitude() public method

public GetMagnitude ( UnityEngine.Vector3d direction ) : double
direction UnityEngine.Vector3d
return double

Load() public method

public Load ( ConfigNode node ) : void
node System.ConfigNode
return void

Save() public method

public Save ( ConfigNode node ) : void
node System.ConfigNode
return void

Vector6() public method

public Vector6 ( ) : System
return System

Vector6() public method

public Vector6 ( UnityEngine.Vector3d positive, UnityEngine.Vector3d negative ) : System
positive UnityEngine.Vector3d
negative UnityEngine.Vector3d
return System

this() public method

public this ( Direction index ) : double
index Direction
return double

Property Details

Values public_oe static_oe property

public static Direction[] Values
return Direction[]

directions public_oe static_oe property

public static Vector3d[],UnityEngine directions
return UnityEngine.Vector3d[]

positive public_oe property

public Vector3d,UnityEngine positive
return UnityEngine.Vector3d