Method |
Description |
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Draw ( SpriteBatch sBatch, DebugViewXNA debugView, Matrix projection, Matrix view ) : void |
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LocalAgent ( SpriteObjects ship ) : System |
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altFire ( ) : void |
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applyMovement ( ) : void |
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fire ( ) : void |
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loadShip ( Microsoft.Xna.Framework.Content.ContentManager cm, GraphicsDeviceManager graphics ) : void |
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moveBack ( ) : void |
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moveBack ( float amount ) : void |
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moveForward ( ) : void |
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moveForward ( float amount ) : void |
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moveLeft ( ) : void |
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moveLeft ( float amount ) : void |
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moveRight ( ) : void |
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moveRight ( float amount ) : void |
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reset ( ) : void |
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reset2 ( Vector2 spawnpoint ) : void |
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stall ( ) : void |
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updateShip ( GameTime gameTime, Matrix _view ) : void |
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