Method | Description | |
---|---|---|
AIStateObserving ( float a_endTime, bool a_prevFacingRight ) : System | ||
execute ( NPE a_agent, |
||
timeOver ( |
public AIStateObserving ( float a_endTime, bool a_prevFacingRight ) : System | ||
a_endTime | float | |
a_prevFacingRight | bool | |
return | System |
public execute ( NPE a_agent, |
||
a_agent | NPE | |
a_gameTime | ||
return | GrandLarceny.AI.AIState |
public timeOver ( |
||
a_gameTime | ||
return | bool |