Method | Description | |
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DebugLayer ( Game game ) : System |
Constructor
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DrawBasis ( System.Matrix basis, float scale ) : void | ||
DrawBox ( BoundingBox bbox, Color color ) : void | ||
DrawBox ( BoundingBox bbox, System.Matrix transform, Color color ) : void | ||
DrawFrustum ( BoundingFrustum frustum, Color color ) : void | ||
DrawGrid ( int wireCount ) : void |
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DrawLine ( System.Vector2 p0, System.Vector2 p1, Color color ) : void |
Draws line between p0 and p1
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DrawLine ( System.Vector3 p0, System.Vector3 p1, Color color ) : void |
Draws line between p0 and p1
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DrawPoint ( System.Vector3 p, float size, Color color ) : void | ||
DrawRing ( System.Matrix basis, float radius, Color color, float stretch = 1, int numSegments = 32 ) : void | ||
DrawRing ( System.Vector3 origin, float radius, Color color, int numSegments = 32, float angle ) : void | ||
DrawSphere ( System.Vector3 origin, float radius, Color color, int numSegments = 32 ) : void | ||
DrawVector ( System.Vector3 origin, System.Vector3 dir, Color color, float scale = 1.0f ) : void | ||
DrawWaypoint ( System.Vector3 p, float size, Color color ) : void | ||
Initialize ( ) : void |
Initialization
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Render ( |
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Method | Description | |
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Dispose ( bool disposing ) : void |
Dispose
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public DrawBasis ( System.Matrix basis, float scale ) : void | ||
basis | System.Matrix | |
scale | float | |
return | void |
public DrawBox ( BoundingBox bbox, Color color ) : void | ||
bbox | BoundingBox | |
color | Color | |
return | void |
public DrawBox ( BoundingBox bbox, System.Matrix transform, Color color ) : void | ||
bbox | BoundingBox | |
transform | System.Matrix | |
color | Color | |
return | void |
public DrawFrustum ( BoundingFrustum frustum, Color color ) : void | ||
frustum | BoundingFrustum | |
color | Color | |
return | void |
public DrawLine ( System.Vector2 p0, System.Vector2 p1, Color color ) : void | ||
p0 | System.Vector2 | |
p1 | System.Vector2 | |
color | Color | |
return | void |
public DrawLine ( System.Vector3 p0, System.Vector3 p1, Color color ) : void | ||
p0 | System.Vector3 | |
p1 | System.Vector3 | |
color | Color | |
return | void |
public DrawPoint ( System.Vector3 p, float size, Color color ) : void | ||
p | System.Vector3 | |
size | float | |
color | Color | |
return | void |
public DrawRing ( System.Matrix basis, float radius, Color color, float stretch = 1, int numSegments = 32 ) : void | ||
basis | System.Matrix | |
radius | float | |
color | Color | |
stretch | float | |
numSegments | int | |
return | void |
public DrawRing ( System.Vector3 origin, float radius, Color color, int numSegments = 32, float angle ) : void | ||
origin | System.Vector3 | |
radius | float | |
color | Color | |
numSegments | int | |
angle | float | |
return | void |
public DrawSphere ( System.Vector3 origin, float radius, Color color, int numSegments = 32 ) : void | ||
origin | System.Vector3 | |
radius | float | |
color | Color | |
numSegments | int | |
return | void |
public DrawVector ( System.Vector3 origin, System.Vector3 dir, Color color, float scale = 1.0f ) : void | ||
origin | System.Vector3 | |
dir | System.Vector3 | |
color | Color | |
scale | float | |
return | void |
public DrawWaypoint ( System.Vector3 p, float size, Color color ) : void | ||
p | System.Vector3 | |
size | float | |
color | Color | |
return | void |
public Render ( |
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gameTime | ||
stereoEye | StereoEye | |
suppress | bool | |
return | void |