C# Class Fusion.Engine.Graphics.DebugLayer

Inheritance: Fusion.Engine.Common.GameModule
Mostra file Open project: demiurghg/FusionEngine

Public Methods

Method Description
DebugLayer ( Game game ) : System

Constructor

DrawBasis ( System.Matrix basis, float scale ) : void
DrawBox ( BoundingBox bbox, Color color ) : void
DrawBox ( BoundingBox bbox, System.Matrix transform, Color color ) : void
DrawFrustum ( BoundingFrustum frustum, Color color ) : void
DrawGrid ( int wireCount ) : void

DrawLine ( System.Vector2 p0, System.Vector2 p1, Color color ) : void

Draws line between p0 and p1

DrawLine ( System.Vector3 p0, System.Vector3 p1, Color color ) : void

Draws line between p0 and p1

DrawPoint ( System.Vector3 p, float size, Color color ) : void
DrawRing ( System.Matrix basis, float radius, Color color, float stretch = 1, int numSegments = 32 ) : void
DrawRing ( System.Vector3 origin, float radius, Color color, int numSegments = 32, float angle ) : void
DrawSphere ( System.Vector3 origin, float radius, Color color, int numSegments = 32 ) : void
DrawVector ( System.Vector3 origin, System.Vector3 dir, Color color, float scale = 1.0f ) : void
DrawWaypoint ( System.Vector3 p, float size, Color color ) : void
Initialize ( ) : void

Initialization

Render ( GameTime gameTime, StereoEye stereoEye, bool suppress ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Dispose

Method Details

DebugLayer() public method

Constructor
public DebugLayer ( Game game ) : System
game Game
return System

Dispose() protected method

Dispose
protected Dispose ( bool disposing ) : void
disposing bool
return void

DrawBasis() public method

public DrawBasis ( System.Matrix basis, float scale ) : void
basis System.Matrix
scale float
return void

DrawBox() public method

public DrawBox ( BoundingBox bbox, Color color ) : void
bbox BoundingBox
color Color
return void

DrawBox() public method

public DrawBox ( BoundingBox bbox, System.Matrix transform, Color color ) : void
bbox BoundingBox
transform System.Matrix
color Color
return void

DrawFrustum() public method

public DrawFrustum ( BoundingFrustum frustum, Color color ) : void
frustum BoundingFrustum
color Color
return void

DrawGrid() public method

public DrawGrid ( int wireCount ) : void
wireCount int
return void

DrawLine() public method

Draws line between p0 and p1
public DrawLine ( System.Vector2 p0, System.Vector2 p1, Color color ) : void
p0 System.Vector2
p1 System.Vector2
color Color
return void

DrawLine() public method

Draws line between p0 and p1
public DrawLine ( System.Vector3 p0, System.Vector3 p1, Color color ) : void
p0 System.Vector3
p1 System.Vector3
color Color
return void

DrawPoint() public method

public DrawPoint ( System.Vector3 p, float size, Color color ) : void
p System.Vector3
size float
color Color
return void

DrawRing() public method

public DrawRing ( System.Matrix basis, float radius, Color color, float stretch = 1, int numSegments = 32 ) : void
basis System.Matrix
radius float
color Color
stretch float
numSegments int
return void

DrawRing() public method

public DrawRing ( System.Vector3 origin, float radius, Color color, int numSegments = 32, float angle ) : void
origin System.Vector3
radius float
color Color
numSegments int
angle float
return void

DrawSphere() public method

public DrawSphere ( System.Vector3 origin, float radius, Color color, int numSegments = 32 ) : void
origin System.Vector3
radius float
color Color
numSegments int
return void

DrawVector() public method

public DrawVector ( System.Vector3 origin, System.Vector3 dir, Color color, float scale = 1.0f ) : void
origin System.Vector3
dir System.Vector3
color Color
scale float
return void

DrawWaypoint() public method

public DrawWaypoint ( System.Vector3 p, float size, Color color ) : void
p System.Vector3
size float
color Color
return void

Initialize() public method

Initialization
public Initialize ( ) : void
return void

Render() public method

public Render ( GameTime gameTime, StereoEye stereoEye, bool suppress ) : void
gameTime Fusion.Engine.Common.GameTime
stereoEye StereoEye
suppress bool
return void