Property | Type | Description | |
---|---|---|---|
_effects | SpriteEffects | ||
_isVisible | bool | ||
_layerDepth | float | ||
_origin | Vector2 | ||
_position | Vector2 | ||
_rotation | float | ||
_scale | Vector2 | ||
_tag | object | ||
_tintColor | Color |
Method | Description | |
---|---|---|
BaseGameObject ( Vector2 position, Color tintColor ) : System | ||
Draw ( |
||
SetCenterAsOrigin ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
FireVisibilityStateChangedEvent ( ) : void |
public BaseGameObject ( Vector2 position, Color tintColor ) : System | ||
position | Vector2 | |
tintColor | Color | |
return | System |
public abstract Draw ( |
||
spriteBatch | ||
return | void |
protected FireVisibilityStateChangedEvent ( ) : void | ||
return | void |
public abstract Update ( |
||
gameTime | ||
return | void |