Method | Description | |
---|---|---|
AddRectangle ( RectangleF rect, System.Color color ) : void | ||
AddRectangle ( RectangleF rect, System.Vector2 topLeftUV, System.Vector2 topRightUV, System.Vector2 bottomRightUV, System.Vector2 bottomLeftUV, ResourceHandle imageHandle, System.Color color ) : void | ||
AddRectangle ( RectangleF rect, System.Vector2 topLeftUV, System.Vector2 topRightUV, System.Vector2 bottomRightUV, System.Vector2 bottomLeftUV, ResourceHandle |
||
GUIGeometryBuffer ( |
Method | Description | |
---|---|---|
CreateGeometryBuffer ( ) : GeometryBuffer | ||
CreateMaterial ( ResourceHandle imageHandle ) : ResourceHandle |
Method | Description | |
---|---|---|
InitVetexes ( Vertex &v1, Vertex &v2, Vertex &v3, Vertex &v4, RectangleF rect, System.Color color, System.Vector2 topLeftUV, System.Vector2 topRightUV, System.Vector2 bottomRightUV, System.Vector2 bottomLeftUV ) : void |
public AddRectangle ( RectangleF rect, System.Color color ) : void | ||
rect | RectangleF | |
color | System.Color | |
return | void |
public AddRectangle ( RectangleF rect, System.Vector2 topLeftUV, System.Vector2 topRightUV, System.Vector2 bottomRightUV, System.Vector2 bottomLeftUV, ResourceHandle imageHandle, System.Color color ) : void | ||
rect | RectangleF | |
topLeftUV | System.Vector2 | |
topRightUV | System.Vector2 | |
bottomRightUV | System.Vector2 | |
bottomLeftUV | System.Vector2 | |
imageHandle | ResourceHandle | |
color | System.Color | |
return | void |
public AddRectangle ( RectangleF rect, System.Vector2 topLeftUV, System.Vector2 topRightUV, System.Vector2 bottomRightUV, System.Vector2 bottomLeftUV, ResourceHandle |
||
rect | RectangleF | |
topLeftUV | System.Vector2 | |
topRightUV | System.Vector2 | |
bottomRightUV | System.Vector2 | |
bottomLeftUV | System.Vector2 | |
materialHandle | ResourceHandle |
|
color | System.Color | |
return | void |
protected CreateGeometryBuffer ( ) : GeometryBuffer | ||
return | GeometryBuffer |
protected CreateMaterial ( ResourceHandle imageHandle ) : ResourceHandle |
||
imageHandle | ResourceHandle | |
return | ResourceHandle |
public GUIGeometryBuffer ( |
||
zCounter | ||
return | System |