Property | Type | Description | |
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DepthMode | bool | ||
DrawGrid | bool |
Method | Description | |
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Draw ( GraphicsDevice device, WorldState world ) : void |
Render the terrain
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GenerateGrassStates ( ) : void | ||
Initialize ( GraphicsDevice device, WorldState world ) : void |
Setup component to run on graphics device
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RegenTerrain ( GraphicsDevice device, WorldState world, Blueprint blueprint ) : void | ||
TerrainComponent ( |
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UpdateLotType ( ) : void |
public Draw ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
return | void |
public Initialize ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
return | void |
public RegenTerrain ( GraphicsDevice device, WorldState world, Blueprint blueprint ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
blueprint | Blueprint | |
return | void |
public TerrainComponent ( |
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size | ||
return | System |