Method | Description | |
---|---|---|
OnCharacterCreationProgress ( |
Received CharacterCreation packet from LoginServer.
|
|
OnCharacterCreationStatus ( |
Received CharacterCreation packet from CityServer.
|
|
OnCharacterInfoResponse ( GonzoNet.ProcessedPacket Packet, |
LoginServer sent information about the player's characters.
|
|
OnCharacterRetirement ( |
Received from the LoginServer in response to a RETIRE_CHARACTER packet.
|
|
OnCityInfoResponse ( GonzoNet.ProcessedPacket Packet ) : void | ||
OnCityServerOffline ( |
A city server went offline!
|
|
OnCityToken ( |
Received from the LoginServer in response to a CITY_TOKEN_REQUEST packet.
|
|
OnCityTokenResponse ( |
Received from the CityServer in response to a CITY_TOKEN packet.
|
|
OnInvalidVersionResponse ( |
||
OnLoginFailResponse ( |
Occurs when the client was not authenticated by the loginserver. Called by UILoginDialog.cs.
|
|
OnLoginNotify ( |
Occurs when the client has been sucessfully authenticated by the loginserver. Called by UILoginDialog.cs.
|
|
OnLoginNotifyCity ( |
Received initial packet from CityServer.
|
|
OnLoginSuccessResponse ( NetworkClient &Client, ProcessedPacket Packet ) : void | ||
OnLotCostResponse ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
OnLotPurchaseFailed ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
OnLotPurchaseSuccessful ( NetworkClient Client, ProcessedPacket Packet ) : int |
Lot purchase was successful.
|
|
OnNewCityServer ( NetworkClient Client, ProcessedPacket Packet ) : void |
New city server came online!
|
|
OnNewTimeOfDay ( NetworkClient Client, ProcessedPacket Packet ) : DateTime | ||
OnPlayerJoinedSession ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry |
A player joined a session (game) in progress.
|
|
OnPlayerLeftSession ( NetworkClient Client, ProcessedPacket Packet ) : void |
A player left a session (game) in progress.
|
|
OnPlayerReceivedLetter ( NetworkClient Client, ProcessedPacket Packet ) : void |
Received a letter from another player in a session.
|
|
OnVMPacket ( NetworkClient Client, ProcessedPacket Packet ) : void |
Reroute to a VM, eventually these will be ID'd
|
public static OnCharacterCreationProgress ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | CharacterCreationStatus |
public static OnCharacterCreationStatus ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | CharacterCreationStatus |
public static OnCharacterInfoResponse ( GonzoNet.ProcessedPacket Packet, |
||
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
Client | ||
return | void |
public static OnCharacterRetirement ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | string |
public static OnCityInfoResponse ( GonzoNet.ProcessedPacket Packet ) : void | ||
Packet | GonzoNet.ProcessedPacket | |
return | void |
public static OnCityServerOffline ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | void |
public static OnCityToken ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | void |
public static OnCityTokenResponse ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | CityTransferStatus |
public static OnInvalidVersionResponse ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | void |
public static OnLoginFailResponse ( |
||
Client | The client that received the packet. | |
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
return | void |
public static OnLoginNotify ( |
||
Client | The client that received the packet. | |
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
return | void |
public static OnLoginNotifyCity ( |
||
Client | ||
Packet | GonzoNet.ProcessedPacket | |
return | void |
public static OnLoginSuccessResponse ( NetworkClient &Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |
public static OnLotCostResponse ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | LotTileEntry |
public static OnLotPurchaseFailed ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |
public static OnLotPurchaseSuccessful ( NetworkClient Client, ProcessedPacket Packet ) : int | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | int |
public static OnNewCityServer ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |
public static OnNewTimeOfDay ( NetworkClient Client, ProcessedPacket Packet ) : DateTime | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | DateTime |
public static OnPlayerJoinedSession ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | LotTileEntry |
public static OnPlayerLeftSession ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |
public static OnPlayerReceivedLetter ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |
public static OnVMPacket ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
return | void |