Méthode | Description | |
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OnCharacterCreationProgress ( |
Received CharacterCreation packet from LoginServer.
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OnCharacterCreationStatus ( |
Received CharacterCreation packet from CityServer.
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OnCharacterInfoResponse ( GonzoNet.ProcessedPacket Packet, |
LoginServer sent information about the player's characters.
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OnCharacterRetirement ( |
Received from the LoginServer in response to a RETIRE_CHARACTER packet.
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OnCityInfoResponse ( GonzoNet.ProcessedPacket Packet ) : void | ||
OnCityServerOffline ( |
A city server went offline!
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OnCityToken ( |
Received from the LoginServer in response to a CITY_TOKEN_REQUEST packet.
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OnCityTokenResponse ( |
Received from the CityServer in response to a CITY_TOKEN packet.
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OnInvalidVersionResponse ( |
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OnLoginFailResponse ( |
Occurs when the client was not authenticated by the loginserver. Called by UILoginDialog.cs.
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OnLoginNotify ( |
Occurs when the client has been sucessfully authenticated by the loginserver. Called by UILoginDialog.cs.
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OnLoginNotifyCity ( |
Received initial packet from CityServer.
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OnLoginSuccessResponse ( NetworkClient &Client, ProcessedPacket Packet ) : void | ||
OnLotCostResponse ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
OnLotPurchaseFailed ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
OnLotPurchaseSuccessful ( NetworkClient Client, ProcessedPacket Packet ) : int |
Lot purchase was successful.
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OnNewCityServer ( NetworkClient Client, ProcessedPacket Packet ) : void |
New city server came online!
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OnNewTimeOfDay ( NetworkClient Client, ProcessedPacket Packet ) : DateTime | ||
OnPlayerJoinedSession ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry |
A player joined a session (game) in progress.
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OnPlayerLeftSession ( NetworkClient Client, ProcessedPacket Packet ) : void |
A player left a session (game) in progress.
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OnPlayerReceivedLetter ( NetworkClient Client, ProcessedPacket Packet ) : void |
Received a letter from another player in a session.
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OnVMPacket ( NetworkClient Client, ProcessedPacket Packet ) : void |
Reroute to a VM, eventually these will be ID'd
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public static OnCharacterCreationProgress ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | CharacterCreationStatus |
public static OnCharacterCreationStatus ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | CharacterCreationStatus |
public static OnCharacterInfoResponse ( GonzoNet.ProcessedPacket Packet, |
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Packet | GonzoNet.ProcessedPacket | The packet that was received. |
Client | ||
Résultat | void |
public static OnCharacterRetirement ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | string |
public static OnCityInfoResponse ( GonzoNet.ProcessedPacket Packet ) : void | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | void |
public static OnCityServerOffline ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | void |
public static OnCityToken ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | void |
public static OnCityTokenResponse ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | CityTransferStatus |
public static OnInvalidVersionResponse ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | void |
public static OnLoginFailResponse ( |
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Client | The client that received the packet. | |
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
Résultat | void |
public static OnLoginNotify ( |
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Client | The client that received the packet. | |
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
Résultat | void |
public static OnLoginNotifyCity ( |
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Client | ||
Packet | GonzoNet.ProcessedPacket | |
Résultat | void |
public static OnLoginSuccessResponse ( NetworkClient &Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |
public static OnLotCostResponse ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | LotTileEntry |
public static OnLotPurchaseFailed ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |
public static OnLotPurchaseSuccessful ( NetworkClient Client, ProcessedPacket Packet ) : int | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | int |
public static OnNewCityServer ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |
public static OnNewTimeOfDay ( NetworkClient Client, ProcessedPacket Packet ) : DateTime | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | DateTime |
public static OnPlayerJoinedSession ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | LotTileEntry |
public static OnPlayerLeftSession ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |
public static OnPlayerReceivedLetter ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |
public static OnVMPacket ( NetworkClient Client, ProcessedPacket Packet ) : void | ||
Client | NetworkClient | |
Packet | ProcessedPacket | |
Résultat | void |