C# Class FMODUnity.StudioEventEmitter

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: fmod/UnityIntegration Class Usage Examples

Public Properties

Property Type Description
AllowFadeout bool
CollisionTag String
OverrideAttenuation bool
OverrideMaxDistance float
OverrideMinDistance float
Params FMODUnity.ParamRef[]
PlayEvent EmitterGameEvent
Preload bool
StopEvent EmitterGameEvent
TriggerOnce bool

Public Methods

Method Description
HandleGameEvent ( EmitterGameEvent gameEvent ) : void
IsPlaying ( ) : bool
Lookup ( ) : void
OnApplicationQuit ( ) : void
OnCollisionEnter ( ) : void
OnCollisionExit ( ) : void
OnDestroy ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Play ( ) : void
SetParameter ( string name, float value ) : void
Start ( ) : void
Stop ( ) : void

Method Details

HandleGameEvent() public method

public HandleGameEvent ( EmitterGameEvent gameEvent ) : void
gameEvent EmitterGameEvent
return void

IsPlaying() public method

public IsPlaying ( ) : bool
return bool

Lookup() public method

public Lookup ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( ) : void
return void

OnCollisionExit() public method

public OnCollisionExit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void

Play() public method

public Play ( ) : void
return void

SetParameter() public method

public SetParameter ( string name, float value ) : void
name string
value float
return void

Start() public method

public Start ( ) : void
return void

Stop() public method

public Stop ( ) : void
return void

Property Details

AllowFadeout public_oe property

public bool AllowFadeout
return bool

CollisionTag public_oe property

public String CollisionTag
return String

OverrideAttenuation public_oe property

public bool OverrideAttenuation
return bool

OverrideMaxDistance public_oe property

public float OverrideMaxDistance
return float

OverrideMinDistance public_oe property

public float OverrideMinDistance
return float

Params public_oe property

public ParamRef[],FMODUnity Params
return FMODUnity.ParamRef[]

PlayEvent public_oe property

public EmitterGameEvent PlayEvent
return EmitterGameEvent

Preload public_oe property

public bool Preload
return bool

StopEvent public_oe property

public EmitterGameEvent StopEvent
return EmitterGameEvent

TriggerOnce public_oe property

public bool TriggerOnce
return bool