Property | Type | Description | |
---|---|---|---|
creationTime | System.TimeSpan |
Property | Type | Description | |
---|---|---|---|
_area | int | ||
_coord | Vector2 | ||
_dmg | int | ||
_game | Game | ||
_speed | int | ||
_target | List |
||
lastTargetPos | Vector2 | ||
loopLife | int | ||
loopLifeMax | int |
Method | Description | |
---|---|---|
GetBulletType ( ) : EBulletType | ||
update ( ) : bool |
Method | Description | |
---|---|---|
CalcNewPostion ( int move_x, int move_y ) : void | ||
getTargetCoord ( ) : void | ||
getdistance ( Vector2 triangle ) : void | ||
hit ( ) : bool | ||
move ( ) : void | ||
touch ( ) : void |
protected CalcNewPostion ( int move_x, int move_y ) : void | ||
move_x | int | |
move_y | int | |
return | void |
protected getdistance ( Vector2 triangle ) : void | ||
triangle | Vector2 | |
return | void |