Property | Type | Description | |
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DZInterrupter | System | ||
Game_OnGameUpdate | void | ||
InitializeSpells | void | ||
Obj_AI_Base_OnProcessSpellCast | void | ||
RegisterSpell | void | ||
Spellbook_OnStopCast | void |
Method | Description | |
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GetInterruptableTargetData ( Obj_AI_Hero target ) : InterruptableTargetEventArgs |
Gets the interruptable target data.
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IsCastingInterruptableSpell ( this target, bool checkMovementInterruption = false ) : bool |
Determines whether the target is casting an interruptable spell.
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Method | Description | |
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DZInterrupter ( ) : System |
Initializes static members of the DZInterrupter class.
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Game_OnGameUpdate ( |
Fired when the game updates.
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InitializeSpells ( ) : void |
Initializes the spells.
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Obj_AI_Base_OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void |
Fired when the game processes spell casts.
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RegisterSpell ( string champName, LeagueSharp.Common.InterruptableSpell spell ) : void |
Registers the spell.
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Spellbook_OnStopCast ( Spellbook sender, SpellbookStopCastEventArgs args ) : void |
Fired when the spellbook stops a cast.
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public static GetInterruptableTargetData ( Obj_AI_Hero target ) : InterruptableTargetEventArgs | ||
target | Obj_AI_Hero | The target. |
return | InterruptableTargetEventArgs |
public static IsCastingInterruptableSpell ( this target, bool checkMovementInterruption = false ) : bool | ||
target | this | The target. |
checkMovementInterruption | bool | if set to |
return | bool |