C# Class CoreUtils.Editor.ObjectBookmarkWindow

This window stores references to scene object and project objects in the player preferences as strings. If the object exists then a button is presented that allows you to reselect it.
Inheritance: EditorWindow
ファイルを表示 Open project: fantabulous-tech/coreutils Class Usage Examples

Private Properties

Property Type Description
AddBookmark void
Awake void
GetBookmark ObjectBookmark
GetSavedBookmark ObjectBookmark
LoadProfile void
OnDrawElement void
OnDrawFooter void
OnListChanged void
OpenWindow void
SaveProfile void

Public Methods

Method Description
OnGUI ( ) : void

Private Methods

Method Description
AddBookmark ( Object obj ) : void
Awake ( ) : void
GetBookmark ( Object obj ) : ObjectBookmark
GetSavedBookmark ( int index ) : ObjectBookmark
LoadProfile ( ) : void
OnDrawElement ( Rect rect, int index, bool isActive, bool isFocused ) : void
OnDrawFooter ( Rect rect ) : void
OnListChanged ( ReorderableList list ) : void
OpenWindow ( ) : void
SaveProfile ( ) : void

Method Details

OnGUI() public method

public OnGUI ( ) : void
return void