Method |
Description |
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CreateValidNewlyCompletedGame ( ) : NewlyCompletedGame |
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ItChecksSecurityOnTheGameDefinitionId ( ) : void |
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ItChecksSecurityOnThePlayerId ( ) : void |
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ItCreatesAnApplicationLinkageForEachSpecifiedApplicationLinkage ( ) : void |
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ItCreatesAnApplicationLinkageForNemeStats ( ) : void |
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ItRecalculatesTheChampionForTheGameButDoesntClearTheExistingChampion ( ) : void |
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ItRecalculatesTheNemesisOfEveryPlayerInTheGame ( ) : void |
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ItRecordsAGamePlayedEvent ( ) : void |
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ItSavesAPlayedGameIfThereIsAGameDefinition ( ) : void |
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ItSetsNemePointsForEachPlayerGameResult ( ) : void |
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ItSetsTheGamingGroupIdToThatOfTheUser ( ) : void |
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It_Checks_If_The_Entity_Has_Already_Been_Synced_From_An_External_Source ( ) : void |
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It_Doesnt_Bother_Validating_The_Gaming_Group_If_It_Matches_The_Current_Users ( ) : void |
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It_Doesnt_Bother_Validating_The_Gaming_Group_If_It_Wasnt_Explicitly_Set ( ) : void |
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It_Send_PlayedGameCreatedEvent ( ) : void |
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It_Sets_The_WinnerType_To_Player_Win_If_There_Was_At_Least_One_Winner_And_One_Loser ( ) : void |
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It_Sets_The_WinnerType_To_Team_Loss_If_All_Players_Lost ( ) : void |
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It_Sets_The_WinnerType_To_Team_Win_If_All_Players_Won ( ) : void |
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It_Validates_The_User_Has_Access_To_The_Specified_Gaming_Group_Id ( ) : void |
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SetUp ( ) : void |
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