C# Class BridgeDesign.EntertainmentDevice

ファイルを表示 Open project: marwie/Design-Patterns-in-Unity-Example Class Usage Examples

Public Properties

Property Type Description
deviceState int
maxSetting int
volumeLevel int

Public Methods

Method Description
ButtonEightPressed ( ) : void
ButtonFivePressed ( ) : void
ButtonSevenPressed ( ) : void
ButtonSixPressed ( ) : void
DeviceFeedback ( ) : void

Method Details

ButtonEightPressed() public method

public ButtonEightPressed ( ) : void
return void

ButtonFivePressed() public abstract method

public abstract ButtonFivePressed ( ) : void
return void

ButtonSevenPressed() public method

public ButtonSevenPressed ( ) : void
return void

ButtonSixPressed() public abstract method

public abstract ButtonSixPressed ( ) : void
return void

DeviceFeedback() public method

public DeviceFeedback ( ) : void
return void

Property Details

deviceState public_oe property

public int deviceState
return int

maxSetting public_oe property

public int maxSetting
return int

volumeLevel public_oe property

public int volumeLevel
return int