Property | Type | Description | |
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_bodies | Box2DX.Dynamics.Body[] | ||
_bodyCapacity | int | ||
_bodyCount | int | ||
_contactCapacity | int | ||
_contactCount | int | ||
_contacts | Box2DX.Dynamics.Contact[] | ||
_jointCapacity | int | ||
_jointCount | int | ||
_joints | Box2DX.Dynamics.Joint[] | ||
_listener | |||
_positionIterationCount | int | ||
_positions | Box2DX.Dynamics.Position[] | ||
_velocities | Box2DX.Dynamics.Velocity[] |
Property | Type | Description |
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Method | Description | |
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Add ( |
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Add ( |
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Add ( |
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Clear ( ) : void | ||
Dispose ( ) : void | ||
Island ( int bodyCapacity, int contactCapacity, int jointCapacity, |
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Report ( |
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Solve ( |
public Island ( int bodyCapacity, int contactCapacity, int jointCapacity, |
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bodyCapacity | int | |
contactCapacity | int | |
jointCapacity | int | |
listener | ||
return | System |
public Report ( |
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constraints | ||
return | void |
public Solve ( |
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step | ||
gravity | System.Vector2 | |
allowSleep | bool | |
return | void |
public Contact[],Box2DX.Dynamics _contacts | ||
return | Box2DX.Dynamics.Contact[] |
public ContactListener,Box2DX.Dynamics _listener | ||
return |
public Position[],Box2DX.Dynamics _positions | ||
return | Box2DX.Dynamics.Position[] |