Method | Description | |
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Clone ( ) : IGameModel |
Provides a deep clone of the current instance.
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GameModel ( IBalloon balloonFiller = null ) : System |
Initializes a new instance of the GameModel class.
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IncrementMoves ( ) : void |
Increments the moves in the current game by one.
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ResetUserMoves ( ) : void |
Zeroes the moves in the current game.
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public GameModel ( IBalloon balloonFiller = null ) : System | ||
balloonFiller | IBalloon | |
return | System |