C# Class BEPUphysics.UpdateableSystems.FluidVolume

Volume in which physically simulated objects have a buoyancy force applied to them based on their density and volume.
Inheritance: Updateable, IDuringForcesUpdateable, ICollisionRulesOwner
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Private Properties

Property Type Description
AnalyzeEntry void
GetBuoyancyInformation void
GetSamplingOrigin void
GetSubmergedHeight float
IDuringForcesUpdateable void

Public Methods

Method Description
FluidVolume ( Vector3 upVector, float gravity, List surfaceTriangles, float depth, float fluidDensity, float linearDamping, float angularDamping ) : System

Creates a fluid volume.

OnAdditionToSpace ( ISpace newSpace ) : void
OnRemovalFromSpace ( ISpace oldSpace ) : void
RecalculateBoundingBox ( ) : void

Recalculates the bounding box of the fluid based on its depth, surface normal, and surface triangles.

Private Methods

Method Description
AnalyzeEntry ( int i ) : void
GetBuoyancyInformation ( EntityCollidable collidable, float &submergedVolume, Vector3 &submergedCenter ) : void
GetSamplingOrigin ( BoundingBox &entityBoundingBox, Vector3 &xSpacing, Vector3 &zSpacing, float &perColumnArea, Vector3 &origin ) : void
GetSubmergedHeight ( EntityCollidable collidable, float maxLength, float boundingBoxHeight, Vector3 &rayOrigin, Vector3 &xSpacing, Vector3 &zSpacing, int i, int j, Vector3 &volumeCenter ) : float
IDuringForcesUpdateable ( float dt ) : void

Applies buoyancy forces to appropriate objects. Called automatically when needed by the owning Space.

Method Details

FluidVolume() public method

Creates a fluid volume.
public FluidVolume ( Vector3 upVector, float gravity, List surfaceTriangles, float depth, float fluidDensity, float linearDamping, float angularDamping ) : System
upVector Vector3 Up vector of the fluid volume.
gravity float Strength of gravity for the purposes of the fluid volume.
surfaceTriangles List List of triangles composing the surface of the fluid. Set up as a list of length 3 arrays of Vector3's.
depth float Depth of the fluid back along the surface normal.
fluidDensity float Density of the fluid represented in the volume.
linearDamping float Fraction by which to reduce the linear momentum of floating objects each update, in addition to any of the body's own damping.
angularDamping float Fraction by which to reduce the angular momentum of floating objects each update, in addition to any of the body's own damping.
return System

OnAdditionToSpace() public method

public OnAdditionToSpace ( ISpace newSpace ) : void
newSpace ISpace
return void

OnRemovalFromSpace() public method

public OnRemovalFromSpace ( ISpace oldSpace ) : void
oldSpace ISpace
return void

RecalculateBoundingBox() public method

Recalculates the bounding box of the fluid based on its depth, surface normal, and surface triangles.
public RecalculateBoundingBox ( ) : void
return void